Haven't played for awhile, just came back, had some questions

There used to be a spell that would let you create these large areas of mud to slow down opponents. What is that spell called, and where is it? I can't seem to find it anywhere.

After you clear a wildlands, you can build a monument that gives you shards on something. What file controls what that shard is, and how many shards it would be (I'm looking at doing some modding)?

 

Thanks folks!

14,980 views 6 replies
Reply #2 Top

Stinking Mud was a Earth2 and Water2 spell back in FE. Incredible spell, probably overpowered, because the AI would walk right into the mud and get stuck. If you brought archers or mages, they got to take their time ripping the enemy apart.

Like Primal wisely reported, you have to summon a crag spawn in tactical to cast it now, or get the Tectonic bulwark.

Reply #3 Top

Yup, that was it, stinking mud. Kind of the go-to spell for battling big bads to slow them down. Thanks!

 

I'll take a look at those files Primal and see what can be seen. Thanks for pointing me in the right directions.

 

Reply #4 Top

Also, are things working as intended in that you don't get the weapons that monsters are wielding when you defeat them? I just killed a coal golem and didn't get it's awesome pyre brand.

Reply #5 Top

Quoting malichai11, reply 4

Also, are things working as intended in that you don't get the weapons that monsters are wielding when you defeat them? I just killed a coal golem and didn't get it's awesome pyre brand.

Yeah that's correct, you don't necessarily get their gear.

 

Reply #6 Top

Quoting malichai11, reply 4

I just killed a coal golem and didn't get it's awesome pyre brand.

Probably for the best, that sword is so good it's almost a win button.