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GalCiv 2 Ultimate Edition Community Update

GalCiv 2 Ultimate Edition Community Update

is now on GOG and Steam! :)

https://www.dropbox.com/sh/x2y0vtszretrook/AADTKT6lhp0Qhns8B7LkfJvaa?lst=

Project origins

There was some discussion on the Steam forums as to how to get an update to GalCiv 2 out there.

Draginol popped in and suggested that an update incorporating the expertise of the fanbase would be the best way forward.  A bugfixing update would soon be on the way.

I sent a message to the other tech tree modders, and luckily secured the assistance of Gaunathor, and later MabusAltarn, as well as some dedicated members of the community who posted some valuable feedback.  They have been instrumental to the success of the community update, and I'm glad to have played a small part along the way.

 

Progress report

The community update has been released as part of a rollout of Stardock products on GOG.com and is also available as an opt-in beta on Steam!

 

Downloads and links

Issues which can't be fixed with XML manipulation.

The file archive folder, hosted by MabusAltarn.

The list of bugs which can't be fixed with XML manipulation.

The spreadsheet of data changes, hosted by MabusAltarn.

Initial discussion on Steam forums

 

Credits for community member and Stardock staff involvement

Gaunathor - Tech tree changes, descriptions and standardisation.  AI value adjustment.  Planetary improvement changes and fixes.  Keeper of the change logs, spreadsheet and file archive. :)

MarvinKosh - Typo and description changes (English.str, Techtree.xml). Additional spreadsheet analysis.

DARCA1213 - Tech descriptions.

MabusAltarn - UI changes, tech tree changes, AI value adjustment, keeper of the file archive, spreadsheet and change logs.

Maiden666 - Suggestions for improvement (technology victory bonuses).

OShee - tech descriptions.

SiliasOfBorg - tech descriptions.

Frogboy - executable code changes.

 

6,625,791 views 2,020 replies
Reply #26 Top

Lol, ya they sounded like other weapons in the game already which is why I was shocked initially when they were disabled. I now recognize  the black hole eruptor as a unused gun in the tech tree files along with some others IIRC*. :)

Reply #27 Top

Quoting MarvinKosh, reply 25

I have a spreadsheet of all the weapons in my mod (and some of the other modules) so I'll tweak it a bit and add a Dropbox link in a bit so you can have a look.  I don't have the vanilla progression in there for comparison, alas, but seriously, it was really crap!

This reminds me of something. I used a spreadsheet when I was working on Autumn Twilight. It contains all of my changes to the planetary improvements, ship modules, starbase modules, races, and a few other things. The file isn't 100% complete (some vanilla values are missing) and can be a bit confusing (it was never intended for the public, after all), but I think it might be useful in getting a general idea of what changes we could make.

Here it is: Mod changes.ods

+3 Loading…
Reply #28 Top

It's still a pretty thorough run-down of modules and techs and stuff, though.  And you did bridge the rather large gap between the first four tiers of weapons and the last, which is good.

I did a little bit of number crunching on the spreadsheet (to compare defences and weapons in the two mods) and the two progressions are quite similar.  So I don't think there's anything much to argue about there.  Well, unless someone comes along and kicks off a debate about which are better, phasers or disruptors. ;)

Reply #29 Top

Go disruptors go! :)

when do you guys think you'll have enough to go to SD?

Reply #30 Top

Quoting MarvinKosh, reply 28

I did a little bit of number crunching on the spreadsheet (to compare defences and weapons in the two mods) and the two progressions are quite similar.  So I don't think there's anything much to argue about there.

Good to know.

Quoting DARCA1213, reply 29
when do you guys think you'll have enough to go to SD?

Ask again in a month or two. ;) I'm currently just fixing the bugs, and preparing the files for when we get really started. The main point of this project, improving the AI, will take much more time. We need to find a consensus on what to change, how to change it, and then test those changes. It'll be a long process, but worth it in the end.

Speaking of changes, here are the next changelogs. They mostly consist of removing no longer necessary tags. I'm not certain, however if it is really important to write them down. This also takes up a lot of time.

Altarian_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed the following tags: CanBeTraded and CanBeStolen (already set in the TechTree.xml)

TraditionalResearch: removed DisplayName tag (already set in the TechTree.xml)

A history of benevolence: moved to TechTree.xml

Xeno Communications: removed Group tag

UniversalTranslator: removed Group tag

Diplomatic Relations:

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Majesty: removed Group tag

Total Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade: removed Alignment tag

Advanced Trade:

Neutral Shipping: removed DisplayName tag

Master Trade:

InterGov: removed the following tags: Group and Alignment

Alliances: removed Group tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Temples: removed DisplayName tag

ShrineOfTheMithrilar: removed DisplayName tag

ShrineOfTandis:
-moved to TechTree.xml
-changed Branch from Industry to Culture

HealingPools: removed

Xeno Business: removed the following tags: Group and Alignment

Cultural Domination: removed DisplayName tag

Historical Assimilation:

Xeno Cultural Trends: removed Group tag

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

XenoMysticism: moved to TechTree.xml

PrecursorHistory: removed DisplayName tag

Xeno Ethics: removed the following tags: Group and Alignment

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed Group tag

ImpulseDrive:

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ArtificialGravity:
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility
-removed Category tag (was set to Biology)

PlanetaryImprovements:
-removed Category tag (was set to Military)
-removed the following tags: Group, Alignment, and Requires

XenoIndustrialTheory:

Xeno Factory Construction: removed Group tag

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed Group tag

Anti-Matter Power Plants: removed Group tag

Quantum Power Plants: removed DisplayName tag

WayOfTheArnor: removed DisplayName tag

WayOfTheDreadLord: removed DisplayName tag

Xeno Engineering: removed the following tags: Group and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

XenoResearch: removed the following tags: Group and Requires

Research Center: removed DisplayName tag

Research Academy: removed DisplayName tag

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

CreativeGood:
-changed Branch from Culture to Computing
-removed DisplayName tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed Group tag

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed Group tag

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Xeno Biology: removed the following tags: Group and Requires

Xeno Medicine: removed Group tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

DivergentEvolution: removed the following tags: Cost and LuckAbility

ParadiseWorlds: moved to TechTree.xml

ExtremeColonization: removed the following tags: Group, Alignment, and Requires

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, and Group

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Medium Scale Building:

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Advanced Materials: removed the following tags: Description, Details, and Group

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed DisplayName tag

StarScanner: removed Requires tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:

Space Militarization:

Space Weapons:
-removed Category tag (was set to PD)
-removed the following tags: Alignment and MilitaryProductionAbility

StarshipDefenses:

EnhancedDefenses: moved to TechTree.xml

DarkEnergyResearch:
-changed Branch from Industry to Weapons
-removed DisplayName tag

UnimaginableDestruction: removed DisplayName tag

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Disruptors: removed the following tags: Alignment and Requires

Disruptors II: removed Alignment tag

Psyonic Beam: removed Group tag

Disruptors III: removed Alignment tag

Disruptors IV: removed the following tags: Description and Details

Doom Ray: removed Alignment tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:

Harpoon II:

Harpoon III:

Pysonic Missile: removed Group tag

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo: removed Alignment tag

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Mass Driver Theory: removed Group tag

MiniBalls:

MiniBalls II:

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Singularity Driver: removed the following tags: Alignment and Requires

Singularity Driver II: removed Alignment tag

Singularity Driver III: removed Alignment tag

Singularity Driver IV: removed Alignment tag

Quantum Driver: removed Alignment tag

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Shield Defense Theory: removed Group tag

Shields:

Shields II:

Shields III:

Barriers:

Subspace Rebounder: removed DisplayName tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Dynamic Shielding: removed DisplayName tag

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Missile Defense Theory: removed Group tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Armor Theory: removed Group tag

Duranthium:

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Arnorian Battle Armor:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

Zero-Point Armor:

RighteousMight:
-moved to TechTree.xml
changed Branch from Defenses to Weapons

RighteousJustice:
-moved to TechTree.xml
-changed Branch from Weapons to Defenses

DefensiveMeditation: removed DisplayName tag

OffensiveMeditation: removed DisplayName tag

Planetary Invasion: removed Group tag

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

InherentMagic:
-moved to TechTree.xml
-changed Branch from Industry to Weapons

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Alignment tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

 

Arcean_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed the following tags: CanBeTraded and CanBeStolen (already set in the TechTree.xml)

TraditionalResearch: removed DisplayName tag (already set in the TechTree.xml)

GloriousHistory: moved to TechTree.xml

Xeno Communications: removed Group tag

UniversalTranslator: removed Group tag

Diplomatic Relations

Advanced Diplomacy: removed DisplayName tag

Expert Diplomacy:

Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade:

Advanced Trade:

Neutral Shipping:

Master Trade:

InterGov: removed Group tag

Alliances: removed Group tag

StarRep: removed Group tag

StarDem: removed Group tag

StarFed: removed Group tag

Xeno Entertainment: removed the following tags: Group and Requires

ExtremeEntertainment: removed Group tag

ZeroGSportsArena: removed Group tag

Virtual Reality Centers: removed DisplayName tag

Xeno Business: removed Group tag

Cultural Domination: removed Group tag

Historical Assimilation: removed DisplayName tag

Xeno Cultural Trends: removed DisplayName tag

Cultural Insurrection: removed Group tag

Cultural Conquest: removed Group tag

Xeno Ethics: removed Group tag

Good and Evil: removed Group tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed all tags

HyperDrive: removed Requires tag

InterstellarNavigation: removed Cost tag

SubspaceDrive: removed DisplayName tag

AdvNavigationCenters: removed Cost tag

ArtificialGravity: removed the following tags: Details, Group, and Alignment

PlanetaryImprovements: removed the following tags: Group and Requires

XenoIndustrialTheory:

Xeno Factory Construction: removed Group tag

Manufacturing Centers: removed Group tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed Group tag

Anti-Matter Power Plants: removed Group tag

Quantum Power Plants: removed Group tag

XenoGeology: removed the following tags: Alignment and PopulationGrowthAbility

Xeno Engineering:
-changed Branch from Logistics to Industry
-removed the following tags: Category and Group

Space Mining: changed Branch from Logistics to Industry

Space Mining2:
-changed Branch from Logistics to Industry
-removed DisplayName tag

Space Mining3:
-changed Branch from Logistics to Industry
-removed DisplayName tag

XenoResearch: removed the following tags: Group and Requires

Research Center: removed DisplayName tag

Research Academy: removed Group tag

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed Group tag

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed Group tag

Galactic Stock Exchanges: removed Group tag

Xeno Farm Construction

Xeno Farm Construction II

Xeno Farm Construction III

Xeno Biology: removed the following tags: Group and Requires

Xeno Medicine: removed Group tag

Fertility Accleration: removed Group tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

WeatherControl: removed the following tags: Category, Cost, Alignment, Requires, and CanBeStolen

ExtremeColonization: removed Group tag

AquaticWorldColonization: removed DisplayName tag

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Category, Group, and Alignment

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Medium Scale Building:

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Reinforced Hull Design removed DisplayName tag

Hardened Hull Design removed DisplayName tag

Robust Hull Construction: moved to TechTree.xml

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support:

Advanced Life Support:

Ultra Life Support: removed DisplayName tag

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed Group tag

StarScanner:

StarScanner2: removed DisplayName tag

Sensor2:

Sensor3:

Galactic Warfare:

WarRooms:
-removed Category tag (was set to Communications)
-removed the following tags: Alignment and CreativityAbility

Space Weapons:

StarshipDefenses:

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II:

Plasma Weapons III:

Phasors:

Phasors II:

Psyonic Beam: removed Group tag

Phasors III:

Phasors IV:

Phasors V:

Phasors VI:

Phasors VII:

Doom Ray: removed Requires tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV

Harpoon: removed DisplayName tag

Harpoon II:

Harpoon III:

Photonic Torpedo:

Pysonic Missile: removed Group tag

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Mass Driver Theory: removed Group tag

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

NeutronDriver: removed DisplayName tag

NeutronDriver2: removed DisplayName tag

NeutronDriver3: removed DisplayName tag

Graviton Driver:

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Psyonic Shredder: removed DisplayName tag

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Shield Defense Theory: removed Group tag

Deflectors:

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields:

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Subspace Rebounder: removed DisplayName tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Dynamic Shielding: removed Group tag

Advanced Force Fields:

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Missile Defense Theory: removed Group tag

Chaff:

Smart Chaff: removed DisplayName tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III:

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor:

Titanium Armor II:

Titanium Armor III:

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium: removed DisplayName tag

Arnorian Battle Armor: removed DisplayName tag

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

FleetBattleTactics: removed Group tag

TulonWeaponFocus: removed Group tag

FleetDefense:

XalaxDefenseCoord: removed DisplayName tag

ZalonDefenseMainframe: removed DisplayName tag

AdvancedFireControl: removed DisplayName tag

AdvancedBattleStations: removed DisplayName tag

Planetary Invasion: removed Group tag

Planetary Bombardment: removed DisplayName tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense: changed Branch from Weapons to Defenses

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

PlanetaryFortification: removed DisplayName tag

CathedralOfValor: removed DisplayName tag

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group, Alignment, and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed the following tags: Alignment and Requires

TerrorStar1: removed Alignment tag

TerrorStar2: removed Alignment tag

TerrorStar3: removed Alignment tag

TerrorStar4: removed Alignment tag

 

Drath_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed the following tags: CanBeTraded and CanBeStolen (already set in the TechTree.xml)

TraditionalResearch: removed DisplayName tag (already set in the TechTree.xml)

Way Of The Drath: moved to TechTree.xml

Xeno Communications: removed Group tag

UniversalTranslator: removed Group tag

Diplomatic Relations:

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Majesty: removed Group tag

Total Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade: removed Alignment tag

Advanced Trade:

Neutral Shipping: removed DisplayName tag

Master Trade:

InterGov: removed the following tags: Group and Alignment

Alliances: removed Group tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Temples: removed DisplayName tag

ShrineOfTheMithrilar: removed DisplayName tag

Healing Pools: removed

Xeno Business: removed the following tags: Group and Alignment

Cultural Domination: removed DisplayName tag

Historical Assimilation:

Xeno Cultural Trends: removed Group tag

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

XenoMysticism: moved to TechTree.xml

PrecursorHistory: removed DisplayName tag

Xeno Ethics: removed the following tags: Group and Alignment

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed Group tag

ImpulseDrive:

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ArtificialGravity:
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility
-removed Category tag (was set to Biology)

PlanetaryImprovements:
-removed Category tag (was set to Military)
-removed the following tags: Group, Alignment, and Requires

XenoIndustrialTheory:

Xeno Factory Construction: removed Group tag

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed Group tag

Anti-Matter Power Plants: removed Group tag

Quantum Power Plants: removed DisplayName tag

WayOfTheArnor: removed DisplayName tag

WayOfTheDreadLord: removed DisplayName tag

Xeno Engineering: removed the following tags: Group and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

XenoResearch: removed the following tags: Group and Requires

Research Center: removed DisplayName tag

Research Academy: removed DisplayName tag

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

CreativeGood:
-changed Branch from Culture to Computing
-removed DisplayName tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed Group tag

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed Group tag

Invisible Hand: moved to TechTree.xml

War Profiteering: moved to TechTree.xml

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Xeno Biology: removed the following tags: Group and Requires

Xeno Medicine: removed Group tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

DivergentEvolution: removed all tags

ExtremeColonization: removed the following tags: Group, Alignment, and Requires

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Desription, Details, Category, Group, and Requires

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Medium Scale Building:

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Advanced Materials: removed the following tags: Description, Details, and Group

Basic Logistics:

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed DisplayName tag

StarScanner: removed Requires tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:

Space Militarization:

Space Weapons:
-removed Category tag (was set to PD)
-removed the following tags: Alignment and MilitaryProductionAbility

StarshipDefenses: removed Alignment tag

DarkEnergyResearch:
-changed Branch from Industry to Weapons
-removed DisplayName tag

UnimaginableDestruction: removed DisplayName tag

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Disruptors: removed the following tags: Alignment and Requires

Disruptors II: removed Alignment tag

Psyonic Beam: removed Group tag

Disruptors III: removed Alignment tag

Disruptors IV: removed the following tags: DisplayName, Category, Cost, Group, Model, Alignment, and Requires

Doom Ray: removed Alignment tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:

Harpoon II:

Harpoon III:

Photonic Torpedo:

Pysonic Missile: removed Group tag

Photonic Torpedo II: removed the following tags: Details and Alignment

Photonic Torpedo III: removed the following tags: DisplayName, Category, Cost, Group, Model, Alignment, and Requires

Photon Torpedo: removed the following tags: Alignment and Requires

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Mass Driver Theory: removed Group tag

MiniBalls:

MiniBalls II:

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Singularity Driver: removed the following tags: Alignment and Requires

Psyonic Shredder:

Singularity Driver II: removed Alignment tag

Singularity Driver III: removed Alignment tag

Singularity Driver IV: removed Alignment tag

Quantum Driver: removed Alignment tag

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Shield Defense Theory: removed Group tag

Shields:

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Subspace Rebounder: removed DisplayName tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Dynamic Shielding: removed DisplayName tag

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Missile Defense Theory: removed Group tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Armor Theory: removed Group tag

Duranthium:

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Arnorian Battle Armor:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

Zero-Point Armor:

DefensiveMeditation: removed DisplayName tag

OffensiveMeditation: removed DisplayName tag

Planetary Invasion: removed Group tag

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Alignment tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

 

I also overlooked a few things in the TechTree.xml, so expect an update to that changelog soon (just want to make sure, that I got everything this time).

