Only just realized i missed Twilight of the Arnor

I came back to playing Dreadlords recently after giving Galciv3 a go and realized i didn't have the energy for learning it when deep down i just wanted to play the old game i already know well.

While playing Dreadlords i came upon that bug where some of the extreme colonization techs have no value. I wondered if that had been fixed by now and while looking for the answer i discovered i have never actually played Twilight of the Arnor!

So my next question is,,,, is the bug for those extreme colonization techs fixed in Twilight of the arnor? If not, i won't bother with it.

6,724 views 2 replies
Reply #1 Top

Those techs still use the same AIValues as they did in Dark Avatar: 55 for Extreme Colonization, 25/26 for most of the rest, and 5 for Advanced Heavy Gravity. So the AI will pay accordingly.

However, Frogboy has given the "okay" for a new update for TotA, which will be made by the community and then integrated into the game. This bug will be addressed in it. We are working on the update here.

Reply #2 Top

Oh well, i know how to work around those zero value techs already..... just that sometimes depending on the map, i might find a very magnificent radioactive world that i want to colonize but i cannot research it because i will fall behind technologically while doing so and have nothing to get my foot back in the door of the tech trading market when it is completed.