Minor race mechanics

There is a mod for GC2, I can't remember the name, but it allows minors to colonize and behave more or less like majors. I found that it really spiced up the game as minors could occasionally rise to become regional powers or even major players if they were dealt a good hand in the early game. Is this something we're likely to see in GC3?

An alternative method of advancement for minors might be the ability to form federations, or possibly mechanics similar to the city-states in Civ V.

31,097 views 14 replies
Reply #1 Top

I"d be in favor of such, maybe as a secret opening game event- so you don't know if the minors can expand like majors or not.

 

Reply #2 Top

I would like to see minors as powerful as majors without super powers and less skill points. 

Reply #3 Top

What? Then there would be no minors! We are getting 100+ races, we don't need some minors to start colonizing and get killed. Although they might die anyway, what's the point in having minors if they don't stay minors?

Maybe a alliance of minors, and one in ten could colonize or do something special but largely I say keep them in there place.

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Reply #4 Top

I agree with Darca, we are getting 100+ majors. Its basically the same thing. If you want some races "dumbed down" decrease the AI intelligence. If you want more races increase the races, if you want some races to not colonize increase minors. 

Reply #5 Top

It isn't about the number of races available. The point is variety, and emergent game play. I find it interesting and entertaining to see a minor rise to prominence, or at least relevance. I don't see a downside to this. It makes minors more interesting and livens up a game that still feels very, very similar to the game that preceded it.

Reply #6 Top

Hmmm...

Reply #7 Top

We are not getting 100+ majors. We can create races of our own and have lots of them in game (100+?). They aready said that minors will be moddable and do everything that Majors do. If fact they will be a major part of the UP but I may be remembering wrong...

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Reply #8 Top

Quoting NGC7000, reply 5
I find it interesting and entertaining to see a minor rise to prominence, or at least relevance.

Minors did that constantly in GalCiv 1 (at least in my games). They didn't have that restriction on colonisation back then, so it was possible for them to have a bigger empire than the major races.

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Reply #9 Top

Quoting Gaunathor, reply 8

Minors did that constantly in GalCiv 1 (at least in my games). They didn't have that restriction on colonisation back then, so it was possible for them to have a bigger empire than the major races.

 

Interesting, I didn't know that. I started with Galciv2 and found the minors to be underutilized. I hope this comes back in GC3. 

I suppose Stardock might be against the idea because it occasionally highlights races using static portraits and generic assets over the majors with fully-realized (and expensive) art resources.

Reply #10 Top

Paul has talked about how IA races will be controlled by attributes, one of them being how aggressively expansionist they are.  Thus GC2 minors are not at all expansionist, GC1 minors were just as aggressively expansionist as majors.  What everyone is arguing for here is the ability to set the level of expansionism for minors.  I would love that option.

 

Having the option to have minors not expand in one game, timidly expand in another and aggressively expand in a third seems like a great feature.  Best of all everyone is happy and can play the way that want.

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Reply #11 Top

Quoting kestlstw, reply 10

Paul has talked about how IA races will be controlled by attributes, one of them being how aggressively expansionist they are.  Thus GC2 minors are not at all expansionist, GC1 minors were just as aggressively expansionist as majors.  What everyone is arguing for here is the ability to set the level of expansionism for minors.  I would love that option.

 

Having the option to have minors not expand in one game, timidly expand in another and aggressively expand in a third seems like a great feature.  Best of all everyone is happy and can play the way that want.

I would love this, more customization via sliders is always welcome in my book

Reply #12 Top

Quoting kestlstw, reply 10

Having the option to have minors not expand in one game, timidly expand in another and aggressively expand in a third seems like a great feature.  Best of all everyone is happy and can play the way that want.

 

That sounds ideal.

Reply #13 Top

Quoting kestlstw, reply 10

Paul has talked about how IA races will be controlled by attributes, one of them being how aggressively expansionist they are.  Thus GC2 minors are not at all expansionist, GC1 minors were just as aggressively expansionist as majors.  What everyone is arguing for here is the ability to set the level of expansionism for minors.  I would love that option.

 

Having the option to have minors not expand in one game, timidly expand in another and aggressively expand in a third seems like a great feature.  Best of all everyone is happy and can play the way that want.

 

 

^^^^ This is an excellent summation of what most of us would like so far. <<< Paul are you listening?

Reply #14 Top

I would like to change the expansion of the minors that opinion seems to change. What I would like to see basically minors being to handle their planets better and a fixed jagged knife that could handle other empire correctly through super project building. Demolishing and building correct structures.