[MOD] Sins of the Prophets - The Halo mod for Rebellion

Sins of the Prophets is a total conversion mod that brings the Halo universe to Sins of a Solar Empire: Rebellion. It aims to capture the fast paced intensity of Halo multiplayer in a 4X setting. Battles are relatively quick and decisive compared to vanilla SoaSE gameplay, with fleets trading devastating blows that often produce a clear victor within a matter of seconds.

Players are able to play as the UNSC, the hegemonic military government of humanity, or as the Covenant, an amalgam of alien races religiously united and focused on the genocide of all humans. Militia units on maps can vary from UNSC, Covenant, Flood, or Forerunner, as the gravity well calls for. WARNING: The pirate faction has been converted to the Flood, and we strongly recommend you turn off the Flood unless you're interested in an alternative mode of play similar to Horde Mode from Gears of War, wherein you're no longer playing against other AI opponents, just the Flood and everything on the map is cannon fodder to feed and empower the Flood. Most players cannot win.

The mod features a custom HUD/UI, sound effects, voice acting, ships, particle effects, and structures.

The factions are balanced in accordance to the official lore where there is a dysmorphic relationship between the two. As the UNSC you'll often need somewhere between 2:1 and 3:1 odds to win engagements. The economic system is balanced to allow either side the ability to win with superior tactics and strategy.

The mod can be downloaded at our ModDB profile here:

Sins of the Prophets Rebellion Alpha v.0.56.1

And we have NexusMods mirror here:
http://www.nexusmods.com/sinsofasolarempire/mods/13/

We have our own forums, as well as a Facebook page, Steam group, and Twitter. Like/Follow/Track/Register to stay up-to-date with our latest news and mod updates, make friends to play the mod with, and vote in polls that help us make decisions about the mod's development. (Join the forums and like our Fb page at the very least, to see the most content.)

 

Covenant assets graciously shared by HOMEFRONT, Halo mod for Homeworld 2
Additional miscellaneous assets provided by Covenant at War, a Halo mod for Star Wars: Empire at War

42,811 views 16 replies
Reply #1 Top

Here is the latest review of the mod so you can decide for yourself what you think:

Reply #2 Top

Finally, but will this thread end up like Kheva's?

Reply #3 Top

No, I'm currently the lead dev, so this thread will be maintained.

Reply #4 Top

Quoting Unikraken, reply 3

No, I'm currently the lead dev, so this thread will be maintained.
Good, good.

 

 

Reply #5 Top

Our lead artist Giorgio Donato has been working on Player Portraits lately.

 

Reply #8 Top

Mantle's Approach - Forerunner Titan

UNSC Infinity - UNSC Titan

Reply #10 Top

After coming back to this mod again, it feels like the UNSC gets wrecked by the covenant. I played the 3v3 and my ships literally went pop as soon as the enemy showed up. Even the starbase sometimes goes pop O.o Am I doing something wrong lol?

Reply #11 Top

You're the UNSC.  Expect to need a 3:1 numbers advantage to win over the Covenant in a fair fight. So just build ships, and keep building ships.

Reply #12 Top

Quoting SpardaSon21, reply 11

You're the UNSC.  Expect to need a 3:1 numbers advantage to win over the Covenant in a fair fight. So just build ships, and keep building ships.

Fair enough, it just seems really disconcerting when your ships, even caps and starebases die in like 2 seconds. ALso makes playing with flagships on impossible as the UNSC ai doesn't react fast enough.

Reply #13 Top

Yeah, there are playstyles and modes that just DO NOT work in SOTP. Gotta adapt or die. We're not willing to compromise the canon to make it SoaSE player friendly.

 

Reply #14 Top

 

Hello and welcome to Sins of the Prophets v0.75.1! (We've pushed out a quick patch to the mod updating her from 0.75 to 0.75.1, see bottom of article for changelog).