+1 Loading…
Reply #31 Top

Much kudos.  I think I'd go cross-eyed reading through and stripping down one entire tech tree file, never mind two.  That being said, can you throw me a few files so I can go through the spelling and grammar? :)

 

Reply #32 Top

Quoting MarvinKosh, reply 31
I think I'd go cross-eyed reading through and stripping down one entire tech tree file, never mind two.

Three actually. Well, four, if you count the TechTree.xml. And there are still eleven more to go. x_x

Quoting MarvinKosh, reply 31
That being said, can you throw me a few files so I can go through the spelling and grammar?

Here you go. Knock yourself out. :)  This zip-file contains all of the text-containing files we should go through, in my opinion, except for the last eleven tech trees. I'll add them once I'm done with them.

I also added my version of the GC2_Conversations.xml, though I'm still not sure, whether we're going to use it or not. Even if we are, I still need to do a proper changelog for it.

Reply #33 Top

Okay, thanks.  I've got as far as English.str and made a few edits there.  Also updated the changelog for the file.  Here you go. :)

+1 Loading…
Reply #34 Top

Here are the changelogs for the DL, Drengin, Iconians, Korath, and Korx:

Dreadlords_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed all tags (already set in the TechTree.xml)

TraditionalResearch: removed all tags

Xeno Communications: removed all tags

UniversalTranslator: removed all tags

Diplomatic Relations: removed WillingnessToTrade tag

Advanced Diplomacy: removed WillingnessToTrade tag

Expert Diplomacy: removed DisplayName tag

Majesty: removed all tags

Total Majesty: removed all tags

Counter Espionage: removed DisplayName tag

Trade: removed WillingnessToTrade tag

Advanced Trade: removed WillingnessToTrade tag

Master Trade: removed WillingnessToTrade tag

Neutral Shipping: removed DisplayName tag

InterGov: removed all tags

Alliances: removed all tags

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Xeno Entertainment: removed all tags

ExtremeEntertainment: removed DisplayName tag

ZeroGSportsArena: removed DisplayName tag

Virtual Reality Centers: removed DisplayName tag

Xeno Business: removed all tags

Cultural Domination: removed DisplayName tag

Historical Assimilation: removed WillingnessToTrade tag

Xeno Cultural Trends: removed all tags

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

Xeno Ethics: removed all tags

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed all tags

HyperDrive: removed Requires tag

NewPropulsion: removed WillingnessToTrade tag

IonDrive: removed all tags

ImpulseDrive: removed WillingnessToTrade tag

Impulse Drive Mark II: removed WillingnessToTrade tag

Impulse Drive Mark III: removed WillingnessToTrade tag

Warp Drive: removed WillingnessToTrade tag

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

StellarFolding: added (the Arnorian ships use this engine)

ArtificialGravity:
-removed Category tag (was set to Biology)
-removed all tags

PlanetaryImprovements:
-removed Category tag (was set to Military)
-removed all tags

XenoIndustrialTheory: removed WillingnessToTrade tag

Xeno Factory Construction: removed all tags

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed the following tags: Group and WillingnessToTrade

Fusion Power Plants: removed all tags

Anti-Matter Power Plants: removed all tags

Quantum Power Plants: removed DisplayName tag

Xeno Engineering: removed all tags

Space Mining:
-changed Branch from Logistics to Industry
-removed all tags

Space Mining2
-changed Branch from Logistics to Industry
-removed WillingnessToTrade tag

Space Mining3
-changed Branch from Logistics to Industry
-removed WillingnessToTrade tag

XenoResearch: removed all tags

Research Center: removed DisplayName tag

Research Academy: removed DisplayName tag

Invention Matrix: removed all tags

Discovery Sphere: removed all tags

Neutrality Learning Center: removed all tags

Advanced Computing: removed all tags

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed all tags

Xeno Trade Centers: removed all tags

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed all tags

Xeno Farm Construction: removed WillingnessToTrade tag

Xeno Farm Construction II: removed WillingnessToTrade tag

Xeno Farm Construction III: removed WillingnessToTrade tag

Xeno Biology: removed all tags

Xeno Medicine: removed all tags

Fertility Accleration: removed DisplayName tag

Soil Enhancement: removed all tags

Habitat Improvement: removed all tags

Terraforming: removed Group tag

ExtremeColonization: removed Requires tag

AquaticWorldColonization: removed all tags

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed all tags

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed all tags

Medium Scale Building: removed WillingnessToTrade tag

Superior Hulls: removed DisplayName tag

Large Scale Building: removed all tags

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed all tags

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Advanced Materials: removed all tags

Integrity Grid: removed all tags

Basic Logistics: removed all tags

Enhanced Logistics: removed WillingnessToTrade tag

Advanced Logistics: removed WillingnessToTrade tag

Expert Logistics: removed WillingnessToTrade tag

Ultimate Logistics: removed WillingnessToTrade tag

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support: removed DisplayName tag

Ultra Life Support: removed WillingnessToTrade tag

Basic Miniaturization: removed all tags

Enhanced Miniaturization: removed WillingnessToTrade tag

Advanced Miniaturization: removed WillingnessToTrade tag

Expert Miniaturization: removed WillingnessToTrade tag

Ultimate Miniaturization: removed WillingnessToTrade tag

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed DisplayName tag

StarScanner: removed all tags

StarScanner2: removed WillingnessToTrade tag

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Sensor Array: removed (should be Terran-only)

Galactic Warfare: removed WillingnessToTrade tag

Space Militarization: removed WillingnessToTrade tag

Space Weapons:
-removed Category tag (was set to PD)
-removed all tags

StarshipDefenses:

Beam Weapon theory: removed all tags

Laser: removed WillingnessToTrade tag

Laser II: removed WillingnessToTrade tag

Laser III: removed WillingnessToTrade tag

Laser IV: removed WillingnessToTrade tag

Laser V: removed WillingnessToTrade tag

ParticleBeams: removed WillingnessToTrade tag

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Phasors: removed DisplayName tag

Phasors II: removed WillingnessToTrade tag

Phasors III: removed WillingnessToTrade tag

Phasors IV: removed WillingnessToTrade tag

Phasors V: removed WillingnessToTrade tag

Phasors VI: removed WillingnessToTrade tag

Phasors VII: removed WillingnessToTrade tag

Doom Ray: removed all tags

Psyonic Beam: removed all tags

Missile Weapon Theory: removed all tags

Stinger: removed WillingnessToTrade tag

Stinger II: removed WillingnessToTrade tag

Stinger III: removed DisplayName tag

Stinger IV: removed WillingnessToTrade tag

Harpoon: removed WillingnessToTrade tag

Harpoon II: removed WillingnessToTrade tag

Harpoon III: removed WillingnessToTrade tag

Photonic Torpedo: removed WillingnessToTrade tag

Photonic Torpedo II: removed WillingnessToTrade tag

Photonic Torpedo III: added

Photon Torpedo: removed WillingnessToTrade tag

Photon Torpedo II: removed WillingnessToTrade tag

Photon Torpedo III: removed WillingnessToTrade tag

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed all tags

Mass Driver Theory: removed all tags

MiniBalls: removed WillingnessToTrade tag

MiniBalls II: removed WillingnessToTrade tag

Mass Drivers: removed WillingnessToTrade tag

Mass Drivers II: removed WillingnessToTrade tag

Mass Drivers III: removed WillingnessToTrade tag

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Graviton Driver: removed Requires tag

Graviton Driver II: removed WillingnessToTrade tag

Graviton Driver III: removed WillingnessToTrade tag

Graviton Driver IV: removed WillingnessToTrade tag

Quantum Driver: removed WillingnessToTrade tag

Quantum Driver II: removed WillingnessToTrade tag

Quantum Driver III: removed WillingnessToTrade tag

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed all tags

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers: removed WillingnessToTrade tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields: removed WillingnessToTrade tag

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field: removed WillingnessToTrade tag

Invulnerability Field II: removed WillingnessToTrade tag

Ultimate Invulnerability: removed WillingnessToTrade tag

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed all tags

Chaff: removed WillingnessToTrade tag

Smart Chaff: removed DisplayName tag

ECM: removed WillingnessToTrade tag

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed all tags

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium: removed WillingnessToTrade tag

Superior Tri-Strontium: removed DisplayName tag

Kanvium: removed WillingnessToTrade tag

Kanvium II: removed WillingnessToTrade tag

Kanvium III: removed WillingnessToTrade tag

Duralthene Armor: removed Details tag

Adamantium Armor: removed WillingnessToTrade tag

Adamantium II: removed DisplayName tag

Ultimate Adamantium: removed WillingnessToTrade tag

Zero-Point Armor: removed WillingnessToTrade tag

Arnorian Battle Armor: removed WillingnessToTrade tag

FleetBattleTactics: removed all tags

TulonWeaponFocus: removed all tags

FleetDefense: removed Details tag

XalaxDefenseCoord: removed DisplayName tag

ZalonDefenseMainframe: removed all tags

Fleet Warp Bubbles: removed (should be Terran-only)

Fleet Warp Bubbles II: removed

Fleet Warp Bubbles III: removed

Planetary Invasion: removed all tags

Planetary Bombardment: removed all tags

Tidal Disruption: removed DisplayName tag

Space Marines: removed all tags

Advanced Troop Mods: removed all tags

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense:
-changed Branch from Weapons to Defenses
-removed WillingnessToTrade tag

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction

Starbase Fortification: removed all tags

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed all tags

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed all tags

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

Plague Cure: added

Disease Cure: added

 

Drengin_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


SpecializedResearch: removed all tags (they are all set in the Techtree.xml)

A Ruthless History: moved to TechTree.xml

Xeno Communications: removed DisplayName tag

UniversalTranslator: removed DisplayName tag

Diplomatic Relations:

XenoIntimidation: removed the following tags: Cost and DiplomacyAbility (they are all set in the Techtree.xml)

Trade:

Advanced Trade:

Neutral Shipping:

InterGov: removed Group tag

Alliances: removed Group tag

StarRep: removed Group tag

StarDem: removed Group tag

StarFed: removed Group tag

ArenasI: removed MoraleAbility tag

XenoPropaganda: removed Cost tag

XenoBrainWashing: removed the following tags: Cost and CultureAbility

Xeno Ethics: removed DisplayName tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed Group tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed DisplayName tag

ImpulseDrive:

Impulse Drive Mark II: removed DisplayName tag

Impulse Drive Mark III: removed DisplayName tag

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp:

HyperWarp II:

HyperWarp III:

ArtificialGravity: removed the following tags: Group, Alignment, and PopulationGrowthAbility

XenoSlavery: removed the following tags: Alignment and SocialProductionAbility

SlavePits: removed DisplayName tag

SlaveCanyons:

DevilsForge:

Death Furnaces: moved to TechTree.xml

EnhancedSlavelings: removed all tags

ArtificialSlavelings: removed all tags

Xeno Engineering: removed the following tags: Group and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2
-changed Branch from Logistics to Industry
-removed DisplayName tag

Space Mining3
-changed Branch from Logistics to Industry
-removed DisplayName tag

Diabolical Research:
-removed Category tag (was set to Communications)
-removed the following tags: Group, Alignment, Requires, CanBeTraded, and CanBeStolen

Imaginative Research:
-removed Category tag (was set to Communications)
-removed the following tags: Group and Alignment

Ultimate Diabolical Research: removed DisplayName tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

PainAmplification: removed the following tags: Cost and ResearchAbility

TormentingRealizations:
-changed Branch from Industry to Computing
-removed ResearchAbility tag

VisionsOfAgony: removed the following tags: Cost, ResearchAbility, and WillingnessToTrade

TechnologyThresholds: removed the following tags: Cost, ResearchAbility, and WillingnessToTrade

Technology Victory: removed the following tags: Cost and WillingnessToTrade

XenoEconomics: removed Group tag

Xeno Trade Centers: removed DisplayName tag

Xeno Bank Construction: removed Group tag

Galactic Stock Exchanges: removed Group tag

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Xeno Biology: removed Group tag

Xeno Medicine: removed DisplayName tag

Fertility Accleration: removed Group tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

ExtremeColonization: removed Group tag

AquaticWorldColonization: removed DisplayName tag

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Category and Group

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Medium Scale Building:

Superior Hulls: removed Group tag

Large Scale Building: removed Group tag

Master Hull Building:

Massive Scale Building: removed Group tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed Group tag

HullStrengthening: changed Branch from Defenses to Logistics

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support:

Extended Life Support:

Advanced Life Support:

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization: removed DisplayName tag

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed Group tag

StarScanner: removed Group tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:

Space Militarization: removed Alignment tag

Space Weapons:

StarshipDefenses:

UnconventionalWarfare: removed WeaponsAbility tag

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams: removed DisplayName tag

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

IonBeams: removed Requires tag

IonBeams2: removed DisplayName tag

IonBeams3: removed DisplayName tag

Disruptors:

Disruptors II: removed DisplayName tag

Disruptors III: removed DisplayName tag

Doom Ray:

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon: removed DisplayName tag

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed the following tags: Details and Group

