[.71.1][Bug] Hyperion Logistics System does not raise logistics cap.

At the moment building the Hyperion Logistics System does not raise your logistics cap (the maximum number of logistics points for a fleet).

To correct it, the following xml (found in the ImprovementDefs.xml file):

<Improvement>
<InternalName>HyperionLogisticsSystem</InternalName>
...
<LevelEffectStats>
<EffectType>LogisticsCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>0.05</Value>
</LevelEffectStats>
...
</Improvement>

should be changed to:

<Improvement>
<InternalName>HyperionLogisticsSystem</InternalName>
...
<LevelEffectStats>
<EffectType>LogisticsCap</EffectType>
<Scope></Scope>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.05</Value>
</LevelEffectStats>
...
</Improvement>

  

31,007 views 3 replies
Reply #1 Top

So right now, it gives you +0.05 logistics per fleet?  :)

That's enough for, like, a dashcam GoPro ...

+1 Loading…
Reply #2 Top

Quoting Gilmoy, reply 1

So right now, it gives you +0.05 logistics per fleet? 

That's enough for, like, a dashcam GoPro ...

Because the current scope is also wrong you don't even get that. So if you are going to nuke the Drengin back to the stone age, you can't even make few snapshots because you will have to leave your dashcam at home :P .

Reply #3 Top

Thank you for reporting. :)