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So, I find it unplayable hard now... even on EASY.  The wandering monsters and the SK's forces are incredibly hard and if I'm lucky enough to found one city, it quickly gets attacked by insanely powerful forces... 

 

What the heck?

 

Now only that... but Varda can never summon a wolf because it's always a few rounds away from being cast.

 

I guess I'll wait until the next update where you restore some similance of balance rather than a "SK KILLS ALL" theme.

17,202 views 26 replies
Reply #2 Top

There's a lot of balance stuff we have to address for sure.

Reply #3 Top

Let us know when you do, so it's playable again... even on easy.

Reply #4 Top

So I just tried playing it again.  3 games in a row, I barely got out of eye shot of my city when my starting party was attacked by a large, overwelming force that totally wiped them out.

At this point, I find the game unplayable and unbalanced.  So, I won't be playing again until the next update.  Sorry I can't help more... but it's just insane now.

I don't enjoy games where I am a bug being crushed by a giant foot.

Reply #5 Top

I don't find it unplayable.  I do have to turn in down a level or two to get the same feel, but I can still find a spot where the game is as hard as I like it.  Of course there are balance issues (beelining to knights or riders still seems optimal with most leaders, so this needs some adjustments)

Reply #6 Top

We did an update on Friday that addressed this. Should be ok  now.

Reply #7 Top

Quoting Frogboy, reply 6

n

Yup and it works :grin:

Reply #8 Top

I still show version 80 and it's still an issue.  All monster bases seem to start with and extra set of monsters and this second set is WAY too powerful for the level.  On easy, there are 6-8 monsters to my 3.  And they aggressively attack anything near them.  I can't even get to the resources.

Reply #9 Top

Quoting Ookami, reply 8

I still show version 80 and it's still an issue.  All monster bases seem to start with and extra set of monsters and this second set is WAY too powerful for the level.  On easy, there are 6-8 monsters to my 3.  And they aggressively attack anything near them.  I can't even get to the resources.

 

You must start a new game for it to work (may be you did).  Fro me (also V.80) i see a lot of 2 stacked armies in their outposts and they can be powerful ones.  Previous to the patch one of the stacked armies would move off his outpost right away,  after the patch in a new game, they stayed put till late game.

Reply #10 Top

The pacing goal for 1.0 is to have a handful of very easy enemies in your starting vicinity ("Overwhelming Victories" & "Victories") to allow newer players a chance to learn combat without fear of defeat. It should be a few steps into the FOW before hitting your first 'Uncertain' battles, and even these will need to ramp up in difficulty the further you get from your capital city.

All balance stuff that will be tweaked in the next few weeks :)

Reply #11 Top

Nah... it's totally F'ed up.  Within only a few squares of my starting city are... 2 garrisons with 1 troll, 1 shadow scout, 3 urxen, 1 warg rider, I shadow warg, 1 trog archer,  and 1 darkling, and 2 areas with 2 darklings, 2 trogs + 1 sell sword, 4 darklings and 2 urxen.

 

That's at level one within only a few squares and a few turns.  Seriously?!

Reply #13 Top

Quoting Ookami, reply 12

Oh... and that's on EASY.

 

I am playing om normal+1 and it is not too hard after the last update.

Reply #14 Top

Not only that... but what the heck is with the quests?  I did a weak tavern that sent me to a weak dungeon where I find two ogres.  This is before I've even researched my first spell.  WTF?  What does WEAK mean?

Reply #15 Top

Shadow of objects / buildings seem to travel with the cursor.  Only happens SOMETIMES tho.  And wandering monsters spawn (at the beginning of the game) right next to my fortress.

 

Reply #16 Top

And when starting a new game, it should default to our last choice... regardless of whether that was a custom choice.

Reply #17 Top

Quoting Ookami, reply 14

Not only that... but what the heck is with the quests? I did a weak tavern that sent me to a weak dungeon where I find two ogres. This is before I've even researched my first spell. WTF? What does WEAK mean?

 

Really good point, I have seen this also.  If i enter a "week" blinding that does not spawn a quest, it has been always a week enemy if any.  However if the "week" blinding does spawn a quest (tells me to investigate another building), there is no telling what awaits you at this location.  I have been ambushed by everything from week to very strong parties.  This may be by design but i think it is a bug so i will re-post this in support.

Reply #18 Top

Another issue... apparently SOMETIMES, things that are supposed to SUBTRACT from the doomsbar actually ADD to it.  Just happened with an allied faction.  I asked them to slow down the SK, it says -5 to doomsbar but it went UP 5.

 

 

Reply #19 Top

Charges are screwed up.

Varda can never summon the dire wolf because the timer doesn't start at zero.  With the ring of the cleric, the healing can't be cast because it says all spells have been cast.

 

Reply #20 Top

Another bug - invulnerability potion doesn't work.  Took it... got it by and arrow an died.  Last I checked... arrows are physical damage, so I should have been immune.

 

Ok... I give up.  This game is too frustrating right now.

 

Waves of super power creatures roaming around.  Literally, I get no chance to setup cities and when I do, they are immediately wiped out.

Reply #21 Top

Also... administrators go to teh front lines during battle.  Are you insane?  No pencil pusher in his right mind is in the front lines.  Put them in the back when the women and children.

Reply #22 Top

More bugs....

 

When defending a city, the archers can cast invincibility... only... it doesn't do anything.  I had an ogre attack a new town... a few turns into the game (again, crazy balance).  Both units cast invincibility and both units were killed by the ogre's ranged attack.

The highlighting - around the selected unit and around the cities disappears sometimes.

 

This latest patch has really sucked away most of the joy of playing this game.  Whereas before I was playing it for hours daily... now it's whenever I am so bored and optimistic that I decide to inflict the pain of a masochistic game on myself - I guess rename the game 50 shades of Elemental. 

Reply #23 Top

Quoting Ookami, reply 22

When defending a city, the archers can cast invincibility... only... it doesn't do anything. I had an ogre attack a new town... a few turns into the game (again, crazy balance). Both units cast invincibility and both units were killed by the ogre's ranged attack.

invincibility has never worked at all for me.

Reply #24 Top

It may be that the unit ability Divine Shield (or whatever it's called) doesn't work properly, but the Sov Spell that gives invulnerability does - it makes you dodge all attacks and be immune to all spells for 3 turns.  I haven't tested the spell part of it though - I think on the lowest difficulties the SK doesn't cast spells at all.

Reply #25 Top

Decided to give it another go .  Took guardian.   Yay archer hero with bonus for archers . Yay archers get a first shoot each combat. Yay archer quest rewards . Yay not hitting a single thing! with basic attack or that aoe one after that. with both hero or archers i had even if chance to hit ws 97%!!!  . Closed game . Will try again later :p