Starbases are uneffective vs ships???
Advanced weapons, 80hp yet destroyed by a ship with minimum weapons and 20hp
Advanced weapons, 80hp yet destroyed by a ship with minimum weapons and 20hp
I think some people are misunderstanding the main issue here, so allow me to emphasize:
Starbases do literally nothing to ships.
Not a scratch. Any ship with a weapon can take out any starbase ----- no matter what.
I just had a tiny, 6 HP, 4 attack, 0 defense ship destroy a 21 attack (7/7/7), 9 defense (3/3/3), 80 HP starbase without any damage. That should not happen. Starbases defenses aren't just ineffective, they have no effect whatsoever. There's no theory/lore excuse here, either - starbases have all weapon types, therefore a ship that can hit a starbase should be in range of that starbase's weapons. A starbase with attack 7/7/7, defense 3/3/3, 80 HP should be able fight as effectively as a ship with similar stats, minus maneuverability (which should not make ships invulnerable to bases... effective, perhaps, but not auto-win)
I'm assuming this is a bug, but the statement made on the latest stream makes me think the developers are completely unaware that starbases are broken. The constructors forgot to plug in the missile launchers.
100 attack and defense doesn't sound so bad. I would never expect a sb to stand up to dreadnoughts. I just don't want some 6 attack fighter roaring in like Luke Skywalker and destroying my starbase. Especially when in many of my GCII small map, end game stats, a SB would be rated as the strongest weapon in my arsenal.
When the game gets to the point that we are building Titans, only better equipped Titans are going to stand up.
I've seen bases kill small fleets.
That said, if there is something really wrong with starbases in combat, the battle viewer will make it obvious.
I've seen cases kill small fleets.
That said, if there is something really wrong with starbases in combat, the battle viewer will make it obvious.
This is why I am holding off playing anymore till beta 4. Can't wait for the AI upgrades and the battle viewer (even if it is still early in dev) to start making combat more understandable. At this point there is no real challenge to anything.
Starbases vs ships? WELL how do you like me now? Big improvement in beta 4.
See new post https://forums.galciv3.com/460800/page/1/ (this one getting long in the tooth)
i agree, starbases are larger than ships and have more available power, so they should have greater ability to defend themselves. On deep space nine, season one, three cardassian cruisers could destroy the station but by the 2nd season (after star fleet upgrades), you had to bring a huge 50 ship fleet to take out the station. That 50 ship fleet even if successful, would have lost 1/2 it power, which is point of the starbase, to blunt a enemy invasion.
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