Import a ship from one mod to another
Hello all,
Having been a longtime player of Sins - ever since it came out - I've played pretty much all mods available to the game since they were released at some point, and for all the different expansions as well. Personal favorites include ones that either introduce new content alongside the old factions - like Maelstrom - or totally new stuff such as Armada 3. I'm no modder, but I have read up on things like entity files and meshes, so I have at least a beginner's knowledge of the vernacular. And I've done a few things in other games for myself, after research and trial-and-error, but here I am completely stumped.
What I'm looking to do here - I'm gonna put this in big uppercase so there's no mistaking my intent FOR PERSONAL USE ONLY - is extract a ship from a mod and replace another ship from the stock Rebellion game. I want to set it up in such a way that it's like any other mod, where I go into the mod manager and enable it, and then voila! I've replaced the Marza dreadnought with the Warlock destroyer from one of the Babylon 5 mods, presently listed as a carrier in said mod, with all the abilities of the Sova class. This is so the next time the game patches, I don't lose all my work.
I know I've got to create a folder and name it something appropriate, but I have no idea what I'm looking for or what I'm doing. Looking through mod file folders, I see lots of stuff, some of which is probably irrelevant (like the Galaxy folder).
Anyone able to lend some brainpower? Or provide a rough walkthrough? Or link me to something similar?