[Bug?] Improvements XML not being read from mod folder

Hi there,

I modified a few things and stumbled over a strange obstacle. The game does not seem to read any xml that defines <ImprovementTypes> from the mod folder. So I went on and tried mod xmls with <Spells> and <GameItemTypes> which both worked immediately as expected.

I first checked syntax, no errors found, checked encoding, same as original, checked using original filename "CoreImprovements.xml", still no joy, checked putting "CoreImprovements.xml" into "Core Improvements" subfolder in mods/data/ folder, still not working. Then I checked copying over the original xml and just editing that inside the mods/data folder to really make sure syntax or encoding are not a problem, still not working.

I made my changes in the game English/data/core improvements/ folder in the original file now and it worked immediately as expected (of course).

All changes are made with admin level rights, but I that could not be the issue anyway, or the spells and items tests would not have worked.

 

I have absolutely no ideas left what I could try on my side, so I hope I can get some enlightment here, maybe its really simply a bug or even WAD.

 

Thanks in advance :)

PS: I absolootely love the Tinkerer :D

 

Edit: game version: Beta 4 HF1

 

13,097 views 6 replies
Reply #1 Top

are you certain that 'use mods' is set to 1 in the preferences file (use mods checked in menu screen)?

Reply #2 Top

They may have mods disabled until release.  Stardock usually does this.

If you want to mod you may have to mod the core files directly.

Reply #3 Top

I can confirm mods work for SK. I've successfully tested heroes, spells, ability trees, and tiles.

Reply #4 Top

Sigh.

So I went on and tried mod xmls with <Spells> and <GameItemTypes> which both worked immediately as expected.

 

Back on topic, can I please get a reply on this issue Stardock?

 

Reply #5 Top

I'll let the devs know about this post, thanks. :)

 

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Reply #6 Top

Thanks :-)