For those of you who are totally new to SotP, I'll try to quickly explain what she is:

Sins of the Prophets (SotP) is a Halo total conversion mod for Sins of a Solar Empire: Rebellion v1.82 (SoaSE). The mod replaces nearly all assets from the stock game to create a new game based in the Halo universe. From ships and orbital structures, planets, weapons and other various effects, down to sound effects, voice-overs, and the soundtrack - all replaced with custom content worked on by the Halo community, especially the folks here at Slugfest Studios and our sister mod Homefront, a Homeworld 2 mod that you should check out when you've had your fill of SotP. The game itself is based around spaceship combat and empire building. In our mod you can play as either the UNSC or the Covenant, and many maps contain Insurrectionist elements and well as Forerunner AI and megastructures to conquer or explore.

Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod and it had several crashes and issues we couldn't hunt down. In the last year and four months we've completely rebuilt the mod from the ground up, as well as rebalanced the all units and updated nearly all graphical and audio elements in the mod. v0.75 is a wholly different beast to v0.56.1 and we sincerely hope you enjoy it! The following are some details about the new balance between the factions provided by one of our lead coders Cole Protocol, without going into specific stats so that you might discover it by yourself.

Hi everyone, Cole Protocol here, coder and balancer at SotP, to give you an update on the inner workings of the mod and its balance. Over the last few months, the coders at SotP have been in overdrive getting the balance of the mod at an all time best. Both the UNSC and the Covenant have undergone a complete and total rebalance, and absolutely nothing was left untouched. Next release you will find both factions to feature a refined and diversified playstyle. With that said, lets see some details on what those changes might be!

The UNSC

 

While the UNSC has kept its core strategy and defensive playstyle from our previous release, it has been revamped into a much more interesting faction. Fleet engagements with the UNSC are now even more focused on alpha striking your opponent; making that first volley count will either make or break your fleet. The UNSC is not nearly as durable as in the current release, and if a ship takes a series of hits it will more than likely be crippled, or entirely destroyed. Your ships will matter now, and losing them will be a hit to both you, and your fleet. While easy to rebuild, you will find the UNSC to now be slower when moving ships around, and more difficult to keep up a coordinated assault. However if you can keep up a coordinated attack, you will find the UNSC to be very effective at overwhelming opponents by sheer attrition.

The Covenant

 

Where the UNSC kept its traditional values, the Covenant has been made almost unrecognizable in comparison to its former self. Next release you will find the Covenant to be an entirely different faction, now focused on speed, and blitzkrieg like tactics as you overwhelm your opponents in a cloud of plasma, and burnt metal. While the UNSC is doubling down on the alpha strike, the Covenant are now focused on dealing consistent damage during an engagement. If you can keep most of your ships alive after the first volley, you will rend the enemy fleet before they know what happened. Covenant ships are also comparatively much stronger than the UNSC-- A single Covenant capital ship can more than easily pulverize a small UNSC fleet without consequence. Covenant fleets are no longer something you can take down with a single Shiva, their ships are stronger, their weapons more potent, and their speed unrivaled. When moving as a large cluster of ships, only sheer UNSC Alpha damage can hope to stop them.

 

We've had to throw out a quick patch to 0.75 updating her to 0.75.1

v0.75.1 Changelog:

  • Confusion over how to build UNSC starbases corrected. (Through Phoenix colony ship.)
  • Flood icons corrected.
  • Covenant AI improved.
  • Misc. UI fixes
  • Removed UNSC Structures on Covenant map starts.

Download (MODDB): Sins of the Prophets Alpha  0.75.1

Nexus Mods Mirror (account required): Sins of the Prophets Alpha 0.75.1

Reply #15 Top

Wow, fantastic work. I've just downloaded it and although I've only spent 20 mins on a quick game it looks incredible.

Thanks for all the hard work and time you guys have obviously put into making this.

Reply #16 Top

The DOS-class Supercruiser is textured and ready for the mod! (credit to Malcontent1692 for the model and texture.)