Pysonic Missile: removed Group tag

Mass Driver Theory: removed Group tag

IonCannons: removed Cost tag

IonCannons2: removed DisplayName tag

IonCannons3: removed DisplayName tag

PulseCannons:

PulseCannons2:

PulseCannons3:

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed DisplayName tag

Deflectors:

EnhDeflectors:

ADvDeflectors:

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Barriers II:

Barriers III:

Force Fields:

Advanced Force Fields:

Superior Force Fields:

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed Group tag

Missile Defense Theory: removed Group tag

Chaff:

Smart Chaff: removed DisplayName tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense:

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries:

Droid Sentries II:

Droid Sentries III:

Telepathic Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium: removed DisplayName tag

Superior Tri-Strontium: removed DisplayName tag

Kanvium: removed DisplayName tag

Kanvium II: removed DisplayName tag

Kanvium III: removed DisplayName tag

Duralthene Armor: removed Details tag

Arnorian Battle Armor: removed DisplayName tag

FleetBattleTactics: removed Group tag

TulonWeaponFocus: removed Group tag

VengeanceScanner: removed Details tag

FleetDefense:

XalaxDefenseCoord: removed Details tag

AmplifiedWeaponry:

KillZoneComputers: removed WeaponsAbility tag

Planetary Invasion: removed Group tag

Shock Troops: removed the following tags: DisplayName, Group, Requires, and SoldieringAbility

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction: removed DisplayName tag

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II:

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed the following tags: Alignment and Requires

TerrorStar1: removed Alignment tag

TerrorStar2: removed Alignment tag

TerrorStar3: removed Alignment tag

TerrorStar4: removed Alignment tag

Industrial Starbase Construction: removed all tags (everything was identical to the entry in the TechTree.xml)

Advanced Industrial Starbases: removed all tags (everything was identical to the entry in the TechTree.xml)

 

Iconian_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


Precursor Legacy:
-moved to TechTree.xml
-changed Branch from Computing to Culture

Advanced Robotics:
-moved to TechTree.xml
-changed Branch from Computing to Industry

Xeno Communications:
-removed Category tag (was set to Propulsion)
-removed the following tags: Group and Alignment

UniversalTranslator:
-removed Category tag (was set to Propulsion)
-removed the following tags: Group and Alignment

Diplomatic Relations:

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Counter Espionage: removed DisplayName tag

Trade:

Advanced Trade:

Neutral Shipping: removed DisplayName tag

Master Trade:

Alliances: removed the following tags: Group and Alignment

Xeno Persuasion: moved to TechTree.xml

Cultural Domination:
-removed Category tag (was set to Economics)
-removed the following tags: Group and Alignment

Historical Assimilation:
-removed Category tag (was set to Economics)
-removed Group tag

Xeno Cultural Trends:
-removed Category tag (was set to Economics)
-removed the following tags: Group and Alignment

Cultural Insurrection:
-removed Category tag (was set to Economics)
-removed the following tags: Group and Alignment

Cultural Conquest:
-removed Category tag (was set to Economics)
-removed the following tags: Group and Alignment

Xeno Ethics: removed Group tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed Group tag

ImpulseDrive:

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ArtificialGravity:
-removed Category tag (was set to Biology)
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility

Interstellar Refining: moved to TechTree.xml

Molecular Fabrication: moved to TechTree.xml

Industrial Replication I: moved to TechTree.xml

Industrial Replication II: moved to TechTree.xml

Industrial Replication III: moved to TechTree.xml

Xeno Engineering: removed the following tags: Group, Alignment, and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

Precursor Studies: moved to TechTree.xml

Research Center:
-removed Category tag (was set to Biology)
-removed the following tags: Group and Alignment

Research Academy:
-removed Category tag (was set to Biology)
-removed the following tags: Group and Alignment

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Deeper Knowledge: DisplayName tag

Galactic Understanding: DisplayName tag

Near Omniscience: DisplayName tag

Near Omniscience: DisplayName tag

Technology Victory: DisplayName tag

Interstellar Bartering: moved to TechTree.xml

Merchant Emporiums: moved to TechTree.xml

Merchant Trade Complexes: moved to TechTree.xml

Xeno Biology: removed the following tags: Group and Alignment

Xeno Medicine:
-removed Category tag (was set to Culture)
-removed the following tags: Group and Alignment

Soil Enhancement: removed the following tags: Group and Alignment

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

ExtremeColonization:
-removed the following tags: Group and Alignment
-added Requires tag
-set Requires to Xeno Biology

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, Group, and Requires

Expert Engineering: moved to TechTree.xml

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed Category tag (was set to Military)
-removed the following tags: Group and Alignment

Medium Scale Building:
-removed Category tag (was set to Colonization)
-removed Alignment tag

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Organic Hulls:
-changed Branch from Industry to Logistics
-removed Requires tag

Self-Healing Hulls:
-moved to TechTree.xml
-changed Branch from Industry to Logistics

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:
-removed Category tag (was set to Biological Warfare)
-removed Alignment tag

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support:
-removed Category tag (was set to Medical)
-removed Alignment tag

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

Organic Materials: moved to TechTree.xml

StellarCartography: removed the following tags: Group and Alignment

StarScanner: removed Alignment tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:
-removed Category tag (was set to Missile)
-removed Alignment tag

Space Militarization:

Space Weapons: removed MilitaryProductionAbility tag

StarshipDefenses: removed Alignment tag

Beam Weapon theory:
-removed Category tag (was set to Trade)
-removed the following tags: Group and Alignment

Kinetic Streams I: moved to TechTree.xml

Kinetic Streams II: moved to TechTree.xml

Kinetic Streams III: moved to TechTree.xml

Advanced Beam Weapons: moved to TechTree.xml

ParticleBeams: removed Alignment tag

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Phasors: removed DisplayName tag

Phasors II:

Phasors III:

Phasors IV:

Phasors V:

Phasors VI:

Phasors VII:

Doom Ray: removed Requires tag

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed Group tag

Seeker I: moved to TechTree.xml

Seeker II: moved to TechTree.xml

Seeker III: moved to TechTree.xml

Advanced Missile Weapons: moved to TechTree.xml

Harpoon: removed Alignment tag

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory: removed Group tag

Scatter Blaster I: moved to TechTree.xml

Scatter Blaster II: moved to TechTree.xml

Scatter Blaster III: moved to TechTree.xml

Advanced Mass Drivers: moved to TechTree.xml

PulseCannons: removed Alignment tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun:
-removed Category tag (was set to Beam)
-removed the following tags: Alignment and Requires

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed Group tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed Group tag

Chaff:

Smart Chaff: removed DisplayName tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

Zero-Point Armor:

Arnorian Battle Armor:

FleetBattleTactics: removed the following tags: Details and Group

TulonWeaponFocus: removed the following tags: Details and Group

FleetDefense: removed Details tag

XalaxDefenseCoord: removed DisplayName tag

Planetary Invasion: removed Group tag

Planetary Bombardment: removed Group tag

Space Marines:
-removed the following tags: Group and Alignment
-added Requires tag
-set Requires to Planetary Bombardment

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Requires tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

 

Korath_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.

SpecializedResearch: removed DisplayName tag

A Ruthless History: moved to TechTree.xml

Xeno Communications: removed DisplayName tag

UniversalTranslator: removed DisplayName tag

Diplomatic Relations: removed Alignment tag

XenoIntimidation: removed the following tags: Cost and DiplomacyAbility

Trade: removed DisplayName tag

Advanced Trade: removed DisplayName tag

Neutral Shipping: removed DisplayName tag

InterGov: removed DisplayName tag

Alliances: removed Group tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

ArenasI: removed MoraleAbility

ArenasII: removed DisplayName tag

XenoPropaganda: removed Cost tag

XenoBrainWashing: removed the following tags: Cost and CultureAbility

Dark Influence: moved to TechTree.xml

Xeno Ethics: removed DisplayName tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion: removed DisplayName tag

IonDrive: removed DisplayName tag

ImpulseDrive: removed DisplayName tag

Impulse Drive Mark II: removed DisplayName tag

Impulse Drive Mark III: removed DisplayName tag

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ArtificialGravity: removed Group tag

XenoSlavery: removed Alignment tag

SlavePits: removed DisplayName tag

SlaveCanyons:

DevilsForge: removed DisplayName tag

Death Furnaces: moved to TechTree.xml

EnhancedSlavelings: removed all tags

ArtificialSlavelings: removed all tags

Wretched Cloning: moved to TechTree.xml

Aul Incineration: moved to TechTree.xml

Xeno Engineering: removed the following tags: Group and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2
-changed Branch from Logistics to Industry
-removed DisplayName tag

Space Mining3
-changed Branch from Logistics to Industry
-removed DisplayName tag

XenoResearch: removed Group tag

Research Center: removed DisplayName tag

Research Academy: removed Group tag

Neutrality Learning Center: removed DisplayName tag

Advanced Computing: removed Group tag

PainAmplification: removed the following tags: Cost and ResearchAbility

TormentingRealizations:
-changed Branch from Industry to Computing
-removed ResearchAbility tag

VisionsOfAgony: removed the following tags: Cost, ResearchAbility, and WillingnessToTrade

TechnologyThresholds: removed the following tags: Cost, ResearchAbility, and WillingnessToTrade

Technology Victory: removed the following tags: Cost and WillingnessToTrade

Cut Throat Trading: moved to TechTree.xml

Malicious Bargaining: moved to TechTree.xml

Graft of Ages: moved to TechTree.xml

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Corrupted Genetics: moved to TechTree.xml

Xeno Medicine: removed Group tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

ExtremeColonization: removed Group tag

AquaticWorldColonization: removed DisplayName tag

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Category, Group, and Requires

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed Requires tag

Medium Scale Building: removed DisplayName tag

Superior Hulls: removed DisplayName tag

Large Scale Building: removed DisplayName tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed DisplayName tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Basic Logistics: removed Requires tag

Enhanced Logistics: removed WillingnessToTrade tag

Advanced Logistics: removed DisplayName tag

Expert Logistics: removed DisplayName tag

Ultimate Logistics: removed DisplayName tag

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support: removed DisplayName tag

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization: removed DisplayName tag

Advanced Miniaturization:

Expert Miniaturization: removed DisplayName tag

Ultimate Miniaturization: removed DisplayName tag

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed Group tag

StarScanner: removed Requires tag

StarScanner2: removed DisplayName tag

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:

Space Militarization: removed Alignment tag

Space Weapons: removed DisplayName tag

StarshipDefenses:

UnconventionalWarfare: removed WeaponsAbility tag

Beam Weapon theory: removed Group tag

Laser: removed DisplayName tag

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams: removed DisplayName tag

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

IonBeams: removed DisplayName tag

IonBeams2: removed DisplayName tag

IonBeams3: removed DisplayName tag

Disruptors:

Disruptors II: removed DisplayName tag

Disruptors III: removed DisplayName tag

Doom Ray:

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed DisplayName tag

Stinger: removed DisplayName tag

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon: removed DisplayName tag

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory: removed DisplayName tag

IonCannons: removed Cost tag

IonCannons2: removed DisplayName tag

IonCannons3: removed DisplayName tag

PulseCannons:

PulseCannons2:

PulseCannons3:

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed DisplayName tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers: removed DisplayName tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields: removed DisplayName tag

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field: removed DisplayName tag

Invulnerability Field II: removed DisplayName tag

Ultimate Invulnerability: removed DisplayName tag

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed DisplayName tag

Chaff: removed DisplayName tag

Smart Chaff: removed DisplayName tag

ECM: removed DisplayName tag

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense:

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium: removed DisplayName tag

Superior Tri-Strontium: removed DisplayName tag

Kanvium: removed DisplayName tag

Kanvium II: removed DisplayName tag

Kanvium III: removed DisplayName tag

Duralthene Armor: removed Details

Arnorian Battle Armor: removed DisplayName tag

FleetBattleTactics: removed Group tag

TulonWeaponFocus: removed Group tag

VengeanceScanner: removed DisplayName tag

AmplifiedWeaponry: removed WillingnessToTrade tag

KillZoneComputers: removed WeaponsAbility tag

Planetary Invasion: removed DisplayName tag

Shock Troops: removed all tags

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed DisplayName tag

AdvancedStarbaseConstruction: removed DisplayName tag

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed the following tags: Alignment and Requires

TerrorStar1: removed Alignment tag

TerrorStar2: removed Alignment tag

TerrorStar3: removed Alignment tag

TerrorStar4: removed Alignment tag

 

Korx_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed the following tags: CanBeTraded and CanBeStolen (they are all set in the Techtree.xml)

TraditionalResearch: removed DisplayName tag

A history of Mercantilism: moved to TechTree.xml

Xeno Communications: removed Group tag

UniversalTranslator: removed Group tag

Diplomatic Relations:

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Majesty: removed Group tag

Total Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade: removed Alignment tag

Advanced Trade:

Master Trade:

Neutral Shipping: removed DisplayName tag

Xeno Mercantilism:
-moved to TechTree.xml
-changed Branch from Industry to Culture

Fortified Freighters: moved to TechTree.xml

InterGov: removed the following tags: Group and Alignment

Alliances: removed Group tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Xeno Business: removed the following tags: Group and Alignment

Cultural Domination: removed DisplayName tag

Historical Assimilation:

Xeno Cultural Trends: removed Group tag

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

Xeno Ethics: removed the following tags: Group and Alignment

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed Group tag

ImpulseDrive:

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ArtificialGravity:
-removed Category tag (was set to Biology)
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility

PlanetaryImprovements:
-removed Category tag (was set to Military)
-removed the following tags: Group, Alignment, and Requires

XenoIndustrialTheory:

Xeno Factory Construction:

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed Group tag

Anti-Matter Power Plants: removed Group tag

Quantum Power Plants: removed DisplayName tag

Xeno Engineering: removed the following tags: Group and Alignment

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

XenoResearch: removed the following tags: Group and Requires

Research Center: removed DisplayName tag

Research Academy: removed DisplayName tag

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed Group tag

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed Group tag

Mercenaries: moved to TechTree.xml

Cut-Throat Competition:
-moved to TechTree.xml
-changed Branch from Culture to Industry

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Xeno Biology: removed the following tags: Group and Requires

Xeno Medicine: removed Group tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

ExtremeColonization: removed the following tags: Group, Alignment, and Requires

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, Group, and Requires

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Medium Scale Building:

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Advanced Materials: removed the following tags: Description, Details, and Group

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed DisplayName tag

StarScanner: removed Requires tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:

Space Militarization:

Space Weapons:
-removed Category tag (was set to PD)
-removed the following tags: Alignment and MilitaryProductionAbility

StarshipDefenses: removed Alignment tag

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Phasors: removed DisplayName tag

Phasors II:

Phasors III:

Phasors IV:

Phasors V:

Phasors VI:

Phasors VII:

Doom Ray: removed Requires tag

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory: removed Group tag

MiniBalls:

MiniBalls II:

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed Group tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed Group tag

Chaff:

Smart Chaff: removed DisplayName tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

Zero-Point Armor:

Arnorian Battle Armor:

FleetBattleTactics: removed the following tags: Details and Group

TulonWeaponFocus: removed the following tags: Details and Group

Planetary Invasion: removed Group tag

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Starbase Fortification: removed Alignment tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed the following tags: Alignment and Requires

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

Super Trade Starbases:
-moved to TechTree.xml
-changed Branch from Industry to Culture

Xeno Refining: moved to TechTree.xml

Expert Refining: moved to TechTree.xml

Starbase Victory Strategy: moved to TechTree.xml

Starbase Supremacy: moved to TechTree.xml

 

And here is a zip containing the files. I've also added updated versions of the previous tech trees (noticed a few things I've overlooked before).

