Sorcerer King Beta 2 Patch Notes

–-RELEASED 11/13/2014–-


Sorcerer King Beta 2 is now available! Log into your Steam client to automatically update your game. See here for more on geomancy and the Tyrant and Guardian sovereigns:

New Sovereigns

  • The Tyrant grows in power with the Doomsday Counter, and can co-opt the apocalyptic Spell of Mastery to his own ends.
  • The Guardian is one with the world, and battles the Sorcerer King’s corruption by healing Shadowlands and avoiding his malevolent attention.

Geomancy

  • Added Drain Fertility, Wrath of Fire, Harvest Mountain & Harvest Forest spells

Minor Factions

  • Minor Factions all have unique quests, can be allied with or fall under the control of the Sorcerer King

Maps and World

  • New Maps; Gilden, Magnar, Archipelago, Revive, & Ruined
  • Additional tactical battle props/art
  • New monster lairs
  • Wolf Lair added
  • SK Garrisons added
  • Failed adventurers added

New enemy & minor faction units

  • Wraith
  • Dreadling
  • Swamp Spider
  • Garrote

New minor faction fortress models

  • Swamp Fortress
  • Flame Fortress

UI improvements & additions

  • World Report Screen, now with less programmer art
  • Notification system (for enemies in territory, available resources, etc.)
  • Unit Details window now displays units core stats even when viewing equipment
  • Item crafted popup now shows what a unit currently has equipped
  • Starting units now visible on Sovereign Select screen
  • City List screen now displays enchantments, and cities can be double-clicked to shortcut to their action screen
  • New ability icons
  • VFX for doomsday counter reductions
  • VFX for transition into tactical battles
  • Additional unit portraits completed

Misc features, balance, and additions

  • Some SK strongholds in the world at start
  • SK AI improvements and additional interactions
  • Reduce Doomsday and Heal Shard spells added to enable more play styles for fighting back the Doomsday Counter
  • New thrall mechanic (Doomsday counter can take away logistics in cities)
  • Spells now increase in lore cost as more are earned
  • Champions losing combat now gives a Doomsday counter penalty instead of a permanent injury
  • Quests can result in future indifference, cowardice, courage, fame, compassion, cruelty, and honor events
  • Lots of additional abilities added to units for tactical battles
  • Enchantment & Special ability animation & VFX fixes/additions
  • Pioneer attack added...donkey head-butt!
  • Pioneers now start behind other friendly units in tactical battles
  • Lots of new unit sounds

Bug Fixes

  • Fixed problem where the same quests would get placed near starting points (quests at the beginning of a game are much less repetitive)
  • Roads clipping terrain fixed
  • Bug fixes for sliding and bad animation during auto-resolved combat
  • Bug fixes for dialogue windows being displayed in the wrong order
  • Lots of fixes for animation hangs in tactical battles
  • Fixed bugs surrounding final battle quest
  • Lots & lots of misc bug fixes
  • Probably some bug additions too :)
19,202 views 11 replies
Reply #1 Top

Did you guys do a stealth update? In my last game from a couple of days ago, I could have sworn I saw the failed adventurers and wrath of fire.

Reply #2 Top

So, anything new from the opt-in?

 

 

Reply #3 Top

If you were in the opt-in, you've seen a lot of the features. This build will be way more tested and stable, for one, and I believe there's some content that didn't make it into the opt-in.

Reply #4 Top

Barring some kind of traumatic event, Beta 2 should be releasing on this Thursday, November 14.

 

Thursday? or Nov 14? Can't have it both ways this year gentlemen! ;)

Reply #5 Top

Pioneer attack added...donkey head-butt! This is all I ever needed! XD

Reply #6 Top

They confirmed tomorro, Thursday, in the stream, Leo.

Reply #7 Top

Yep, I was there :)

 

My twitch tag is BlackSmokeDMax (and steam as well)

Reply #8 Top

Ogres should have a special head-butt attack, when they can grab their foe, pick em up, n give em a good ol coconut crunch.  For damage and stun, of course.

Reply #9 Top

lol i am bad at dates

Reply #10 Top

Quoting Leo, reply 4


Barring some kind of traumatic event, Beta 2 should be releasing on this Thursday, November 14.



 

Thursday? or Nov 14? Can't have it both ways this year gentlemen! ;)

But if they release the game Thursday I believe Australia will then have moved on to November 14th, so it is possible (kind of). Just not in the same time zone... :)

Reply #11 Top

Have to admit the game is feeling rather nice to play.  I was over joyed to see that some of my actions could reduce the clock of doom, it gives the game a more flexible feel, opening up your options instead of having them set in stone.