[0.79] Bugs - New/Old/Legacy

NEW

  • When I start a new game dooms counter shows the bar from the previous game, though value is correct (0) 
  • Spell "Coercion" - when you choose your sov it shows that it increases production x3, but in fact in the actual game it does x2
  • Siphon - this skill gives you 125 mana for the increase of 25 in doom counter. Then I can have cast a skill and for 100 mana lower doom counter by 25. Profit: 25 mana. 
  • I have a ring that increase spell mastery. What's that? Were can I find it on the unit's screen? 
  • GAME BREAKING - after couple save/load I have realised ALL GARRISONS are gone from the map. 
  • Form of mist - if the hero is attacked 2nd time, and cannot counter-attack, it sometimes takes damage (from bandits, so it is not arcane or anything like this)
  • the skill siphon does not activate if doom counter is changed by: casting spell or hero's death or quests (in other words, if dm is increased by players action siphon does not trigger) 
  • Tyrant spell used to harvest mountains/forest etc. say that they cause -10 to doom counter, whereas it should be +10
  • skill "Mage arrow" - in tooltip on enemy (were it shows chances of resistance) it shows various damage 15-23, but it is always 10 (as it should) 
  • When you ask neutrals for item they agree and you get an empty screen 
  • "dark spread" skill - no info about damage
  • Fire elemental - can cast on enemy unit … fire elemental does not show come, but fire is spread around 
  • Sacrifice spell - it says sacrifice half of the population of the city to gain mana, I thought population is gone ... 
  • Soulburning - tooltip says it does 0 damage to an unit
  • When spider cast devour on my hero who has active "form of mist" - 25 sec delay happens before animation is played

 

OLD

  • Auto-resolve is still forced on me, and my units still take damage/die 
  • Double units on tiles in tactical battles 
  • Red tiles on strategic map
  • Units change the order of their skills - pikeman have impale and slay, and sometimes impale is on shortcut 1, sometimes on 2 - confusing 
  • In the battle when your unit dies to poison/bleeding - immediately you click on auto-resolve and units comes back to life with 1hp 
  • I can build outpost + metal mine then build 3 units of pikeman and destroy mine and outpost to gain 2 logistic back. Having -3 in metal does not cost you anything. 
  • Double crafting recepies 

LEGACY

  • Auto-save still not saving actual position nor movement points. Loading games causes all armies to move automatically ....  
  • AI issues:
    • "never move if you can attack" - dumb rule, leads to lots of exploits, including one when enemy AI keeps attacking units that cannot be hurt, not escaping from swarm etc. Example: hero casts "cloak" moves toward drake and drake is forced to attack the hero over and over while my archers finish it off.   
    • "if you can use skill, you must" - AI uses skills so badly 
  • Movement points are not calculated for each unit separately, though recently it got better
  • Cursor issues during battles - I have to sometimes aim below or above unit to attack it
  • Very annoying - ending of the turns. The button shows "END TURN" which implies all my units are busy. I click it. Then I discover that two armies moved 1 tile to picked up chest, and they still have 6 movement points left, or that the pioneer unit moved 2 tiles and is ready to build city/outpost but the turn ends. Before the turn ends I should get the message that those units are idle. Right now every single turn I have to manually find my troops and check their position/moves or loose lots of turns/movement points. The button "move all units" so standard in all games here is missing and it hurts .... 
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Reply #1 Top

Great post!