[0.42][ Bug]: Multiple constructor modules are lost when building a starbase

Late game, I created a low cost constructor vessel with two constructor modules.  When I use the cheap constructor ships to build an initial starbase, the extra module is lost.  

My expectation was that the ship would build a starbase, then have one module available for building the initial starbase ring.

12,129 views 5 replies
Reply #1 Top

Check the docked screen.  Constructors end up docked if there aren't any modules available when they orbit the starbase, and they don't automatically become available again--you have to eject them, then put them back into orbit.

Reply #2 Top

Both correct, but different issues.

  • [Toxidyne] If you use a multiple-ctor to issue the Construct Starbase command from the pop-up menu, then it vanishes and builds a vanilla starbase with 0 construction points.  The "extra" k-1 ctor modules are simply lost.
    • Known Alpha/Beta-1 bug, already scheduled to be fixed (or changed).  Maybe it's already in Beta 2.
  • [RSharaE] If you move a constructor into an existing starbase when its ctor modules exceeds the starbase's available modules, then it docks as a ship in the starbase's fleet, instead of vanishing and adding to the starbase's construction points.  Thereafter, you must Eject Ship or move it out, then move it back in, to add to the starbase's construction points.
    • Known Alpha/Beta-1 behavior.  This may actually be the original intent, in which case it's simply the correct behavior.  It may or may not be changed.
    • Starbase UI is known to be incomplete.  When starbase UI is completed, it could gain an Absorb Constructor command that lets it eat a docked constructor :)
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Reply #3 Top

Thanks!

Reply #4 Top

This should be acting appropriately in beta 2. 

Reply #5 Top

What i would love to see is a stockpile constructor type option where any constructor you send to a starbase Gets its construction points added to the starbasses pool regardless of how many modules are available

if i send 100 constructers or 50 with 2 modules to a single base then that base should have 100 points that i can use to build with

these points should then be available for other things then just building modules 

repair the starbase restores xx hp

repair a docked ship restores xx hp

build a constructor with x modules