Help with an early replay ?

Hello,

 

Recently I have started looking into sins Rebellion multi-player. I started with a few AI games then tried 4 matches on-line. After my first match I quickly realized how far behind I was and how my Vassari race selection was off target for a new player.

I found some nice guides on steam about how to expand better and how to counter ships better. Now I am looking for a little feedback on things I have done. This game I am posting is nothing special but I do feel like I had lots of choices at hand. My main question is what are some of the big misses in what I tried to do ? I currently feel like I struggle with the tech tree the most. As I often balance investments between economy upgrades and war upgrades. Not grabbing that early asteroid was a big mistake but my colony ship did not have any anti-matter and it was too late when I saw it. 

Code: c++
  1. https://www.   dropbox.com/s/ussqt9hvjvdu5ln/AutoRecord-12111954.recordreb?dl=0

This was my 4th on-line match so excuse my numerous mistakes. 

 

Edit should of mentioned I am the advent and player chevalier.

 

The_Arbiter

17,560 views 6 replies
Reply #1 Top

Ok... Selecuia will write a novel but I'll make some points

Times are in game clock time watching the replay.

1) Your scouts sat for 40+ seconds doing nothing. They should immediately begin scouting (manually directed early on if you can handle the micro).

2) Your first frigate should be the colonizer

3) Your first capital ship should be the Kortul or Egg as Vasari

4) Your capital ship completed at 1:30 and sat at your home planet until almost 5 minutes game time. This is really not good as you could have expanded to the moon and both asteroids in this time frame and been on your way to working on the Desert.

5) You built two labs before you colonized the nearby roids! Labs should wait until you initial expansion is done or if they support your initial expansion of 1-2 planets.

6) You upgraded fleet supply before you were ready to build a fleet! This reduces your income unnecessarily when you should just wait until you are ready to fleet up to make sure you get all the resources you can before that point (fleet is taxed).

7) You didn't build an actual colonizer until your capital took out the frigates at the moon (See point 2).

8) You waste time sending your fleet from moon to home world to asteroid back to moon and up to asteroid... The real approach is to scout and then determine your Expansion Path. In this case the expansion path should have been Colonizer capital ship to Moon, Colonizer Frigate to Asteroid. Colonizer capital takes moon, kills frigates to earn xp, at the same time Colonizer frigate takes asteroid and build turret next to roid (and moves to gas giant if TECH or Advent, as Vasari you should send a Scout to take neutrals!). Colonizer cap moves to roid next to moon and colonizes (earns xp). Then you move to desert next to both roids with your capital and start clearing it (The egg can take that planet just fine, kill or mostly kill planet bombers then build a turret). This part is actually very critical and plays into all the points above. Quick expansion means more early income and resources, which gives more options for fleeting or econ depending on your time.

 

They main theme here is quick expansion while continuously scouting. You base you next mid game moves based on this information...

 

Here's a quick replay against the AI solely to demonstrate minimalist early expansion (which can apply to all races). There are ways to go quicker than this, but just wanting to demonstrate the basics.

https://dl.dropboxusercontent.com/u/5790092/Temp/AutoRecord-12121042.recordreb

 

Reply #2 Top

Hello,

 

My apologies I should of mentioned that I am chevalier in the replay and Advent.

 

The_Arbiter

Reply #3 Top

My comments are still valid as you made similar mistakes with your early expansion.

Why did you send your colonizer to the desert and skip the asteroid? Then you suicided the colonizer.

You built labs before you built the extractors on the moon.

You suicided LF at the terran when you didn't need to. Target the Krosov and build a turret to take out the remaining units.

You also upgraded fleet supply far too early for the expansion stage. 

 

Reply #4 Top

Watch Red Ruby's replays. Go to the last page and download some. Copy what they do.

Reply #5 Top

Thanks for the info Landgrab and ZombiesRus5.

 

I am checking out the replay posted and the replays in Ruby's thread now.

 

The_Arbiter 

Reply #6 Top

Hello,

I have tried to improve my early expansion and fleet supply. Not to mention balancing a reasonable fleet number.

 

I did have a question however on what to do with a larger fleet. Does it make sense to go for planet siege units early and spread out my attack ? On the other end is a push to 1 side generally more rewarding with a united fleet ? I really do feel a little lost when I do get a fleet.

I have noticed that some people raid metal or crystal extractors. I am just not sure how effective that is. I am mainly talking about a 1v1 scenario as I would like a feel for what is more efficient. 

Here is an example game I did today. I am The_Arbiter(changed my name from chevalier so that it would match the forum). I felt like blue played better in this game in terms of expansion and he could of maybe even won the game in the end if he had not left. I was really lost when it came to using my fleet. I did not have a goal and I was concerned about the timing for a Titan. 

 

If anyone wants to look.

 

Code: c++
  1. https://www.dropbox.com/s/vdigmqdrqu7nwlh/AutoRecord-12141242.recordreb?dl=0

 

The_Arbiter