Island Dog Island Dog

Dev Stream (Friday, December 12th) at 3pm EST, Noon Pacific

Dev Stream (Friday, December 12th) at 3pm EST, Noon Pacific

Galactic Civilizaions III - Vertical

The next dev livestream with Lead Designer Paul Boyer will be happening Friday, December 12th at 3pm EST. We'll be talking about beta 3 and taking any questions you might have.

Come on over to our Stardock Twitch channel and join us for our live broadcast!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube

131,222 views 28 replies
Reply #26 Top

Island Dog, I did submit a support ticket for the grey ideology issue I was just posting it in here as it was related.

I posted the questions thinking maybe some of them would be answered as sometimes you guys answer questions throughout the week.  

No biggy though thanks :)

Reply #27 Top

Quoting Seilore, reply 24

Question 3 (possible bug): Abundant habitable planets seem to be bad/broken in 0.61, I've selected this option in several games the first 18 stars I came across only 5 had habitable planets one of which had 2.  To me abundant habitable planets should be 1 on almost all stars with several with 2, 3 or 4?  Am I incorrect?  This appears to be an issue where it's set to something else for one game you exit to menu and go back in change to abundant and start new game it doesn't apply correctly to the next game.

Question 4 (possible bug): Abundant anomalies also seem to be broken in 0.61, Also selected this where with in several turns of my home world I have only come across 1 anomaly.  I would imagine this with rare or uncommon, but abundant I should have no problem finding one at the beginning of the game on almost every turn.  Maybe this will change when anomalies auto spawn throughout the game.  (This may be part of the same issue that effects the above issue)

 

i think this might have something more to do with home planets rather then settings in the game map. i play with abundant/abundant planets and abundant anomolies

once out about 15 tiles from starting position habbitable planets start showing up much more frequently also anomalies seem to have a really low frequency near stars but if you get about 10 tiles away from all stars they spawn every 2nd or third tile.

Reply #28 Top

Thanks for the Youtube replay ID :grin:   and now I've got GC3 playing I'm even happier - woo hoo! :grin: :grin: