Something wrong with Farms, Ships, in Terran start?

No Farm, Seeming Ship Design Type Error

All of my Terran starts lack the Basic Farm. So Earth starts with 99% approval and goes downhill from there quickly without near-constant slider adjustments, which kills productivity and research.  I have to research to get Xeno Farms if I want a farm.

I always start with three colony ship designs: M1, M2, and M4(?).  Sort of odd not to see an M3. The Constructors are M1-M3.

Is this the same for everyone?

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Reply #1 Top

Well they changed the tree for Terrans. I always research farms first off to get that tech which you do not have at start. Early on I made a templet of both Colony and Constructors and built only a shell with no life support and no engines and just the constructor or colony module. I called it 'cheap constructor/colony. This thing is short ranged and not very fast but can be cranked out fairly fast. 

Because its a templet it has been saved over to all my games as Terran and I start with the regular plus my 'cheap' ones. 

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Reply #2 Top

Ahh, thanks for both answers.  The loss of "Farm" for Terrans is harsh.   I hadn't thought that saved templates from the older Beta might carry over. I appreciate that nugget. I will use templates more often now.

It also means that the templates are stored at the Steam Mothership, because mine followed me to China where I'm using a computer that never played GCIII in the States.