Dev Stream Today (Friday, September 12th) at 3pm EST, Noon Pacific

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It’s Friday!  That means our dev livestream with Galactic Civilizations III Lead Designer, Paul Boyer, will be taking your questions today at 3pm EST.  Adam is back and will be running the show, so if you have any questions post them below and we’ll try to get to as many as possible.

Come on over to our Stardock Twitch channel and join us for our live broadcast!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube.

55,644 views 17 replies
Reply #1 Top

Great News! 

 

Will we fix the Iridium starbase crash bug?

Reply #2 Top

Here are some questions I collected over the course of the week:

Quoting peregrine23, reply 0

Tech trading in GalCiv II could be easy to exploit at times. Will tech trading in GalCiv III work the same way as the GalCiv II version?

Quoting parrottmath, reply 1
I know that you have mentioned commanders in the game. Would a commander in a fleet be able to increase the logistical capacity of that fleet?

Will commander players come with a unique ship for themselves? Some extra visual way to represent a commander in the fleet, or on the visualized battle screen?

What skills should we expect for the commanders in the game?

Will they (the commanders) be able to die in battle, or are they able to escape heroically from any battle by pressing the Omega 13 device (Galaxy quest reference), and open a wormhole to the home planet that will take 5 turns before they arrive back on the map?

Have you finished working on the explosion effects of the ships, and will we get a preview of this in the founders vault?

When will we expect to see moon bonuses implemented in the game? Or are they just automatic bonuses and do not require a special building? (I'd vote for building special moon project buildings, moon farms, moon mining, moon research stations, or moon defenses)

Quoting Edladner, reply 2

Would it be possible that once a battle is over it generates an anomaly with salvage of some kind from the hulks.  A survey ship would still be valuable late game then.
Quoting AuraBoy, reply 5

1) Are there plans to bring the little white arrows back between tiles/improvements on the planet screen?

 

2) When can we expect to see minor races? How many will there be? Will they have unique ship designs? Animated or static images for them?

 

3) Will colonization events have specific artwork corresponding to them or will it just remain the view of the planet. If it remains the view of the planet can we at least see a representation of the specific planet rather than a generic one?

Quoting Hamilmac, reply 6

My question is from my post about governors and approval--How detailed will governors be?  Can I enter specific approval percentages and production percentages instead of saying "Focus on approval" or "Focus on research"?

Quoting Avatar137, reply 8

I'm curious if it's possible, in the ship designer, to have your mouse cursor create a larger popup image of the part you put your mouse over. I play at 1920x1080 resolution and many of the parts are very small in the area where you select them. It would be great/convenient, if it's not a hassle to do and is considered worth while to do, to have your mouse cursor bring up a larger image of the part it's hovering over. I know you can select it and then see it in the main window, it's just that I thought it might be easier/faster to have this in order to preview what the part looks like.

Quoting Chetrau, reply 30

Hola, 

will planets are change their look (atmosphere), if I terraform them.

Quoting raelalt, reply 11

Regarding Custom Races:

When creating a custom race will we be able to assign its home planet?   This would be especially useful for those of us who have been fortunate enough (as well as being willing to shell out 99 bucks) to have been able to name a sun.  I would love to be able to have one of the planets of my sun be my custom race's home planet.

Thanks,

Don "Raelalt" Freeman

Quoting parrottmath, reply 13

Will we be able to mod the number of ships visible in a fleet? Currently if you group 3 ships together you see them all, will we have the ability to show groups of 10 visibly where one can see each ship, possibly using a vertical stacking of the ships? I know there are limitations to prevent this on extremely large maps, but the large but not soooo large maps these restrictions might be lifted. Especially during a hand crafted campaign map, we should be able to accomplish this.

Would we be able to order how our ships stack in a single tile? I find that this might serve an important multiplayer role, as to dupe the other player into thinking that there is just a weak stack of ships, when in actuality there is a powerful ship hiding among the mix?
Quoting eviator, reply 16

I can't get my enemy's planets to culture flip despite 400+ turns of my borders encompassing the whole galaxy, heavy use of nearby embassies, and up to 4 fully upgraded culture starbases nearby. What are the requirements for culture flipping, and how can I tell how close I am to meeting the requirements? Does ideology, approval, or relative power make a difference?

 

P.S. I already own their home planet.
Quoting NorsemanViking, reply 18

1) I see that space stations will have crews. Will this be some kind of mechanism to play arround with, or is it just a representation of how big the space station is?

2) Will there be changes to how tech trading works?

3) Will we be able to design the ultra small ships that is a part of a carrier module? Can you talk more about how you intend carriers to work in battle? How will number of carrier modules effect the logistics of an army? Will carriers also have functions on the strategical map, like support roles?

4) Is Brad still writing some of the humourous remarks in the game, over a friday night cocktail?
Quoting Seilore, reply 20

Otherwise I'm also interested on custom races, will be able to customize the home world/star system?

Point system in shipyard is not accurate with decimal points, will you be adding decimals to the ship yard say you have used 196.2/200 points versus 196/200 points so you know the size of the item one is adding.

Will there be extra points (manufacturing/research) from astroids?
Quoting AuraBoy, reply 21

This one is for Paul directly... Paul I watched your let's play tiny galaxy game... It was wildly entertaining and extremely insightful! Can we get another of you playing on a huge map? Or better yet how about you and Adam playing each other in a multiplayer match each with separate isolated streams so we can watch each of you playing each other? It would be a blast to watch both sides, perspectives and play styles...
Quoting AuraBoy, reply 21

Also - Are there plans to bring some color variation to the black holes so they aren't all identical on the map? How about some dark/invisible ones as well?