+1 Loading…
Reply #35 Top

I've run into a bit of trouble. There is a bug in my TechTree.xml which causes the game to crash whenever I try to play as either the Krynn or the Torians. I've been searching now for over two hours, but I just can't find the cause for the crashes. Even disabling all Krynn and Torian techs didn't help. 

I think I'll go back to fixing the racial tech trees for now, and have another look later. Still, this is getting really frustrating.

Update: I've found the problem with the Krynn. It was actually a combination of a "bug" in their tech tree and one of my changes in the TechTree.xml. I've set Xeno Engineering to require Interstellar Construction in the TechTree.xml, because that's how it is set in most of the tech trees. In the Krynn tech tree, however, it's the other way around, which caused the game to loop and then crash. My guess is, that the Torians have a similar problem, and will get around to it, once I start fixing their tech tree. I've just started with the Terrans.

Reply #36 Top

I'm finished with the remaining tech trees. Here are the changelogs:

Krynn_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution:
-changed Branch from Culture to Industry
-removed Category tag (was set to Military)
-removed the following tags: Alignment and Requires

TraditionalResearch:
-changed Branch from Culture to Computing
-removed Category tag (was set to Military)
-removed all tags

ThePath: moved to TechTree.xml

Xeno Communications: removed DisplayName tag

UniversalTranslator: removed DisplayName tag

Diplomatic Relations: removed DisplayName tag

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Counter Espionage: removed DisplayName tag

Greater Tolerance: moved to TechTree.xml

Trade: removed Alignment tag

Advanced Trade:
-removed Category tag (was set to Radioactive Terraforming)
-removed Alignment tag

Master Trade: removed DisplayName tag

Neutral Shipping: removed DisplayName tag

InterGov: removed DisplayName tag

Alliances:
-removed Category tag (was set to Sensor)
-removed the following tags: Group and Alignment

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Jihad of Krynn: moved to TechTree.xml

Laws of Krynn: moved to TechTree.xml

Order of Krynn: moved to TechTree.xml

The Way: moved to TechTree.xml

Superior Espionage:
-moved to TechTree.xml
-changed Branch from Industry to Culture

Master Spies:
-moved to TechTree.xml
-changed Branch from Industry to Culture

Xeno Ethics: removed DisplayName tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: Group and Alignment

HyperDrive:
-removed Category tag (was set to Communications
-removed all tags

NewPropulsion: removed DisplayName tag

IonDrive: removed DisplayName tag

ImpulseDrive: removed DisplayName tag

Impulse Drive Mark II: removed DisplayName tag

Impulse Drive Mark III: removed DisplayName tag

Warp Drive: removed DisplayName tag

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

ArtificialGravity: removed the following tags: Details, Group, and PopulationGrowthAbility

PlanetaryImprovements: removed Requires tag

XenoIndustrialTheory: removed DisplayName tag

Xeno Factory Construction: removed DisplayName tag

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed DisplayName tag

Anti-Matter Power Plants: removed DisplayName tag

Quantum Power Plants: removed DisplayName tag

Xeno Engineering:
-added Requires tag
-set Requires to None
-removed Group tag

Space Mining: changed Branch from Logistics to Industry

Space Mining2
-changed Branch from Logistics to Industry
-removed DisplayName tag

Space Mining3
-changed Branch from Logistics to Industry
-removed DisplayName tag

XenoResearch:
-removed Category tag (was set to Biology)
-removed the following tags: Group, Alignment, and Requires

Research Center: removed the following tags: Group and Alignment

Research Academy: removed the following tags: Group and Alignment

Invention Matrix: removed the following tags: Group and Alignment

Discovery Sphere: removed the following tags: Category, Group, and Alignment

Neutrality Learning Center: removed Group tag

Advanced Computing: removed the following tags: Group and Alignment

Deeper Knowledge:
-removed Category tag (was set to Biology)
-removed the following tags: Group and Alignment

Galactic Understanding: removed Group tag

Near Omniscience: removed Group tag

Beyond Mortality: removed Group tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed DisplayName tag

Xeno Trade Centers: removed DisplayName tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed DisplayName tag

Xeno Farm Construction:

Xeno Farm Construction II: removed DisplayName tag

Xeno Farm Construction III: removed DisplayName tag

Xeno Biology: removed Group tag

Xeno Medicine: removed DisplayName tag

Fertility Accleration: removed DisplayName tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

Interstellar Expansion: moved to TechTree.xml

ExtremeColonization: removed Group tag

AquaticWorldColonization: removed the following tags: Alignment and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Category and Group

Robust Hulls:
-moved to TechTree.xml
-changed Branch from Industry to Logistics

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed Category tag (was set to Colonization)
-removed the following tags: Group and Alignment

Medium Scale Building: changed "|a|" to "||"

Superior Hulls: removed DisplayName tag

Large Scale Building:

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed DisplayName tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Basic Logistics: removed Requires tag

Enhanced Logistics: removed DisplayName tag

Advanced Logistics:
-removed Category tag (was set to Biological Warfare)
-removed Alignment tag

Expert Logistics: removed DisplayName tag

Ultimate Logistics: removed DisplayName tag

Basic Life Support:

Extended Life Support: removed DisplayName tag

Advanced Life Support:
-removed Category tag (was set to Medical)
-removed Alignment tag

Ultra Life Support: removed DisplayName tag

Basic Miniaturization: removed the following tags: Alignment and Requires

Enhanced Miniaturization: removed DisplayName tag

Advanced Miniaturization:
-removed Category tag (was set to Armor)
-removed Alignment tag

Expert Miniaturization: removed DisplayName tag

Ultimate Miniaturization: removed DisplayName tag

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed the following tags: Group and Alignment

StarScanner: removed Requires tag

StarScanner2: removed DisplayName tag

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare: removed "||"

Space Militarization: removed Alignment tag

Space Weapons: removed MilitaryProductionAbility tag

StarshipDefenses: removed Alignment tag

Beam Weapon theory:
-removed Category tag (was set to Trade)
-removed the following tags: Group and Alignment

Laser: removed DisplayName tag

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:
-removed Category tag (was set to Trade)
-removed the following tags: DisplayName and Alignment

ParticleBeams2: removed Alignment tag

ParticleBeams3: removed Alignment tag

Plasma Weapons: removed the following tags: Alignment and Requires

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Disruptors:
-removed Category tag (was set to Missile)
-removed Requires tag

Disruptors II: removed Category tag (was set to Missile)

Disruptors III: removed Category tag (was set to Missile)

Doom Ray:

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed DisplayName tag

Stinger: removed DisplayName tag

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:
-removed Category tag (was set to PD)
-removed Alignment tag

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory:
-removed Category tag (was set to Beam)
-removed the following tags: Group and Alignment

MiniBalls: removed DisplayName tag

MiniBalls II: removed DisplayName tag

Mass Drivers: removed DisplayName tag

Mass Drivers II:

Mass Drivers III: removed DisplayName tag

PulseCannons:
-removed Category tag (was set to Beam)
-removed Alignment tag

PulseCannons2: removed Alignment tag

PulseCannons3: removed Alignment tag

Graviton Driver: removed the following tags: Alignment and Requires

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed DisplayName tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers: removed DisplayName tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields: removed DisplayName tag

Advanced Force Fields:

Superior Force Fields: removed DisplayName tag

Invulnerability Field: removed DisplayName tag

Invulnerability Field II: removed DisplayName tag

Ultimate Invulnerability: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Subspace Rebounder: removed DisplayName tag

Missile Defense Theory:
-removed Category tag (was set to Shield)
-removed the following tags: Group and Alignment

Chaff: removed DisplayName tag

Smart Chaff: removed DisplayName tag

ECM: removed DisplayName tag

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries I: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed DisplayName tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium: removed DisplayName tag

Kanvium II: removed DisplayName tag

Kanvium III: removed DisplayName tag

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II:

Ultimate Adamantium: removed DisplayName tag

Zero-Point Armor: removed DisplayName tag

Arnorian Battle Armor: removed DisplayName tag

Righteous Fleets: moved to TechTree.xml

Hasty Fleets:
-moved to TechTree.xml
--changed Branch from Defenses to Propulsion

Vengeful Fleets:
-moved to TechTree.xml
-changed Branch from Defenses to Weapons

Planetary Invasion:
-removed Category tag (was set to Space Mining)
-removed the following tags: Group and Alignment

Planetary Bombardment: removed DisplayName tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods:
-removed Category tag (was set to Space Mining)
-removed the following tags: Group and Alignment

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction: removed Alignment tag

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Requires tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

Interstellar Missionaries: moved to TechTree.xml

Krynniac Conversion: moved to TechTree.xml

Krynniac Disciples: moved to TechTree.xml

 

MinorRace_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed the follwing tags: CanBeTraded and CanBeStolen

TraditionalResearch: removed all tags:

Xeno Communications: removed Group tag

UniversalTranslator: removed Group tag

Diplomatic Relations:

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Majesty: removed Group tag

Total Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade:

Advanced Trade:

Master Trade:

Neutral Shipping: removed DisplayName tag

InterGov: removed Group tag

Alliances: removed Group tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Xeno Entertainment: removed the following tags: Group and Requires

ExtremeEntertainment: removed DisplayName tag

ZeroGSportsArena: removed DisplayName tag

Virtual Reality Centers: removed DisplayName tag

Xeno Business: removed Group tag

Cultural Domination: removed DisplayName tag

Historical Assimilation:

Xeno Cultural Trends: removed Group tag

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

Xeno Ethics: removed Group tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed Group tag

ImpulseDrive:

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ArtificialGravity:
-removed Category tag (was set to Biology)
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility

PlanetaryImprovements:
-removed Category tag (was set to Military)
-removed the following tags: Group, Alignment, and Requires

XenoIndustrialTheory:

Xeno Factory Construction: removed Group tag

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed Group tag

Anti-Matter Power Plants: removed Group tag

Quantum Power Plants: removed DisplayName tag

Xeno Engineering: removed the following tags: Group and Requires

Space Mining:
-changed Branch from Logistics to Industry
-remvoved Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

XenoResearch: removed the following tags: Group and Requires

Research Center: removed DisplayName tag

Research Academy: removed DisplayName tag

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed Group tag

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed Group tag

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Xeno Biology: removed the following tags: Group and Requires

Xeno Medicine: removed Group tag

Fertility Accleration: removed DisplayName tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

ExtremeColonization: removed Requires tag

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, Group, and Requires

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Medium Scale Building:

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Advanced Materials: removed the following tags: Description, Details, and Group

Integrity Grid: removed (should be Terran-only)

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed DisplayName tag

StarScanner: removed Requires tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Sensor Array: removed (should be Terran-only)

Galactic Warfare:

Space Militarization:

Space Weapons:
-remmoved Category tag (was set to PD)
-removed the following tags: Alignment and MilitaryProductionAbility

StarshipDefenses:

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Phasors: removed DisplayName tag

Phasors II:

Phasors III:

Phasors IV:

Phasors V:

Phasors VI:

Phasors VII:

Doom Ray: removed Requires tag

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory: removed Group tag

MiniBalls:

MiniBalls II:

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed Group tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed Group tag

Chaff:

Smart Chaff: removed DisplayName tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

Zero-Point Armor:

Arnorian Battle Armor:

FleetBattleTactics: removed the following tags: Details and Group

TulonWeaponFocus: removed the following tags: Details and Group

FleetDefense: removed Details tag

XalaxDefenseCoord: removed DisplayName tag

ZalonDefenseMainframe: removed Details tag

Fleet Warp Bubbles: removed (should be Terran-only)

Fleet Warp Bubbles II: removed (should be Terran-only)

Fleet Warp Bubbles III: removed (should be Terran-only)

Planetary Invasion: removed Group tag

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Requires tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

 

Terran_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


IndustrialRevolution: removed the follwing tags: CanBeTraded and CanBeStolen

TraditionalResearch: removed all tags

NeutralHistory: moved to TechTree.xml

Innovative History:
-moved to TechTree.xml
-changed Branch from Industry to Computing

Xeno Communications: removed Group tag

UniversalTranslator: removed Group tag

Diplomatic Relations:

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Majesty: removed Group tag

Total Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade:

Advanced Trade:

Master Trade:

Neutral Shipping: removed DisplayName tag

InterGov: removed Group tag

Alliances: removed Group tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

Xeno Entertainment: removed the following tags: Group and Requires

ExtremeEntertainment: removed DisplayName tag

ZeroGSportsArena: removed DisplayName tag

Virtual Reality Centers: removed DisplayName tag

Xeno Business: removed Group tag

Cultural Domination: removed DisplayName tag

Historical Assimilation:

Xeno Cultural Trends: removed Group tag

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

Xeno Ethics: removed Group tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires

NewPropulsion:

IonDrive: removed Group tag

ImpulseDrive:

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

StellarFolding:

ArtificialGravity:
-removed Category tag (was set to Biology)
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility

PlanetaryImprovements:
-removed Category tag (was set to Military)
-removed the following tags: Group, Alignment, and Requires

XenoIndustrialTheory:

Xeno Factory Construction: removed Group tag

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed Group tag

Anti-Matter Power Plants: removed Group tag

Quantum Power Plants: removed DisplayName tag

Xeno Engineering: removed the following tags: Group and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

XenoResearch: removed the following tags: Group and Requires

Research Center: removed DisplayName tag

Research Academy: removed DisplayName tag

Invention Matrix: removed Group tag

Discovery Sphere: removed Group tag

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed Group tag

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed Group tag

Xeno Farm Construction:

Xeno Farm Construction II:

Xeno Farm Construction III:

Xeno Biology: removed the following tags: Group and Requires

Xeno Medicine: removed Group tag

Fertility Accleration: removed DisplayName tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

ExtremeColonization: removed Requires tag

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, and Group

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Requires

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Advanced Materials: removed the following tags: Description, Details, and Group

Integrity Grid: removed the following tags: Group and Requires

Basic Logistics: removed Requires tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics:

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support:

Basic Miniaturization: removed Requires tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed DisplayName tag

StarScanner: removed Requires tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Sensor Array: removed the following tags: Details and Group

Galactic Warfare:

Space Militarization:

Space Weapons:
-removed Category tag (was set to PD)
-removed the following tags: Alignment and MilitaryProductionAbility

StarshipDefenses:

Interstellar War Colleges: moved to TechTree.xml

Beam Weapon theory: removed Group tag

Laser:

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Phasors: removed DisplayName tag

Phasors II:

Phasors III:

Phasors IV:

Phasors V:

Phasors VI:

Phasors VII:

Doom Ray: removed Requires tag

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed Group tag

Stinger:

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory: removed Group tag

MiniBalls:

MiniBalls II:

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed DisplayName tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed Group tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Advanced Force Fields: removed DisplayName tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed Group tag

Chaff:

Smart Chaff: removed DisplayName tag

ECM:

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed Group tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II: removed DisplayName tag

