Discussion about the overall intelligence of the AI
I wanted to make a thread to discuss the intelligence of the AI.
Good parts, bad parts, and what mistakes they'd make that a human would not make.
I wanted to make a thread to discuss the intelligence of the AI.
Good parts, bad parts, and what mistakes they'd make that a human would not make.
there is no intelligence yet, it just follows basic rules.
Dumb as a box of rocks, I give them terraforming as early as possible, so when I steal their planets, I don't have to do it.... they sit there, with queues empty, and don't do it.
Happy to trade for it, though.
They said that the AI is barebone right now, and that they will improve it massively before release.
Indeed, I'm aware the AI is barebones, however, this is a case of flatly refusing to utilize resources, which gimps them even further.
I'd hasten to add, the AI completely ignores precursor relics.
If its easy to start with, its even easier when the computer hands you complete control over all resources.
I'll defer until an AI is actually implemented. Think SK Dungeon Master
The current AI placeholder is as rudimentary as orcs in the Rogue dungeon crawl:
{ if (gold in room) moveto(gold.xy); else moveto(rallypoint.xy); }
I agree that critiquing something that has not been shown to us is useless. It is like critiquing the contents of a gift wrapped box before it is opened, completely inappropriate.
Ideas about what it could, should, might do could be useful to Brad, but complaints about how bare bones, ignorant, blind, etc. it is is of no use to him or his team at this time.
Fair enough.
The placeholder AI "should" utilize basic resources.
It could. In fact, it might.
Feedback; call it whatever you want. There it is.
Well what I think the ai should do. Is first grab every planet it can. Start with production at 100%. Approval at 100%. Build four factories on every planet. A star port on every planet. It's best entertainment building. Of course starting with it's most basic building and upgrading to more buildings as you go. Then comparing your planetary income with your expenses. If more expense than income build income building if more income then build research. If population one billion before max build farm. If planetary improvement tech, any empty tiles then build building. If not improve tile.
Indeed, I'm aware the AI is barebones, however, this is a case of flatly refusing to utilize resources, which gimps them even further.
I'd hasten to add, the AI completely ignores precursor relics.
If its easy to start with, its even easier when the computer hands you complete control over all resources.
you are really overestimating how barebones the ai is atm
right now the ai is pretty much a rock holding down a pile of income tax returns and your saying well its sitting on the paperwork it should start filling it out
i think gilmoys pretty much spot on here
{ if (gold in room) moveto(gold.xy); else moveto(rallypoint.xy); }
if you change that last line to
{ if (enemy visible) moveto(enemy.xy); else moveto(rallypoint.xy); }
you pretty much have the capabilities we have now.
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