Any chance Neutron stars like Pulsars and Magnetars will make it into the game as rare map objects? It would be great to have terrain objects similar to black holes that could inflict serious damage to your fleet if you got too close to their influence field.
Quoting Seilore, reply 23

Will there be binary star systems as I know early on there was some talk about this but, this is currently not in the game nor, have we heard anything about it?
Quoting Kantok, reply 25

So... how about those Founder's Vault updates?  My daughter has doubled in age since the last one it was so long ago.   

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Reply #3 Top

I have asked this before and it makes me feel dumb, but could you please take the video opportunitity to show me how I  save my design as a template and then see it get created as auto-design/quto-equipped ships in my game?

 

I hope to make todays's broadcast live.  Work will not always honor a lot of my attempts at other commitments, but I have just been through a quintuple bypass, so this week I have a good chance of making the broadcast.  :D   First time I have truly taken my phone off the hood in literal decades.  Seriously miserable excuse to do so.

Reply #4 Top

Saving a ship as a template ,......the templates don`t save the equipped ship just the ship itself.

 

Questions.

will Anomalies re spawn in the game

do you know how many editors there will be for the game.

Reply #5 Top

Quoting erischild, reply 3

have asked this before and it makes me feel dumb, but could you please take the video opportunitity to show me how I  save my design as a template and then see it get created as auto-design/quto-equipped ships in my game?

I think a Let's Play video of either Paul or the guy who's designing the ships playing with the ship designer and showing off some of the more advanced features would be both fun and helpful.

Reply #6 Top

In Civilization 5, there was a specific game mode for touch screens.  Is there a similar touch screen friendly UI planned?

 

I have a Lenovo Yoga and love playing Civ 5 in tablet mode.  It feels very natural and makes for much more relaxing game play... being able to hold it on my lap while I recline and sip on my selected beverage.  Many enjoyable evenings ;-)

Reply #7 Top

Saving a ship as a template ,......the templates don`t save the equipped ship just the ship itself.

Your reply is part of why I feel dumb asking the question.   I understand that saving a template only saves the ships parts, not any equipment.  It is my expectatation that if I save a template named "Slicer" I should, as I develelop techs, see in the Shipyard availible models, "Slicer MK 1, Slicer MK 2, etc".  This does not happen for me.

Reply #8 Top

Super helpful, thanks peregrine23!

Reply #9 Top

Whens the youtube video gonnabe up? please :grin:

Reply #10 Top

Updated with YouTube replay.

 

Reply #11 Top

Thanks ID much appreciated :grin:

Reply #12 Top

Many thanks, going to give it a watch now.

Reply #13 Top

Quoting erischild, reply 7

Saving a ship as a template ,......the templates don`t save the equipped ship just the ship itself.

Your reply is part of why I feel dumb asking the question.   I understand that saving a template only saves the ships parts, not any equipment.  It is my expectatation that if I save a template named "Slicer" I should, as I develelop techs, see in the Shipyard availible models, "Slicer MK 1, Slicer MK 2, etc".  This does not happen for me.

Please don`t feel dumb I was just trying to help I have the same Question,...... 

Reply #14 Top

why is it that a bug was added to the new version?  The starbase CTD for the Drengin (and I also hear Iridium) is now in this and was not in the last one?

Reply #15 Top

Quoting Nastytang, reply 13


Quoting erischild,

Saving a ship as a template ,......the templates don`t save the equipped ship just the ship itself.

Your reply is part of why I feel dumb asking the question.   I understand that saving a template only saves the ships parts, not any equipment.  It is my expectatation that if I save a template named "Slicer" I should, as I develelop techs, see in the Shipyard availible models, "Slicer MK 1, Slicer MK 2, etc".  This does not happen for me.



Please don`t feel dumb I was just trying to help I have the same Question,...... 

 

Is there anyone in the devs that can help what is now the two of us?  Does this require a Support ticket?

Reply #16 Top

Quoting erischild, reply 15


Quoting Nastytang,






Quoting erischild,



Saving a ship as a template ,......the templates don`t save the equipped ship just the ship itself.

Your reply is part of why I feel dumb asking the question.   I understand that saving a template only saves the ships parts, not any equipment.  It is my expectatation that if I save a template named "Slicer" I should, as I develelop techs, see in the Shipyard availible models, "Slicer MK 1, Slicer MK 2, etc".  This does not happen for me.



Please don`t feel dumb I was just trying to help I have the same Question,...... 



 

Is there anyone in the devs that can help what is now the two of us?  Does this require a Support ticket?

 

There is a different system to make the ship auto-equip. It is the blue print style and you would have to edit an xml file to get this functioning. I can do it now, but I don't want to break the game unintentionally.

Basically for the blueprint xml, you tell it what template / ship design you want to use then you give the blueprint parameters which guns / equipment that the AI should try to place on the ship (although they don't always place the equipment visually it is a phantom equipment but it is available in the stats).

Right now it looks like the template feature is just for making a quick start so you can redesign a ship quickly without building the ship over again just to replace the equipment on it.

edit: fixed some grammar

Reply #17 Top

Thanks for the reply!!!