Ultimate Adamantium:

Zero-Point Armor:

Arnorian Battle Armor:

FleetBattleTactics: removed the following tags: Details and Group

TulonWeaponFocus: removed the following tags: Details and Group

FleetDefense: removed Details tag

XalaxDefenseCoord: removed DisplayName tag

ZalonDefenseMainframe: removed Details tag

Fleet Warp Bubbles:
-moved to TechTree.xml
-changed Branch from Defenses to Propulsion

Fleet Warp Bubbles II:
-moved to TechTree.xml
-changed Branch from Defenses to Propulsion

Fleet Warp Bubbles III:
-moved to TechTree.xml
-changed Branch from Defenses to Propulsion

Space Superiority: moved to TechTree.xml

Advanced Defensive Techniques: moved to TechTree.xml

Planetary Invasion: removed Group tag

Planetary Bombardment: removed Group tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed Group tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0:
-changed Branch from Defenses to Weapons
-removed the following tags: Alignment and Requires

TerrorStar1:
-changed Branch from Defenses to Weapons
-removed Alignment tag

TerrorStar2:
-changed Branch from Defenses to Weapons
-removed Alignment tag

TerrorStar3: removed Alignment tag

TerrorStar4: removed DisplayName tag

 

Thalan_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


TemporalMechanics:
-moved to TechTree.xml
-changed Branch from Industry to Culture

HyperionPackages: moved to TechTree.xml

Xeno Communications: removed Group tag

UniversalTranslator: removed the following tags: Group and Alignment

Diplomatic Relations: removed Alignment tag

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Majesty: removed Group tag

Total Majesty: removed Group tag

Counter Espionage: removed DisplayName tag

Trade: removed Alignment tag

Advanced Trade:

Master Trade:

InterGov: removed the following tags: Group and Alignment

Alliances: removed the following tags: Group and Alignment

StarRep: removed the following tags: Group and Alignment

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

XenoAnthropology: moved to TechTree.xml

Xeno Public Relations: moved to TechTree.xml

XenoInfluence: moved to TechTree.xml

XenoBrainwashing:
-moved to TechTree.xml
-changed Branch from Weapons to Culture

Xeno Ethics: removed the following tags: Group and Alignment

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion:

IonDrive: removed the following tags: Group and Alignment

ImpulseDrive: removed Alignment tag

Impulse Drive Mark II:

Impulse Drive Mark III:

Warp Drive:

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

HyperWarp: removed DisplayName tag

HyperWarp II: removed DisplayName tag

HyperWarp III: removed DisplayName tag

ExpertGravityChanneling:
-moved to TechTree.xml
-changed Branch from Industry to Propulsion

HyperionPropulsion: moved to TechTree.xml

ArtificialGravity:
-removed Category tag (was set to Biology)
-removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility

PlanetaryAdaptation: moved to TechTree.xml

IndustrialAdaptation1: moved to TechTree.xml

IndustrialAdaptation2: moved to TechTree.xml

IndustrialAdaptation3: moved to TechTree.xml

AdvancedGravitronics: moved to TechTree.xml

Xeno Engineering: removed the following tags: Group and Alignment

Space Mining:
-changed Branch from Logistics to Industry
-removed Requires tag

Space Mining2: changed Branch from Logistics to Industry

Space Mining3: changed Branch from Logistics to Industry

TechnologyAdaptation1: moved to TechTree.xml

TechnologyAdaptation2: moved to TechTree.xml

TechnologyAdaptation3: moved to TechTree.xml

Remedial Materials: moved to TechTree.xml

Advanced Computing: removed the following tags: Group and Alignment

UltimateCreativity: moved to TechTree.xml

4DPhasing: moved to TechTree.xml

DimensionalExploitation: moved to TechTree.xml

DimensionalWeaponry: moved to TechTree.xml

NearOmnipotence: moved to TechTree.xml

Beyond Mortality: removed the following tags: Group and Alignment

Technology Victory: removed DisplayName tag

Stellar Production: moved to TechTree.xml

XenoEconomics: removed the following tags: Group and Alignment

Xeno Trade Centers: removed Group tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed Group tag

Hyperion Fabrication:
-moved to TechTree.xml
-changed Branch from Propulsion to Industry

Xeno Biology:
-removed the following tags: Group and Alignment
-added Requires tag
-set Requires to None

Xeno Medicine: removed the following tags: Group, Alignment, and Requires

XenoColonization: moved to TechTree.xml

AlienSoilStudies: moved to TechTree.xml

Soil Enhancement: removed the following tags: Group and Alignment

Habitat Improvement: removed the following tags: Group and Alignment

Terraforming: removed Group tag

GaiaTheory: moved to TechTree.xml

ExtremeColonization: removed the following tags: Group and Alignment

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, and Group

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group and Alignment

Medium Scale Building:

Superior Hulls: removed DisplayName tag

Large Scale Building: removed Group tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed Group tag

HyperionHullDesign:
-moved to TechTree.xml
-changed Branch from Industry to Logistics

HyperionDomination:
-moved to TechTree.xml
-changed Branch from Weapons to Logistics

Basic Logistics: removed Alignment tag

Enhanced Logistics:

Advanced Logistics:

Expert Logistics: removed Alignment tag

Ultimate Logistics:

Basic Life Support: removed DisplayName tag

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support:

Basic Miniaturization: removed Alignment tag

Enhanced Miniaturization:

Advanced Miniaturization:

Expert Miniaturization:

Ultimate Miniaturization:

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed the following tags: Group and Alignment

StarScanner: removed Alignment tag

StarScanner2:

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

DefenseIndustries:
-moved to TechTree.xml
-changed Branch from Defenses to Weapons

Space Weapons:
-changed Branch from Computing to Weapons
-removed Category tag (was set to Pure Research)
-removed Alignment tag

StarshipDefenses:
-changed Branch from Computing to Defenses
-removed Category tag (was set to Pure Research)
-removed Alignment tag

SpaceSuperiority: moved to TechTree.xml

WeaponMagnifier: moved to TechTree.xml

Laser: removed Alignment tag

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams:

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Disruptors: removed the following tags: Alignment and Requires

Disruptors II: removed Alignment tag

Disruptors III: removed Alignment tag

Doom Ray: removed Alignment tag

Psyonic Beam: removed Group tag

Stinger: removed Alignment tag

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon:

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo: removed Alignment tag

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

MiniBalls: removed Alignment tag

MiniBalls II:

Mass Drivers:

Mass Drivers II:

Mass Drivers III:

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Singularity Driver: removed the following tags: Alignment and Requires

Singularity Driver II: removed Alignment tag

Singularity Driver III: removed Alignment tag

Singularity Driver IV: removed Alignment tag

Quantum Driver: removed Alignment tag

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed the following tags: Alignment and Requires

Shields: removed Alignment tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers:

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields:

Advanced Force Fields: removed Alignment tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field:

Invulnerability Field II:

Ultimate Invulnerability:

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

ECM: removed Alignment tag

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Duranthium: removed Alignment tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium:

Kanvium II:

Kanvium III:

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II:

Ultimate Adamantium:

Zero-Point Armor:

Arnorian Battle Armor:

HyperionDefense: moved to TechTree.xml

Planetary Invasion: removed the following tags: Group and Alignment

Advanced Troop Mods: removed the following tags: Group and Alignment

MechanizedWarriors: moved to TechTree.xml

Fanatics: moved to TechTree.xml

ExtremeSoldiers: moved to TechTree.xml

HyperionStarbases: moved to TechTree.xml

TerrorStar0: removed Alignment tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

 

Torian_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


NeutralHistory: moved to TechTree.xml

Inherited Technology:
-moved to TechTree.xml
-changed Branch from Defenses to Industry

Xeno Communications: removed DisplayName tag

UniversalTranslator: removed DisplayName tag

Diplomatic Relations: removed DisplayName tag

Advanced Diplomacy:

Expert Diplomacy: removed DisplayName tag

Counter Espionage: removed DisplayName tag

Trade: removed DisplayName tag

Advanced Trade: removed DisplayName tag

Master Trade: removed DisplayName tag

Neutral Shipping: removed DisplayName tag

InterGov: removed DisplayName tag

Alliances: removed DisplayName tag

StarRep: removed DisplayName tag

StarDem: removed DisplayName tag

StarFed: removed DisplayName tag

HealingPools: moved to TechTree.xml

WellnessFalls: moved to TechTree.xml

TidesOfCleansing: moved to TechTree.xml

TorianHotSprings: moved to TechTree.xml

CulturalEnlightenment: moved to TechTree.xml

Cultural Domination: removed Group tag

Historical Assimilation: removed DisplayName tag

Xeno Cultural Trends: removed DisplayName tag

Cultural Insurrection: removed DisplayName tag

Cultural Conquest: removed DisplayName tag

Xeno Ethics: removed DisplayName tag

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion: removed DisplayName tag

IonDrive: removed DisplayName tag

ImpulseDrive: removed DisplayName tag

Impulse Drive Mark II: removed DisplayName tag

Impulse Drive Mark III: removed DisplayName tag

Warp Drive: removed DisplayName tag

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

ArtificialGravity: removed the following tags: Details, Group, and PopulationGrowthAbility

PlanetaryImprovements: removed Requires tag

XenoIndustrialTheory: removed DisplayName tag

Xeno Factory Construction: removed DisplayName tag

Manufacturing Centers: removed DisplayName tag

Industrial Sector: removed Group tag

Fusion Power Plants: removed DisplayName tag

Anti-Matter Power Plants: removed DisplayName tag

Quantum Power Plants: removed DisplayName tag

Xeno Engineering:
-removed Group tag
-added Requires tag
-set Requires to None

Space Mining: changed Branch from Logistics to Industry

Space Mining2:
-changed Branch from Logistics to Industry
-removed DisplayName tag

Space Mining3:
-changed Branch from Logistics to Industry
-removed DisplayName tag

Scientific Method Implementation: moved to TechTree.xml

University: moved to TechTree.xml

City of Learning: moved to TechTree.xml

Technology Commune: moved to TechTree.xml

Neutrality Learning Center: removed Group tag

Advanced Computing: removed Group tag

Advanced Philosophy: moved to TechTree.xml

Greater Enlightenment: moved to TechTree.xml

Deep Level Trances: moved to TechTree.xml

Exceptional Consciousness: moved to TechTree.xml

Deeper Knowledge:
-changed Category from Pure Research to Research
-removed Group tag

Galactic Understanding: removed Group tag

Near Omniscience: removed Group tag

Beyond Mortality: removed Group tag

Technology Victory: removed DisplayName tag

XenoEconomics: removed DisplayName tag

Xeno Trade Centers: removed DisplayName tag

Xeno Bank Construction: removed DisplayName tag

Galactic Stock Exchanges: removed DisplayName tag

Xeno Farm Construction:

Xeno Farm Construction II: removed DisplayName tag

Xeno Farm Construction III: removed DisplayName tag

Xeno Biology: removed Group tag

Xeno Medicine: removed DisplayName tag

Fertility Accleration: removed DisplayName tag

Soil Enhancement: removed Group tag

Habitat Improvement: removed Group tag

Terraforming: removed Group tag

EnhancedAdaptation: moved to TechTree.xml

ExtremeColonization: removed Group tag

AquaticWorldColonization: removed CourageAbility tag

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

NanoMaterials:
-moved to TechTree.xml
-changed Branch from Computing to Logistics

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed Requires tag

Medium Scale Building: changed "|a|" to "||"

Superior Hulls: removed DisplayName tag

Large Scale Building: removed DisplayName tag

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed DisplayName tag

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Basic Logistics: removed Requires tag

Enhanced Logistics: removed DisplayName tag

Advanced Logistics: removed DisplayName tag

Expert Logistics: removed DisplayName tag

Ultimate Logistics: removed DisplayName tag

Basic Life Support:

Extended Life Support: removed DisplayName tag

Advanced Life Support: removed DisplayName tag

Ultra Life Support: removed DisplayName tag

Basic Miniaturization:

Enhanced Miniaturization: removed DisplayName tag

Advanced Miniaturization: removed DisplayName tag

Expert Miniaturization: removed DisplayName tag

Ultimate Miniaturization: removed DisplayName tag

Supreme Miniaturization: removed DisplayName tag

StellarCartography: removed Group tag

StarScanner: removed Requires tag

StarScanner2: removed DisplayName tag

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare:

Space Militarization:

Space Weapons: removed MilitaryProductionAbility tag

StarshipDefenses:

DefensiveTrance: moved to TechTree.xml

Beam Weapon theory: removed DisplayName tag

Laser: removed DisplayName tag

Laser II:

Laser III:

Laser IV:

Laser V:

ParticleBeams: removed DisplayName tag

ParticleBeams2: removed DisplayName tag

ParticleBeams3: removed DisplayName tag

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Disruptors:
-removed Category tag (was set to Missile)
-removed Requires tag

Disruptors II: removed Category tag (was set to Missile)

Disruptors III: removed Category tag (was set to Missile)

Doom Ray:

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed DisplayName tag

Stinger: removed DisplayName tag

Stinger II:

Stinger III: removed DisplayName tag

Stinger IV:

Harpoon: removed DisplayName tag

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III: added

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed DisplayName tag

Pysonic Missile: removed Group tag

Mass Driver Theory: removed DisplayName tag

MiniBalls: removed DisplayName tag

MiniBalls II: removed DisplayName tag

Mass Drivers: removed DisplayName tag

Mass Drivers II:

Mass Drivers III: removed DisplayName tag

PulseCannons: removed DisplayName tag

PulseCannons2: removed DisplayName tag

PulseCannons3: removed DisplayName tag

Graviton Driver: removed Requires tag

Graviton Driver II:

Graviton Driver III:

Graviton Driver IV:

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed Requires tag

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed DisplayName tag

Deflectors: removed DisplayName tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed DisplayName tag

Superior Defs: removed DisplayName tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers: removed DisplayName tag

Barriers II: removed DisplayName tag

Barriers III: removed DisplayName tag

Force Fields: removed DisplayName tag

Advanced Force Fields:

Superior Force Fields: removed DisplayName tag

Invulnerability Field: removed DisplayName tag

Invulnerability Field II: removed DisplayName tag

Ultimate Invulnerability: removed DisplayName tag

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed DisplayName tag

Chaff: removed DisplayName tag

Smart Chaff: removed DisplayName tag

ECM: removed DisplayName tag

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed DisplayName tag

Droid Sentries II: removed DisplayName tag

Droid Sentries III: removed DisplayName tag

Aereon Missile Defense: removed DisplayName tag

Telepathic Defense: removed DisplayName tag

Armor Theory: removed DisplayName tag

Titanitum Armor: removed DisplayName tag

Titanium Armor II: removed DisplayName tag

Titanium Armor III: removed DisplayName tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed DisplayName tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium: removed DisplayName tag

Kanvium II: removed DisplayName tag

Kanvium III: removed DisplayName tag

Duralthene Armor: removed Details tag

Adamantium Armor:

Adamantium II:

Ultimate Adamantium: removed DisplayName tag

Zero-Point Armor: removed DisplayName tag

Arnorian Battle Armor: removed DisplayName tag

FleetBattleTactics: removed the following tags: Details and Group

TulonWeaponFocus: removed the following tags: Details and Group

Planetary Invasion: removed DisplayName tag

Planetary Bombardment: removed DisplayName tag

Tidal Disruption: removed DisplayName tag

Space Marines: removed the following tags: Group and Requires

Advanced Troop Mods: removed DisplayName tag

Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

Adv. Planetary Defense: changed Branch from Weapons to Defenses

Supreme Planetary Defense:
-changed Branch from Weapons to Defenses
-removed DisplayName tag

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Requires tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

 

Yor_TechTree.xml

Reordered the techs in the same general order as in the TechTree.xml

Important notice: I'm using the InternalNames of the techs this time.


