kwm1800

I am so sorry. But I am not even sure why this game has to exist at this point.

I am so sorry. But I am not even sure why this game has to exist at this point.

Plus the game impressions.

I really do not understand the whole strategy of releasing another new Elemental game release.

 

Yes, original Elemental was underwhelming. But a lot had improved on FE, and with LH, the game was getting really, really great with all of the features and depth. Only problem was lack of polish in general, which really hurts the game's reputation.

 

And you guys decided to throw the all of the works.... I really do not understand this decision. I can already see two massive disadvantages.

 

1.) It is obvious, as a small company, you guys cannot do this from stretch. There are a lot of recycled materials present (I am not sure how would change in final version) which devalues the game itself.

2.) With completely new game mechanics, there are going to be problems. Hell, even after all of balances and patches, the mechanics of LH is not really completely solid... let alone completely new one.

 

I played the game for an hour or two, but the whole mechanic is shockingly similar to LH despite the mechanics is supposed to be very different.

I mean, I make cities. Build outposts. Grab resources. Do quests. Grow my hero and army. Clear monster lairs. Get some alliances... and crush one big foe. Only this last part is different.

Except now there is an end-game content (a big, powerful enemy), everything else is simplified with less contents. Even more limited magic choices, short hero progressions (may be changed in final game). Crafting sounds good, but I immediately miss unique weapons present in LH. LH's loot system was average to bad, but the new... well, let's be honest, this crafting system is nothing more than a tweaked loot system with more limited choices on contents of the loot. I really see no remarkable differences except the whole looting is simplified with less interesting traits on weapons. Not to mention diplomacy is even more gimped and simplified with such new settings (true PvE feeling unlike pseudo-PvP feeling from LH).

And even smaller tactical battlefield.... God, LH's 'new' closer tactical position was already worse, but the tactical map of Sorcerer King is HALF of normal tactical map of LH. I understand Frogboy does not like long tactical battles, but I believe that taste is quite opposite of what most people want (longer, more interesting tactical battle) as evident on threads like "the thing you like most" ones.

I wouldn't be less critical if this game was a sort of expansion pack, but Sorcerer King is a full 40 bucks game, and I am not so sure if this is going to fly for most of people.

The game is quite different from previous Elemental series, but the game itself still has a lot of stuffs from Elemental lore. Here is the problem:


There are people who want a improved game from a previous game without too much changes (i.e me, and some others)

There are people who want a fresh new 4X games. Especially those who got burned by the first Elemental.


Sorcerer King does not satisfy either groups for obvious reasons. I still believe a proper expansion pack of Legendary Heroes with stuffs like re-introducing dynasty and more polish with a pricetag of about 30 bucks, would had been far better business decision. Sorcerer King is really re-inventing the wheel.... except people will find out the game is still old with new clothes.


I am not sure how final game will turn out, but unless the game completely detaches from Elemental lore and has completely new unit designs (I see there are several completely new. But I also do see old ones too), people will point out the game plays pretty similar to older Elemental games.


Only positive points I can see is that the game is more stable and there is end-game content (if that works, that is). But the sacrifices and compromises for these two are far too great for my taste.

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Reply #26 Top


There are people who want a improved game from a previous game without too much changes (i.e me, and some others)

There are people who want a fresh new 4X games. Especially those who got burned by the first Elemental.



Sorcerer King does not satisfy either groups for obvious reasons.

 

does it have to?

 

while it would be nice to get a vastly improved version of LH, I don't see how they'd actually do that.

for example, they can't suddenly decide to put in an AI that knows how to play the game and then sell it as DLC...

 

i personally think asymmetrical is a great direction to go in in for FE/LH in particular.

Reply #27 Top

Quoting Frogboy, reply 22

Nope. (Sorry so brief, answering on ipad)

 

cool beans.  Thanks Brad.

Reply #28 Top

I strongly disagree with the OP. SK feels like a very different game in the same world as Elemental and FE. I don't understand the sentiment that if it isn't the next iteration of FE, it should be set in a different world. 

There are people who want a fresh new 4X games.

OP says that SK doesn't satisfy these players, but I don't understand why not. The lore and some of the mechanics might be similar to FE, but on a large scale, this game is further from the Elemental series then the Elemental series is from other fantasy 4x games.

Reply #29 Top

Quoting davrovana, reply 5


Quoting Frogboy,

I wish we had made Legendary Heroes a stand alone game (I really like the name) so that we could eventually have a Legendary Heroes II.




...why can't you, implied naming conventions be damned? I really dig where Sorcerer King is going, and can't wait to play the final product along with LH for some time. But should the tropes of expansion pack names really hold you back from making another, non-asymmetrical 4X in the elemental universe, and just call it Elemental II: Legendary Heroes or simply Legendary Heroes II?

Dunno, maybe there's a marketing reason I don't grasp. You'd know better than I.

 

Elemental: Legendary Heroes Reborn has a nice flow to it. 

Reply #30 Top

Interesting thread and I think the OP makes some good points. 

 

I will say this - I love the GUI changes in SK.   Finally some decent size fonts and icons.   This makes a game so much more fun and playable for me. 

Lots of strategy gamers are over 50 and even with reading glasses and a big monitor it is not easy to read all the little bits and bobs on most strategy games. 

SK looks to be a huge improvement over earlier Stardock games in this department.