Councelors ?

Just an idea - I like the Councelors system in some games (like Europa Universalis for example). Since we can control those three aspects of economy (wealth, production, research), could we imagine a system where we could hire some councelors (that would die, etc.) who would add some bonuses around ? We could imagine engineers, traders, scientists, diplomats, etc.

Maybe a good idea ?

45,145 views 18 replies
Reply #1 Top

An awesome idea

Reply #2 Top

Hey Bob I'm gonna send you to Indebtus 1.  We gotta do something to get that planet out of the red.

I could see it being a big help early game.  Make a new ship to take them around.  A shuttle with a module that gives effects like a starbase but has to be in orbit.

Reply #3 Top

@Edladner: well, maybe. I was thinking of "global" advisors (maybe 3 of them max) that would just sit near the emperor and assist him with decisions, making those bonuses global to the empire, and added to each planet, but eh! why not having some councelor ships sent to specific planets, indeed :)

Reply #4 Top

Sounds like 3 advisory govenors.

In the game they talk about adding govenors for just about anything at first till they find out what works and what does not. (one of the streams)

Reply #5 Top

I think the different government types would come into play too. For example in a democracy you cannot pick and choose your governors, but as an empire you can pick and choose at will.

Reply #6 Top

@AdmiralPrince: indeed! I was thinking of it, too. We can also imagine that those councelors are related to... ideology (much like when you choose colonization events). The bonuses there would depend on their ethical orientation. And (why not...) being able to.... bribe a councelor currently assisting another civilization, if you have enough money ?!

This feature would of course need SD to integrate some sorts of NPCs. But if I compare with Europa Universalis, it's "only" a matter of designing some portraits. Of course some councelors would be too expensive to buy from the start. 

Besides, I think that this feature would add some more interaction and diversification in the game. We can also imagine some events that offer you some free councelors, or whatever.

Reply #7 Top

If this is a councillor ship where is the ambassador?

Reply #8 Top

The OP already posted this same topic on steam and I had already explained to him why it wouldn't work. He basically wants to add "counselors" for Governor's as silent "advisers" that will give planetary bonuses we already get by having Governor's for colonized planets. IMHO this would not work for GCIII because assigning Governors already does this, it just hasn't been implemented yet.

See Steam thread here. I thumbed this down because it would be unrealistic to have a two planetary bonus systems that are essentially the same thing.

http://steamcommunity.com/app/226860/discussions/1/620696522147533963/

It makes absolutely no sense to me to have "counselors" for each aspect of planetary development when having a Governor will already do this for all planetary development. GCIII races are not broken down into subclasses for each race. You play the race as a whole society not some feudal system where the only way to get bonus is breaking down a race to subclass populations. This is ridiculous!!! GCIII is not some game set in the middle ages

COME ON!!!!

NO WAY!!!!

Reply #9 Top

Let me make this plain........... NO!

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Reply #10 Top

OPPS POST

Reply #11 Top

OK, OK - well it was just an idea. Take it easy. That does not deserve so much... passionate reactions, I believe. At the end, SD will decide between good and bad ideas. For me it's enough to say "well, no, I don't think it's a good idea", or "well, yes, why not ?" or even "awesome idea".

Since GC3 is in beta, we can buy the game now in early access to make some propositions and feedbacks. 

And I do agree that the governors system will probably be enough when it's implemented. 

Now does this prevent me to post some ideas anywhere I want ? Not sure. And I'll probably do some more suggestions like this until the final release :)

Reply #12 Top

I tried to tell you why this was a bad idea on the Steam forums. Don't get me wrong I am glad you made a suggestion you thought would help.

The system for getting planetary bonuses is already in development for Governor's. Your idea changes the perimeters for getting the bonuses and forces the player to do the extra work of "hiring counselors: with a cost attached to it. Assigning a Governor(s) will cost the player nothing in the way of credits, your idea will cost the player some credits they could otherwise use to build and expand. Plus your idea cant be implemented to use until at least mid to late game when we can assign a Governor right away after colonizing your first planet.

The bonuses your suggesting would be identical to the same bonuses the player would get from planet Governor so your actually doubling your bonuses which would give an unfair advantage against anyone that decides not to hire "counselors".

I really do not think the Dev's would like this idea since they already have a system in place not yet in the game.

This is why I think it's not a good idea for GCIII. Your thinking is good but this just wouldn't work in my opinion.

 

 

Reply #13 Top

actually if the governor system is anything like gc2 which i never really played with it wont be adding bonus's to the planet merely upgrading the planet in a prearranged way so that the player does not have to visit the planet every few turns to tell it what to build next.

just colonize planet double click manufacturing governor and the planet will upgrade with a focus on manufacturing improvemnets and possibly build a shipyard

they wont be adding bonus's of any sort just taking the micro out of planet upgrading. so the councilor system is in no way like the governor system.

having said this we can currently give planets bonus's by terra-forming colonizing events, special tiles, adjacency bonus's, unique buildings, galactic events and starbases do we really need another system of getting bonus's?

Reply #14 Top

Quoting androshalforc, reply 13

having said this we can currently give planets bonus's by terra-forming events, special tiles, adjacency bonus's, unique buildings, galactic events and starbases do we really need another system of getting bonus's?

This in itself is very powerful if not balance right. You get a class 15 Planet or Higher and get several special ties and adjacency bonus`s going and the planet runs wild on them! 

Reply #15 Top

We don't really know how extensive the governor system will be, only our beloved evil lead designer does. :)

Reply #16 Top

I would like some sort of Hero/councilor/governor system where we could actually hire from a list or even come across some in exploring/diplomacy. They could have different attributes and you can either assign them as governors of planets or as Admirals of fleets..   And as they gain levels you can update or pick skills for them.  ala. Endless Legends.

 

Reply #17 Top

Sorry I still do not like this Idea .It adds more what I feel is "junky bulk" the game doesn't need at this time. Perhaps in a future expansion, just not now.

Reply #18 Top

I think they need to change the leveluping system where you add more than just hit points like abilities. Heroes is just one way to do that. Advisors is something else. You have different ones gives you advise pertaining to the area of expertise. I would like to add that they need to pipe in with information you really need. What exactly do councilors really do.