Cybernetic History:
-moved to TechTree.xml
-changed Branch from Industry to Culture

Xeno Communications: removed DisplayName tag

UniversalTranslator: removed following tags: Group and Alignment

Diplomatic Relations: removed Alignment tag

Counter Espionage:

Trade: removed Alignment tags

Advanced Trade: removed DisplayName tag

Master Trade: removed Alignment tag

Neutral Shipping: removed DisplayName tag

Alliances: removed following tags: Group and Alignment

Xeno Ethics: removed following tags: Group and Alignment

Good and Evil: removed DisplayName tag

Concepts of Righteousness: removed DisplayName tag

Concepts of Malice: removed DisplayName tag

Balanced Vision: removed DisplayName tag

FusionReactors: removed the following tags: DisplayName and Group

HyperDrive: removed Requires tag

NewPropulsion: removed Alignment tag

IonDrive: removed DisplayName tag

ImpulseDrive: removed Alignment tag

Impulse Drive Mark II: removed DisplayName tag

Impulse Drive Mark III: removed DisplayName tag

Warp Drive: removed Alignment tag

Warp Drive II: removed DisplayName tag

Warp Drive III: removed DisplayName tag

Warp Drive IV: removed DisplayName tag

Warp Drive V: removed DisplayName tag

StellarStreams: moved to TechTree.xml

ArtificialGravity: removed the following tags: Details, Group, Alignment, and PopulationGrowthAbility

CollectiveManufacturing1: moved to TechTree.xml

CollectiveManufacturing2: moved to TechTree.xml

CollectiveManufacturing3: moved to TechTree.xml

CollectiveManufacturing4: moved to TechTree.xml

ManufacturingVortex: moved to TechTree.xml

DistributedEnergyMatrix: moved to TechTree.xml

Xeno Engineering: removed the following tags: Group, Alignment, and Requires

Space Mining:
-changed Branch from Logistics to Industry
-removed the following tags: Alignment and Requires

Space Mining2:
-changed Branch from Logistics to Industry
-removed DisplayName tag

Space Mining3:
-changed Branch from Logistics to Industry
-removed DisplayName tag

ComputationalMatrix: moved to TechTree.xml

Research Center: removed the following tags: Group and Alignment

Synthetic Ingenuity: moved to TechTree.xml

Research Academy: removed the following tags: Group and Alignment

Creative Insight: moved to TechTree.xml

Invention Matrix: removed the following tags: Group and Alignment

Discovery Sphere: removed the following tags: Group and Alignment

Neutrality Learning Center: removed Group tag

Deeper Knowledge: removed DisplayName tag

Galactic Understanding: removed DisplayName tag

Near Omniscience: removed DisplayName tag

Beyond Mortality: removed DisplayName tag

Technology Victory: removed the following tags: Group, Alignment, and WillingnessToTrade

EfficiencyStudies: moved to TechTree.xml

EfficiencyStudies2: moved to TechTree.xml

EfficiencyStudies3: moved to TechTree.xml

EfficiencyStudies4: moved to TechTree.xml

EfficiencyStudies5: moved to TechTree.xml

ChargingStalks: moved to TechTree.xml

Advanced Charging Stalks: moved to TechTree.xml

AdvancedPopulationAcceleration: moved to TechTree.xml

SparkOfLife: moved to TechTree.xml

ExtendedLifetime: moved to TechTree.xml

Soil Enhancement: removed the following tags: Group and Alignment

Habitat Improvement: removed the following tags: Group and Alignment

Terraforming: removed Group tag

BiologicalStudies: moved to TechTree.xml

ExtremeColonization: removed the following tags: Group and Alignment

AquaticWorldColonization: removed the following tags: Details and CourageAbility

AdvancedAquaticWorldColonization: removed DisplayName tag

BarrenWorldColonization: removed DisplayName tag

AdvancedBarrenWorldColonization: removed DisplayName tag

HeavyGravityColonization: removed DisplayName tag

AdvancedHeavyGravityColonization: removed DisplayName tag

RadioactiveWorldColonization: removed DisplayName tag

AdvancedRadioactiveWorldColonization: removed DisplayName tag

ToxicAtmosphereReductor: removed DisplayName tag

AdvancedToxicAtmosphereReductor: removed DisplayName tag

InterstellarConstruction: removed the following tags: Description, Details, Category, Group, and Requires

Advanced Hulls:
-changed Branch from Industry to Logistics
-removed the following tags: Group, Alignment, and Requires

Medium Scale Building: removed Alignment tag

Superior Hulls: removed the following tags: Group and Alignment

Master Hull Building: removed DisplayName tag

Massive Scale Building: removed the following tags: Group and Alignment

Reinforced Hull Design: removed DisplayName tag

Hardened Hull Design: removed DisplayName tag

Advanced Materials: removed the following tags: Description, Details, and Group

Basic Logistics: removed the following tags: Alignment and Requires

Enhanced Logistics: removed DisplayName tag

Advanced Logistics: removed Alignment tag

Expert Logistics: removed Alignment tag

Ultimate Logistics: removed Alignment tag

Basic Life Support:
-removed Alignment tag
-added CanBeStolen tag
-changed WillingnessToTrade from 50 to 0

Extended Life Support:
-removed Alignment tag
-changed WillingnessToTrade from 70 to 0

Advanced Life Support:
-removed Alignment tag
-changed WillingnessToTrade from 50 to 0

Ultra Life Support:
-removed Alignment tag
-added CanBeStolen tag
-changed WillingnessToTrade from 50 to 0

Basic Miniaturization: removed the following tags: Alignment and Requires

Enhanced Miniaturization: removed Alignment tag

Advanced Miniaturization: removed DisplayName tag

Expert Miniaturization: removed Alignment tag

Ultimate Miniaturization: removed Alignment tag

Supreme Miniaturization: removed Alignment tag

StellarCartography: removed the following tags: Group and Alignment

StarScanner: removed Alignment tag

StarScanner2: removed Alignment tag

Sensor2: removed DisplayName tag

Sensor3: removed DisplayName tag

Galactic Warfare: removed Alignment tag

Space Militarization: removed Alignment tag

Space Weapons: removed MilitaryProductionAbility tag

StarshipDefenses: removed Alignment tag

Beam Weapon theory: removed the following tags: Group and Alignment

KineticStreams1: moved to TechTree.xml

KineticStreams2: moved to TechTree.xml

KineticStreams3: moved to TechTree.xml

ParticleBeams:

Plasma Weapons: removed Requires tag

Plasma Weapons II: removed DisplayName tag

Plasma Weapons III: removed DisplayName tag

Phasors: removed Alignment tag

Phasors II: removed Alignment tag

Phasors VI: removed Alignment tag

Phasors VII: removed Alignment tag

Doom Ray: removed the following tags: Alignment and Requires

Psyonic Beam: removed Group tag

Missile Weapon Theory: removed the following tags: Group and Alignment

Seeker1: moved to TechTree.xml

Seeker2: moved to TechTree.xml

Seeker3: moved to TechTree.xml

Harpoon:

Harpoon II:

Harpoon III:

Photonic Torpedo:

Photonic Torpedo II:

Photonic Torpedo III:

Photon Torpedo:

Photon Torpedo II:

Photon Torpedo III:

NightmareTorpedo: removed the following tags: Group and Alignment

Pysonic Missile: removed Group tag

Mass Driver Theory: removed the following tags: Group and Alignment

ScatterBlaster1: moved to TechTree.xml

ScatterBlaster2: moved to TechTree.xml

ScatterBlaster3: moved to TechTree.xml

PulseCannons:

PulseCannons2:

PulseCannons3:

Graviton Driver: removed the following tags: Alignment and Requires

Graviton Driver II: removed Alignment tag

Graviton Driver III: removed Alignment tag

Graviton Driver IV: removed Alignment tag

Quantum Driver:

Quantum Driver II:

Quantum Driver III:

Black Hole Gun: removed the following tags: Alignment and Requires

Psyonic Shredder: removed DisplayName tag

Shield Defense Theory: removed the following tags: Group and Alignment

Deflectors: removed Alignment tag

EnhDeflectors: removed DisplayName tag

ADvDeflectors: removed Alignment tag

Superior Defs: removed Alignment tag

Shields: removed DisplayName tag

Shields II: removed DisplayName tag

Shields III: removed DisplayName tag

Barriers: removed Alignment tag

Barriers II: removed Alignment tag

Barriers III: removed Alignment tag

Force Fields: removed DisplayName tag

Advanced Force Fields: removed Alignment tag

Superior Force Fields: removed DisplayName tag

Invulnerability Field: removed DisplayName tag

Invulnerability Field II: removed DisplayName tag

Ultimate Invulnerability: removed Alignment tag

Subspace Rebounder: removed DisplayName tag

Dynamic Shielding: removed DisplayName tag

Missile Defense Theory: removed the following tags: Group and Alignment

Chaff: removed Alignment tag

Smart Chaff: removed DisplayName tag

ECM: removed DisplayName tag

ECM II: removed DisplayName tag

ECM III: removed DisplayName tag

Point Defense: removed DisplayName tag

Point Defense II: removed DisplayName tag

Point Defense III: removed DisplayName tag

PD Combo: removed DisplayName tag

PD Combo II: removed DisplayName tag

PD Combo III: removed DisplayName tag

Droid Sentries: removed Alignment tag

Droid Sentries II: removed Alignment tag

Droid Sentries III: removed Alignment tag

Aereon Missile Defense: removed the following tags: Group and Alignment

Telepathic Defense: removed DisplayName tag

Armor Theory: removed the following tags: Group and Alignment

Titanitum Armor: removed Alignment tag

Titanium Armor II: removed Alignment tagv

Titanium Armor III: removed Alignment tag

Duranthium: removed DisplayName tag

Duranthium II: removed DisplayName tag

Duranthium III: removed DisplayName tag

Tri-Strontium: removed Alignment tag

Enhanced Tri-Strontium:

Superior Tri-Strontium: removed DisplayName tag

Kanvium: removed DisplayName tag

Kanvium II: removed DisplayName tag

Kanvium III: removed DisplayName tag

Duralthene Armor: removed Details tag

Adamantium Armor: removed Alignment tag

Adamantium II: removed Alignment tag

Ultimate Adamantium: removed Alignment tag

Zero-Point Armor: removed Alignment tag

Arnorian Battle Armor: removed DisplayName tag

FleetBattleTactics: removed the following tags: Details and Group

TulonWeaponFocus: removed the following tags: Details and Group

FleetDefense: removed Details tag

XalaxDefenseCoord: removed DisplayName tag

Planetary Invasion: removed DisplayName tag

Planetary Bombardment: removed DisplayName tag

TerrorDrones1: moved to TechTree.xml

TerrorDrones2: moved to TechTree.xml

TerrorDrones3: moved to TechTree.xml

AdvancedStarbaseConstruction:

Starbase Fortification: removed Requires tag

Starbase Fortification Mark II: removed DisplayName tag

Starbase Fortification Mark III: removed DisplayName tag

StarbaseMilitarization: removed the following tags: Group and Requires

StarbaseMobilization: removed DisplayName tag

StarbaseProjection: removed DisplayName tag

StarbaseDomination: removed DisplayName tag

StarbaseConquestStrategy: removed DisplayName tag

TerrorStar0: removed Requires tag

TerrorStar1: removed DisplayName tag

TerrorStar2: removed DisplayName tag

TerrorStar3: removed DisplayName tag

TerrorStar4: removed DisplayName tag

Plague Cure:

Disease Cure:

 

And here are the files themselves. I, once again, re-added the TechTree.xml, because I found some more things I've overlooked before. That should be all, for now, as far as the tech trees are concerned.

Reply #37 Top

Some general thoughts:

1. Trade

Here are my values to make trade routes worth more:

Ability bonuses: +25%, +50%, +100% (instead of +10%, +20%, +30%)

Mercantile political party: +50% (instead of +20%)

Standard techs: +25%, +25%, +50% (instead of +10%, +20%, +30%)

Neutral Shipping: +25% (instead of +10%)

Korx Xeno Mercantilism tech: +50% (instead of +20%)

Standard starbase modules: +25%, +25%, +50% (instead of +10%, +20%, +30%)

Korx Super Trade Base module: +100% (instead of +25%)

Thalan Trade Outpost module: +50% (instead of +20%)

Anomalies: +5% (instead of +1%)

We should probably also reduce the amount of trade routes you can get, because it is rather easy to hit the maximum of 12 at the moment. Especially if you play as the Korx (1 base +3 racial abilities +7 standard techs = 11).

Just to contradict myself, we should also reduce the cost for the trade routes ability bonuses. As it is, they are far too expensive for what they do, and for how easy it is to get them within the game. 3 points per trade route? Seriously?

 

2. Racial abilities

The standard abilities of the races seem fine for the most part, but there are a few things that bug me.

Terrans: They are described as diplomats and traders, and their abilities reflect that (+30% diplomacy and +1 trade route). However, what about a bonus to trade itself (+25%)?

Drengin: Seems okay. However, what about the +25% morale bonus they used to have in DL and DA? Should we add that back in?

Altarians: They're okay, I guess.

Arceans: Their speed penalty hurts them. A lot. Especially during the colony rush. We should definitely get rid of that. Also, the Arceans have a lot of experience in building ships (they've been doing it for hundreds of thousands of years). So, what about a bonus to military production (+20%)?

Torians: To be blunt, they suck. They have barely any abilities, and, to top it all off, only get 8 customisation points. Increasing the number of points to the standard of 10 would help a little, but their abilities are still weaker than those of any other race. I would suggest to increase their morale bonus from +10% to +20%, and give them a bonus to courage (+25%?) and maybe luck (+25%?) (their ancestors managed to drive off the much more advanced Drengin). That would be at least a start.

Yor: The Details for the tech Advanced Population Acceleration mentions, that their pop. growth is slower than that of the other races, so a slight penalty to pop. growth seems fitting (-10%).

Drath: They have the ability to shapeshift. So, what about a bonus to espionage (+20%)?

Korx: Their main stick is trade. To be a successful trader you have to be diplomatic. So, what about a slight bonus to diplomacy (+10%)? They also used to have a bonus to economics (+15%). It makes sense considering their background, so how about we add it back in?

Thalan: They have a -30% penalty to pop. growth, but part of it gets offset, because they start with Xeno Medicine. Combined with the additional bonuses from Xeno Colonization and Alien Soil Studies, they can easily get rid of the penalty, and end up with only a 10% difference to most races (20% for those who have Fertility Acceleration). I suggest to increase the pop. growth penalty of the Thalan to -50% and give a +10% pop. growth bonus to Xeno Biology. This way, the Thalan start out at -30% and end up at -5%, making them actually feel the penalty they're supposed to have.

