Looking to create or find a maps tilesets mod for personal use

I'm looking to compile a "mod" of sorts for PERSONAL entertainment that will include a few more planets than come with the stock game (of Rebellion with both addons). I presently am bouncing between Maelstrom and Distant Stars - what I'd like to do is export a few planets from each and turn them into their own dedicated mini-mod so I can make maps with a wide variety of planets. Ideally, it'll be compatible with Distant Stars and a mini-mod I've made for myself and was able to drop into Distant Stars.

Anyone have any thoughts? I'm pretty sure it's gonna be more involved than just copying the contents of the galaxyscenariodef (GDF) file's contents from one mod to another's... I've got an idea but really have not much of a clue. I know I'll need to copy entity files and textures, how far off the mark am I?


EDIT: If there is JUST a mod out there that JUST introduces a dozen or two dozen new types of planets, someone please link me!

8,848 views 7 replies
Reply #1 Top

Done some troubleshooting on this and I am quite thoroughly defeated. I've tried adding a bunch of planets at a time, that failed completely, SINS crapped out & Galaxyforge wouldn't open. Thinking I'd just bitten off more than I could chew, I scaled down to adding a single planet and VOILA! after copying over the relevant entity, mesh and texture files, and updating the galaxyscenariodef editor, I was able to create a simple map with my new planet. When I launched the game to test it, I spawned on my homeworld, no phase lanes heading to my new planet despite my adding them.

What am I missing?

Reply #2 Top

sounds like the entity.manifest might be missing the planet entities as I have seen the missing planets AND phase lanes when the planet entity was not in the active mod(s)

harpo

 

Reply #3 Top

That's a new one on me. I didn't realize that planets referenced that file.

I took the "vanilla" Rebellion (with both DLCs) entity.manifest file and copied it into my planet mod. Now that I've gone through the two mods from which I have borrowed a planet, and added relevant entries to the entity.manifest file (I've also added to the number list at the top) ......still nothing.

Any other thoughts?

Reply #4 Top

the manifests LIST all the files that will be loaded, so if it is NOT in the manifest, it will NOT be loaded

harpo, the NON subscriber

Reply #5 Top

That makes sense. So assuming that the manifest file and the GalaxyScenarioDef files have been updated accordingly with a couple new planet types, relevant meshes, textures & entity files copied, why would a new planet type not show up in game but appear in galaxyforge? Thoughts?

Reply #6 Top

galaxyforge ONLY uses the GalaxyScenarioDef, and the game first loads the files from the manifest, then uses the playerRACE.entity files then the galaxyscenariodef and finally the .galaxy (at least that is the way it looks to me) (btw did you update the COUNTS in the manifest(assuming you added the extra entities at the end)?

harpo the NON-subscriber

Reply #7 Top

I did update the counts, yes. In my other thread I posted, I learned I didn't add the planets as orbitBodyTypes either. Got my work cut out for me!