Ship display scaling

I played around with scaling of the hulls.  A fighter is 1/3 of it's original size.  From there I used the capacity to determine the scale up to the huge hull.  I think it makes them a little more correct.  I wanted to get a fighter from being so off scale from the others.

 

19,563 views 3 replies
Reply #1 Top

Awesome, this is how they should be.  Now you can tell what is what.

Reply #2 Top

The large and huge should be much larger.  Theoretically, many fighters can fit inside that size ship. 

Reply #3 Top

The fighter is set as low and still be visible as possible at .1.  Huge is at the maximum without exceeding the hex.  I tried it at larger but it looked bad when  ships were around it.

 

the scales I used in the GalCiv3GraphicsDefs.xml were

 

        <HullSizeTiny>0.1</HullSizeTiny>
        <HullSizeSmall>0.2</HullSizeSmall>
        <HullSizeMedium>0.4</HullSizeMedium>
        <HullSizeLarge>0.7</HullSizeLarge>
        <HullSizeHuge>1</HullSizeHuge>