I also suggest to give the Thalan back the +40% loyalty bonus they used to have in DL (they are here on a mission after all), and increase their customisation points from 8 to 10

Iconians: Their espionage bonus doesn't make sense to me. Is it supposed to mean that the Iconians are so bland, that you won't even notice them? I suggest to replace it with a bonus to research (+30%). They created the Yor, and managed to replicate the Precursor way of live as much as possible, using science. So it would make sense. They could also use a bonus to economics (+10%?). Maybe also increase their customisation points from 7 to 10

Korath: Compared to the Drengin, they're OP: a big morale bonus, a big bonus to military production, more HP, and no diplomacy penalty. I would suggest to get rid of the military production bonus, reduce the HP bonus to the same level as the Drengin (+10%), give them the same diplomacy penalty as the Drengin (-25%), and increase their soldiering bonus (+20%) (they were the elite soldiers of the Drengin Empire).

Krynn: I suggest to increase their espionage bonus to +100%. Other than that, they seem okay.

 

3. Ability bonuses

As I've mentioned before, I'm not quite happy with the costs of certain ability bonuses.

For example, 1 point gives you a +10% morale bonus. A second point increases the bonus to +15%, and a third one to +20%. Only the first point seems to be worth it, because all subsequent ones provide you less of a benefit.
The economics bonus has the opposite problem. The first 10% bonus costs two points, while all subsequent 10% bonuses only cost one point each. This makes the subsequent points worth more, because they provide you twice the benefit of the first.

Here is how I would change both abilities: The first two points provide 10% each, while the third 10% bonus costs 2 points. My reasoning is, that it should be easy to get some benefit, but you should consider hard, if you want to spend extra-points to get the biggest bonus (for economics, the answer is most likely "yes", because more money is always good).

There are several more ability bonuses we should take a look at, in my opinion, like military/social production, research, diplomacy, pop. growth, and the above mentioned trade and trade routes.

I'm not quite certain, if we should also add bonuses to some of the missing abilities, like miniaturization and purchase now reduction.

 

4. Political parties for the races

Here is what I suggest as standard parties for the races:

Terrans: Populists

Drengin: War Party

Altarians: Pacifists

Arceans: War Party

Torians: Universalists

Yor: Industrialists

Drath: Populists

Korx: Mercantile

Iconians: Federalists

Thalan: Technologists

Korath: War Party

Krynn: Universalists

 

5. Trade Goods, Super Projects, and Galactic Achievements

I've been thinking again, and came up with a possible standard for those improvements:

TGs: one ability bonus (up to 25%); costs up to 600mp to build

SPs: one big planetary bonus (up to 100%); costs up to 800mp to build

GA: one or more planetary and ability bonuses (no limit); costs up to 1600mp to build

The downside of this standard is, that some SPs and GAs would need to be adjusted (e.g., the Hyperion Shrinker and the Shrine of Tandis).

Still, what do you think?

 

6. Research improvements

I've been toying with the idea to reduce the output of standard labs to 12rp for a while now, but could never make up my mind about it. The idea basically boils down to the premise, that only Precursor-related improvements, SPs and GAs could produce more than 12rp. It would standardise labs and factories, and help the research-challenged races (Torians, Drengin, Korath, Thalan).
However, it also requires a bit of work: the output for the standard labs need to be reduced, along with their maintenance costs; the Xeno Lab probably needs to be scrapped; the NLC could be turned into a SP or GA; maybe some other things I haven't thought of yet.

Is this something we should look into?

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Reply #38 Top

Terrans are good diplomats but at heart we only care about money, all politicians do. Terrans are federalist. IMHO.

Reply #39 Top

Quoting DARCA1213, reply 38

Terrans are good diplomats but at heart we only care about money, all politicians do. Terrans are federalist. IMHO.

Maybe. However, diplomacy can net you more money, and other perks, than pure bean counting could.

 

Anyhow, here are my proposed changes to the AbilityBonuses.xml. I haven't made them yet though, because I wanted to hear your opinions first.

Economics: 
-changed Option0Cost from 2 to 1
-changed Option1Cost from 3 to 2

Propulsion: changed Option0Cost from 5 to 4

Morale:
-changed Option1Bonus from 15 to 20
-changed Option2Bonus from 20 to 30
-changed Option2Cost from 3 to 4

Population Growth:
-changed Option0Bonus from 5 to 10
-changed Option1Bonus from 15 to 20
-changed Option1Cost from 3 to 2
-changed Option2Bonus from 25 to 30
-changed Option2Cost from 4 to 3
-changed Option3Bonus from 40 to 50
-changed Option3Cost from 5 to 6

Social Production: changed Option3Cost from 5 to 6

Military Production: changed Option3Cost from 4 to 6

Research:
-changed Option0Bonus from 5 to 10
-changed Option1Bonus from 10 to 20
-changed Option2Bonus from 15 to 30
-changed Option3Bonus from 20 to 50
-changed Option3Cost from 4 to 6

Influence:
-changed Option0Bonus from 5 to 10
-changed Option1Bonus from 15 to 20
-changed Option2Bonus from 25 to 30
-changed Option2Cost from 4 to 3
-changed Option3Bonus from 30 to 50
-changed Option3Cost from 5 to 6

Sensors: changed Option2Bonus from 4 to 3

Planet Quality: changed Option1Cost from 8 to 6

Trade:
-changed Option0Bonus from 10 to 25
-changed Option1Bonus from 20 to 50
-changed Option1Cost from 3 to 2
-changed Option2Bonus from 30 to 100

Trade Routes:
-changed Option0Cost from 3 to 1
-changed Option1Cost from 6 to 2
-changed Option2Cost from 9 to 3

Diplomacy:
-changed Option0Bonus from 5 to 10
-changed Option1Bonus from 10 to 20
-changed Option2Bonus from 20 to 30
-changed Option2Cost from 4 to 3
-changed Option3Bonus from 30 to 50
-changed Option3Cost from 5 to 6

New additions:

Miniaturization: +10%, 3 points

Purchase Now Reduction: +25%, 4 points

 

As I mentioned before, I also want to rebalance the political parties. Some of the options seem rather weak, and I would like each party to be worth 4 customisation points. So, here are my ideas:

Industrialist: Is fine as is.

Universalists: I would increase the economics bonus from +5% to +10%.

Federalists: One of the strongest parties, just because money is so important in the game. I would keep it as is, even though it's technically not worth 4 points.

Populists: I would double the bonuses. Although, it does seems weird, that this party gives you a diplomacy bonus. It's all about listening to what the people want. Your people. Why would the leaders of the other races care enough about that to give you better deals? Influence or pop. growth would make more sense to me. Maybe even both (+10% each).

War Party: I would either increase the soldiering bonus to +20%, or reduce it to +10% and add a +10% bonus to HP.

Pacifists: The social production bonus doesn't make sense to me. This party is all about being peaceful, and talking about your differences with others. Diplomacy seems more fitting. In any case, the bonus should be +20%.

Technologists: Either increase the research bonus to +30%, or the sensor bonus to +2pc. Though I would tend to the latter.

Mercantile: As mentioned in my last post, I would increase the trade bonus to +50%, but that's it.

Reply #40 Top

Some general thoughts about the tech trees:

1. Several tech trees provide too many options too early. This is a problem for the AI, because it may not always pick the techs that are most useful to it early on. In my opinion, each tech tree should provide four paths at the beginning, five at the most, with new paths opening up after one or two techs have been researched (preferably two).

2. Currently, there are techs which don't provide any benefit beyond unlocking new techs to research. The most obvious examples are Xeno Biology, Extreme Colonization, Advanced Starbase Construction, Fleet Battle Tactics, Fleet Defense, and the history techs of some of the races. In my opinion, all techs should provide some intrinsic benefit, whether it is a ability bonus, a new planetary improvement, starbase modules, weapons, defences, etc.

3. All tech trees should provide access to all of the Capital SPs, and, at least, all Good defences and Evil weapons. Some races only have limited access to the Capitals (e.g., the Yor only have access to the Economic Capital), which doesn't seem fair to me. The same is also true in regards to the alignment-specific techs.

4. Getting access to upgrades for planetary improvements and starbase modules should be straightforward. This is a very big problem for starbase modules. For example, access to defense modules is all over the place: weapon techs, defense techs, hull techs, the Starbase Fortifications techs. It is possible to unlock a new module and not being able to use it, because you don't have access to the pre-requisite module yet. This shouldn't be happening, in my opinion.
Planetary improvements don't have it quite as bad. The best example I can think of is the Thalan morale improvement. You get access to the Recuperation Center by researching Planetary Adaptation. Its upgrade, Zero-G Amusement, however, is unlocked by Expert Gravity Channeling, which is along a completely different research path.

5. All tech trees should provide access to the techs Planetary Improvements, Space Militarization, and Xeno Biology and Xeno Medicine (in one form or another), in order to prevent the minor races from losing those techs in their tech tree. It would also give certain major races a necessary boost.

6. Terror Stars and Atlas-modules. The AI isn't able to use those features, but researches the necessary techs anyhow. This is made worse due to the fact that those techs are usually very expensive, and don't provide any other benefit.

7. The production-assist and mining starbase modules in some tech trees don't provide enough of a benefit. This makes those races dependent on the modules from other races in order to be competitive. 

 

Here is how I would change the default tech tree (I'll talk about specific changes to the racial tech trees later):

1. Diplomacy path:

The earliest branching would be after Universal Translator. Alliances would be moved from the government branch to the diplomacy branch, and use Advanced Diplomacy as a requirement (it just doesn't make sense as a government tech to me). The Political Capital would be moved to Interstellar Governments.

2. Propulsion path:

No changes.

3. Production path:

Xeno Engineering would be moved right after Artificial Gravity, turned into a requirement for Planetary Improvements (just like how it was in DL and DA), and unlock the Manufacturing Capital. Space Mining would stay where it is, but I would reduce its research cost. Xeno Biology would provide a +10% bonus to pop. growth, and Extreme Colonization a +10% to PQ.

4. Ship Construction path:

Interstellar Construction would require Xeno Engineering. Advanced Hulls would provide a +10% bonus to HP (to make it consistent with Superior Hulls and Master Hull Building), and be a requirement for Advanced Materials (and similar techs). Basic Logistics and General Life Support would both require Interstellar Construction. The Hyperion Re-Supply Center would be moved to Advanced Life Support.

5. Warfare path:

I would reduce the cost of the techs in the Fleet Battle Tactics/Fleet Defense branches, and would add a +5% bonus to the weapons/defense ability to all of the respective techs. Advanced Starbase Construction would unlock basic defense and military-assist modules, while the Starbase Militarization techs would provide access to the more advanced versions. The Starbase Fortifications techs and the defense and millitary-assist modules from all other techs would get scrapped. The Terror Star techs would be reduced to one, slightly more expensive tech.

 

Those are the basics. I have a couple more ideas, which are a bit more extensive (and involve almost all ship modules and related techs, among other things). For now, however, I would like to get some feedback on the previously posted ideas. Any agreements, objections, different ideas?

+1 Loading…
Reply #41 Top

It all looks good to me.  Sorry to be such a Yes-man but you know, we've had a lot of time to think about tech trees and investigate how restructuring them will help the AI, so it's my natural inclination to go along with anything which is likely to accomplish that.

I think that to assist the AI in developing economy starbases, the non-racial production modules should be unlocked by techs common to all races.  These can be costed very minimally and placed in the production path of any race's tech tree.  More to the point, if we're going to have to reduce the number of starbase modules anyway, we may as well take control of where they appear.

The Economics path of techs is so vital to any kind of progress that I feel that it should branch from Artificial Gravity, making it an early and attractive choice for player and AI alike.

Reply #42 Top

Quoting MarvinKosh, reply 41
Sorry to be such a Yes-man

That's okay. I can easily fulfil the role of nay-sayer myself. ;)

Quoting MarvinKosh, reply 41

I think that to assist the AI in developing economy starbases, the non-racial production modules should be unlocked by techs common to all races.  These can be costed very minimally and placed in the production path of any race's tech tree.  More to the point, if we're going to have to reduce the number of starbase modules anyway, we may as well take control of where they appear.

Overall a good idea. However, I do have to disagree on the continued use of the non-racial modules for some of the races due to lore-reasons. Especially the Drengin and Korath. As the Details for the Slave Pits tech state: "civilizations such as the Drengin (or their Korathian cousins) don't tend to even bother researching robotic automation because even designing constructs that do manual labor is considered demeaning and dishonorable."

Based on that statement, the non-racial modules don't seem to fit the Drengin/Korath, in my opinion. Neither do the Drengin-specific modules from the Industrial Starbase techs, but that is easily fixed by giving them more fitting names and descriptions.

Here are my suggestions for the production-assist modules

Non-racial:

Starbase Factory
Requires tech: Xeno Industrial Theory
Requires module: None
Bonus: 10%

Orbital Power Plants:
Requires tech: Fusion Power Plant
Requires module: Starbase Factory
Bonus: 15%


Drengin:

Stellar Slave Center (originally called: Stellar Industrial Center)
Requires tech: Industrial Starbase Construction
Requires module: None
Bonus: 10%

Adv. Stellar Slave Center (originally called: Extreme Industrial Center)
Requires tech: Advanced Industrial Starbases
Requires module: Stellar Slave Center
Bonus: 15%


Iconians:

Orbital Replicators
Requires tech: Advanced Robotics
Requires module: None
Bonus: 10%

Industrial Replication Center (originally called: Industrial Replication Center I)
Requires tech: Industrial Replication I
Requires module: Orbital Replicators
Bonus: 15%


Korath:

Incineration Industrial Center
Requires tech: Aul Incineration
Requires module: None
Bonus: 25%


Thalan:

Interstellar Collectors
Requires tech: Temporal Mechanics
Requires module: None
Bonus: 10%

Resource Collector
Requires tech: Hyperion Starbases
Requires module: Interstellar Collectors
Bonus: 20%


Yor:

Smart Drones
Requires tech: Cybernetic History
Requires module: None
Bonus: 10%

Mfg. Vortex Factory
Requires tech: Manufacturing Vortex
Requires module: Smart Drones
Bonus: 10%

Energy Matrix Center
Requires tech: Distributed Energy Matrix
Requires module: Mfg. Vortex Factory
Bonus 10%

 

and the mining modules.

