A few minor points which will improve the game (beta 6 update)

Hello,

 

after playing beta 0.7 (updated for beta 0.9 - I marked the alrdy fixed points green) for some time, I want to share a few thoughts here:

 

1) Add more keyboard shortcuts! Especially for heavily used buttons. E. g. a shortcut to switch through your colonized planets (arrow keys?) and for the planet specific govern button (g?). Furthermore, it would be nice to open "Govern", "Technology", "Diplomacy" etc. usign the F-keys.

 

2) Add a configurable max. fps option to avoid high system load. (Yes, it can be done using vsync or gfx drivers too...)

 

3) Add an option to set the tech tree view as default and make it scaleable. (DONE)

 

4) You can't exit the ship designer (and starport) with escape (you should).

 

5) Check the behaviour/rounding at small values. E. g. one can set a tiny manuf. value (0.5) to get 25% "free" growth using birth sub. (FIXED)

 

6) Quantify the research costs! Currently one needs to check percentages multiple times to narrow down the cost and the waste of ressources respectively. (This was improved via the 1 round overflow)

 

7) It is a bit cumbersome to update the colony properties by switching to a next colony and then return. Make an update/refresh colony button and a shortcut!

 

8) At game start, docking the col. ship into the shipyard will make the pop. on board vanish. (FIXED)

 

Nevertheless, the game is currently in a very playable state and is fun. Keep on the good work!

 

Best Regards,

 

a beta tester

 

PS: Should the Thalan really get more than 5 techs for free at game start? I only get them for free when I use the non-techtree view (which might be a bug).

 

11,034 views 5 replies
Reply #1 Top

view - to look at

few - a small number usually around 3-10

 

1) yes keyboard shortcuts please

2) im sure that as the game gets more optimized things will get better

3) agreed

4) i dont spend a lot of time ( or any ) designing ships but this makes sense

 

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Reply #2 Top

Thanks for pointing out this poor mistake :)

Reply #3 Top

Update: I added several points.

Reply #4 Top

Update for beta/rc 6

Reply #5 Top


2) Add a configurable max. fps option to avoid high system load. (Yes, it can be done using vsync...)

I'm not sure this is the cause of high system load, a lot of the CPU load is generated by frame independent stuff like the multi-threaded AI, not sure you would gain much from this as it would just reduce the GPU load a little. They may already have a max FPS limit for all I know.

(3) would be nice but not essential maybe they can do this in a patch. On you other points they mostly sound like reasonable ideas to me but wouldn't be high on my list of priority changes and additions to the game.