Non-racial:

Mining Barracks
Requires tech: Xeno Industrial Theory
Requires module: None
Bonus: 10%

Mining Center
Requires tech: Xeno Factory Construction
Requires module: Mining Barracks
Bonus: 10%

Mining Headquarters
Requires tech: Manufacturing Centers
Requires module: Mining Center
Bonus: 8%

Resource Sector
Requires tech: Industrial Sectors
Requires module: Mining Headquarters
Bonus: 7%


Drengin:

Slave Mining Complex (originally called: Mining Matrix)
Requires tech: Industrial Starbase Construction
Requires module: None
Bonus: 15%

Adv. Slave Mining Complex (originally called: Adv. Mining Matrix)
Requires tech: Advanced Industrial Starbases
Requires module: Slave Mining Complex
Bonus: 20%


Iconians:

Interstellar Mining Refinery
Requires tech: Interstellar Refining
Requires module: None
Bonus: 15%

Molecular Mining Center
Requires tech: Molecular Fabrication
Requires module: Interstellar Mining Refinery
Bonus: 20%


Korath:

Clone Mining Complex
Requires tech: Wretched Cloning
Requires module: None
Bonus: 35%


Korx:

Refinery
Requires tech: Xeno Refining
Requires module: None
Bonus: 5%

Expert Refinery
Requires tech: Expert Refining
Requires module: Refinery
Bonus 5%


Thalan:

Mfg. Mining Matrix (originally called: Mfg. Mining Matrix L1)
Requires tech: Hyperion Starbases
Requires module: None
Bonus: 35%


Yor:

Collective Mining I
Requires tech: Collective Manufacturing I
Requires module: None
Bonus: 10%

Collective Mining II
Requires tech: Collective Manufacturing II
Requires module: Collective Mining I
Bonus: 10%

Collective Mining III
Requires tech: Collective Manufacturing III
Requires module: Collective Mining II
Bonus: 8%

Collective Mining IV
Requires tech: Collective Manufacturing IV
Requires module: Collective Mining III
Bonus: 7%

 

Those changes probably need some work, because they do have some downsides. Primarily that, at the beginning of the game, economy starbases are entirely worthless for some of the races, because they don't have access to any production-assist modules yet. Depending on how far below the 100 modules-limit we end up, we'll be able to fix that by adding more modules. However, if we use Industrial Revolution as the starting point for the non-racial modules, then we screw up the Torians, because they don't have that tech. In this case, we could use your idea of using a universal tech to unlock those modules. Now that I think about it, the Drengin Industrial Starbase techs actually seem like a good template for this.<_<

How about this idea: We give the Industrial Starbase techs to the races with no race-specific modules, and the Drengins get more fitting versions of those techs as replacement (e.g., Stellar Slave Production).

Does that sound okay?

 

In any case, if there are no objections, I'm going to implement my suggestions for the AbilityBonuses.xml, PoliticalParties.xml, and RaceConfig.xml now. Plus all the trade-related changes.

Edit: Almost forgot this.

Quoting MarvinKosh, reply 41
The Economics path of techs is so vital to any kind of progress that I feel that it should branch from Artificial Gravity, making it an early and attractive choice for player and AI alike.

I'm not so sure. You're right in that the Economics techs are extremely important. However, placing them right after Artificial Gravity feels wrong to me. It just seems so out of place, even though it would be useful.

However, what about this compromise: I was considering to move the Economics (and Entertainment) techs to the Diplomacy branch, right after Universal Translator. This is another tech you'd want ASAP. Especially as the Terrans and Drath (maybe even the Korx too).

Then there is the issue that several races don't start out with Market Centers, even though they have Xeno Economics in their tech tree. If we give them access to the Market Center improvement, we'll reduce their necessity to get Xeno Economics right away.

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Reply #43 Top

Here is a mod I made, I used the files from "Autumn Twilight Beta 4c" (thanks Gaunathor) as a start, and then I changed everything.

This is a never ending mod; I change and try different things constantly (when I have the time and inclination (not so much recently)), so take it as it is.

I play it on maps from Large to Immense, 9 races, Suicidal.

Just take a look at it (perhaps some changes can inspire you), play 1 or 2 games, and have fun. ;)

I don't have time to comment, explain or discuss, so sorry about that.

Reply #44 Top

I like the suggestions for the production-assist modules.  It seems only fitting for the Drengin and Korath to expand their slavery into starbases.

And yep, using the Industrial Starbase techs as non-racial and giving the Drenging and Korath their own seems like a good idea to me.

As far as Xeno Economics goes, sure, if everyone has something like a Market Centre at the start which they can later upgrade, I don't see a problem with having it branch from Universal Translator.  The aim is to make sure that some tiles have been devoted to economy before the other spammable stuff has been unlocked. :)

 

Reply #45 Top

Quoting MarvinKosh, reply 44

As far as Xeno Economics goes, sure, if everyone has something like a Market Centre at the start which they can later upgrade, I don't see a problem with having it branch from Universal Translator.  The aim is to make sure that some tiles have been devoted to economy before the other spammable stuff has been unlocked.

At the moment, almost all races have access to Market Centers (or the Black Market) at the start of the game. The only exceptions are the Iconians, the Thalan, and the Yor. I'm not too worried about the Yor (because their economy only requires Charging Stalks, the rest is handled via ability bonuses) or the Thalan (because they don't have many improvements for a long while). The Iconians on the other hand...  :S

Anyhow, I've been pretty busy today:

1. made a lot of changes to the tech trees (added a couple new starting techs do deal with the orphaned structures and help the minors; added the new industrial starbase techs; gave everyone access to Planetary Improvements, Space Militarization, Xeno Biology, Xeno Medicine, and the government techs; adjusted some tech-costs; etc.)

2. went through the starbase modules (the current number is now 94, including 11 modules the AI can't/won't use)

3. began working with the planetary improvements (sorted the file; changed the farms to use percentage-bonuses; changed the tech-requirements of some improvements; made copies of some improvements so they can be used for the new starting techs).

I'm not going to post a full changelog this time, because that would require reposting all of the ones for the tech trees, making the post far too long. Instead, I've uploaded all of the files (including the ones I haven't fixed yet, because I'm an idiot). You can download them here. This should make it easier to notice how things have changed, and what still needs to be addressed.

On second thought, I could at least post the new starting techs:

Name: Capitalism
Description: The art of making money.
Details: 1,862,389,467,589... 1,862,389,467,590... 1,862,389,467,591... Sorry, but the guy who usually writes these texts needed to be laid off for cost-saving reasons, and I'm too busy counting our annual turnover to write one myself.
Unlocks: Market Center

Name: Traditional Slavery
Description: Massive amounts of forced labor is used to produce products and goods.
Details: It is hard to imagine in this day and age, but some races still use slaves as their work force.
Unlocks: Basic Slave Pit and Orbital Slave Pit module

Name: Black Market Dealing
Description: The less fine art of making money.
Details: Psst! Hey! Wanna buy a watch? Only the highest quality! Or what about some tickets for the next gladiator match in the arena? I've got tickets for the best seats!
Unlocks: Black Market

Name: The History of Minors
Description: A brief history of this minor race.
Details: Mostly harmless.
Unlocks: Entertainment Network

I ran out of ideas for the last one. Not that I'm any good at writing those descriptions in the first place.:\

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Reply #46 Top

Two minor things:

(1) Am I reading your last post correctly Gaunathor - did you give access to all the government techs to ALL races?  If so, I'm not OK with that. Certain races should not intrinsically be able to research every government type.

(2) Same thing goes for the Economic and Tech Capitals.  Yes, I realize that puts certain races at a slight disadvantage. However, they generally make up for it in other ways, and the whole point here is not to make everything available to everyone, but to enforce scarcity to encourage tech trading as a significant game mechanic and strategy.

 

 

Reply #47 Top

I guess it would be possible to develop some unique government techs which better suit.  We can't actually add new government types to the game, unfortunately, but the techs can carry ability bonuses.  So an Improved Imperium or something like that.

Reply #48 Top

Quoting trims2u, reply 46
did you give access to all the government techs to ALL races?

Yes, I did. The only races who didn't have access to them were the Iconians and the Yor. The two races which desperately need the money the governments provide.

Quoting trims2u, reply 46
Certain races should not intrinsically be able to research every government type.

In general, I agree with you. However, if we go that route, we'd have to remove the government techs from some races (Arceans, Drengin, Korath, Thalan), because they don't make sense for them. I tried to "fix" this in Autumn Twilight by giving the techs for those races more fitting names and descriptions, but I'm not really satisfied with what I came up with. As said before, I'm not a writer.

Still, this might be something we could attempt for the community update to make this a little less jarring.

Quoting trims2u, reply 46
Same thing goes for the Economic and Tech Capitals.

The Econ Capital was already available to everyone. The Tech Capital was available to everyone, except the Iconians and the Yor. Same for the Political Capital. Only the Manufacturing Capital had limited access. It was only available to the Factory-users (Altarians, Arceans, Drath, Korx, Krynn, Terrans, and Torians). This just didn't seem fair, in my opinion.

Quoting trims2u, reply 46
However, they generally make up for it in other ways,

Well, the Iconians got the Molecular Fabricator, which they can build on all planets. Its maintenance, however, is too high to make good use out of it (a problem with all Iconian improvements). The Yor have the Distributed Energy Matrix SP, but, again, the maintenance is just too high. This is made worse by the fact, that the Yor economy is the weakest in the game. So much for efficiency. :rolleyes:  The Drengin and Korath have way too many manufacturing enhancers. Which are already necessary to bring the output of the Slave Pits to the level of Factories. They are also all weaker than the Manu Capital, and much harder to research. And the Thalan got zilch.

Quoting trims2u, reply 46
and the whole point here is not to make everything available to everyone,

I agree wholeheartedly. Some techs, SPs, GAs, and TGs, shouldn't be available to everyone. The Capitals, however, are not among those, in my opinion.

Quoting trims2u, reply 46
but to enforce scarcity to encourage tech trading as a significant game mechanic and strategy.

This is were I disagree. In my opinion, each race should be fully functional on its own. It may not be as good as other races in some areas, but it should be able to do those things. Like the Drengin with diplomacy, the Yor with influencer starbases, and the Iconians with planetary invasion. Tech trading should be a way to improve those areas, not a necessity to enable them in the first place. Otherwise, you're screwing yourself (and the AI) over when you're playing with tech trading disabled.

Reply #49 Top

Okay, here are the new names and descriptions I used for the governments in Autumn Twilight.

For the Arceans, Drengin, Iconians, and Korath:

Name: Stellar Imperium
Description: Allows us to transform into a Stellar Imperium.
Details: Running a galaxy-wide imperium isn't easy. A lot of stuff is happening on each colony, making it difficult to make the best decision for each one. However, a true leader knows when to delegate less important tasks.

Stellar Imperium grants our planetary leaders more freedom. This will greatly increase the economic output on our colonies. However, this also has some downsides, as those leaders will have more say on how you run the Imperium.
Bonus: +5% Loyalty

Name: Interstellar Imperium
Description: Allows us to transform into an Interstellar Imperium.
Details: Interstellar Imperium grants our planetary leaders even more freedom in how to run the colonies.
Bonus: +5% Loyalty

Name: Galactic Imperium
Description: Allows us to transform into an Galactic Imperium.
Details: Galactic Imperium grants our planetary leaders full freedom in how to run the colonies.
Bonus: +10% Loyalty


For the Korx:

Name: Stellar Incorporation
Description: Allows us to transform into a Stellar Incorporation.
Details: The main advantage of being a sole corporation is, that we have complete control over our assets. The main disadvantage is, that it is limiting our financial success. We should see an increase in weekly revenue by allowing our colony managers more say in how to run our colonies (in exchange of a financial investment in our corporation, of course).
Bonus: +5% Culture

Name: Stellar Limited Corporation
Description: Allows us to transform into a Stellar Limited Corporation.
Details: Stellar Incorporation showed us the right way, but we can do better. Our colony managers are now granted a full partnership, in exchange of a big financial investment. This allows them to better handle the fluctuations of the local markets on our colonies, which will increase our weekly revenue even more. We will have to replace the managers, however, if they don't do a good job.
Bonus: +5% Culture

Name: Stellar Stock Corporation
Description: Allows us to transform into a Stellar Stock Corporation.
Details: This is it. We should see an increase in revenue like never before, by allowing all our employees to buy stock from us. Their dividend-demands will be high, but we are keen on delivering. It is a bit ironic, however, that they are now paying their own wages. But who cares, as long as we get rich?
Bonus: +10% Culture


For the Thalan:

Name: Stellar Hive
Description: Grants some independence to the Queens to govern our colonies.
Details: By granting the Queens of our colonies some independence in how to execute our orders, we can make sure, that the resources of our worlds are more efficiently used.
Bonus: +5% Social Production, +5% Military Production

Name: Interstellar Hive
Description: Grants more independence to the Queens.
Details: By granting the Queens of our colonies more independence in how to execute our orders, we can make sure, that the resources of our worlds are even more efficiently used.
Bonus: +5% Social Production, +5% Military Production

Name: Galactic Hive
Description: Grants full freedom to the Queens.
Details: By granting full independence to our Queens in their execution of our orders, we can ensure, that the local resources are used to their fullest potential.
Bonus: +10% Social Production, +10% Military Production


For the Yor:

Name: Social Studies
Description: Increase efficiency by implementing social changes.
Details: We have been observing the social structures of the biological races for some time now. Social Studies is our way of implementing our best findings, thereby increasing our efficiency.

The biggest change is granting some autonomy to our colonies, and giving them a say in our political decisions.
Bonus: +5% Morale

Name: Social Studies II
Description: Increase efficiency by implementing social changes.
Details: The next step in our social changes further increases the autonomy of our colonies. Calculations indicate a significant increase in efficiency. However, there is also a slight risk in rebellion.
Bonus: +5% Morale

Name: Social Studies III
Description: Increase efficiency by implementing social changes.
Details: After the success of our previous social changes, we have decided to grant full autonomy to our colonies. Calculations indicate, that the risk of rebellion is negligible compared to the increase in efficiency.
Bonus: +10% Morale


As I've said before, I'm not satisfied with them, and think they need some work (especially the Imperium and Hive ones). However, I believe we could use them as a base. Or has someone a better idea?

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Reply #50 Top

I went over the tech trees of the Drengin and Korath today and made the following changes:

1. Entertainment

-reduced the cost of the Slaughtertoriums tech from 1500 to 800, and increased the Morale bonus from +5% to +10%

-reduced the cost of the Arena of Agony improvement from 150 to 90

-reduced the cost of the Slaughtertorium improvement from 180 to 120, the maintenance from 2bc to 1bc, and increased the morale bonus from +25% to +30%


2. Culture

-reduced the cost of Xeno Propaganda from 3000 to 500, and the cost of Xeno Brain Washing from 4000 to 2000; removed both techs from the Korath tech tree

-added a +10% Influence bonus to Dark Influence, and changed its requirement to Universal Translator

-reduced the cost of the Propaganda Machine GA from 1200 to 600

-increased the bonus from the Interstellar Embassy culture module to 60% and added a cost of 100bc

-removed the remaining culture modules from the Diplomacy branch


3. Research

-changed the requirement for the Pain Amplification tech to Ultimate Diabolical Research

-added the Agony Coordination Grid 1pp improvement (same stats as the Pain Amplifier for the moment), because the respective tech specifically mentions it


4. Economy

-increased the economy bonus of the Black Market immprovement from +8% to +10%

-increased the economy bonus of the Trader's Den immprovement from +12% to +15%, and reduced the cost from 100 to 45

-increased the economy bonus of the Malicious Bazaar immprovement from +18% to +20%, and reduced the cost from 250 to 60

-changed the Graft of Ages improvement into a GA, increased the economy bonus from +20% to +25%, and added a +15% bonus to the Economics ability


I'm not finished with them yet, but my biggest issue at the moment is the Manufacturing branch. I'm not sure how to address all the 1pp manufacturing improvements. In Autumn Twilight, I simply removed the Slaveling Training Center and Artificial Slave Pods, and added their bonuses directly to the techs; increased the power of the Death Furnace and the Aul Incinerator; removed the techs Devil's Forge, Death Furnaces, Enhanced Slavelings, and Artificial Slavelings from the Korath tech tree, and gave them two clones-related techs as replacement. In the end, both races ended up with two manufacturing and two research 1pp improvements. However, I don't know, if that is the right way to go this time. This isn't just "my" mod after all.

So, anyone care to give their opinion? The amount of 1pp improvements for the Drengin and Korath definitely can't stay as it is. It's just too much for the AI to handle. The only question is, what are we going to do about it?

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