Not culture flipping

I control this tiny galaxy. I've left the Iridium with 4 planets and I intend to culture flip them, like I did Mars early in the game. Each is surrounded by 2 culture starbases maxed out. Each is within my border (2 decidedly so) and have been for about 80 turns now. Approval on those planets ranges from 26% to 100%. What is it going to take to flip those planets?

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Reply #1 Top

Strictly speaking, the ratio of (your culture / their culture) in each planet's hex must be >= 4.0(? -- if that's still the case).  If one of those planets is Iridia with culture of 180, then you need to project culture of 720.0+ into that hex (?? -- for k>1 turns?) to flip it.  Since you say all space hexes adjacent to the planet are in your ZOC (not the AI's), we can infer that your culture in those hexes > Iridium's culture.  But that could mean you out-culture Iridium (for example) 600 to 170, which wins the ZOC duel but not the flip.  Waza-ari, not ippon.

Along these lines, I'd pay a forum rep :grin: for a Culture 101 thread that shows us the math:

  • Relation between pop and culture?  e.g. is base culture "produced" by pop, or only by special tiles?
    • Most Culture Improvements give +% to cultural growth, not to base culture.  But the Planet cornerbar in the lower left corner shows your planet's Culture, not +cultural growth%.  Civilization Capital and wonders seem to give +base culture.  This is all very foggy -- hence a 101!
  • Cultural growth per turn?  limit (if any)?
  • Cultural decay function based on distance?
  • Policy for combining multiple friendly sources of culture in one hex?  (N.B. this seems to be max, not add)
  • Do starbase culture modules multiply:
    • culture on all friendly planets in effect?  ==> you put them near your own planets
    • "culture waveform" on all space hexes in effect? ==> still dunno if you put them near enemy planets, or near your own -- it depends on the shape of the decay function!
  • Workflow for culture flip:
    • Policy for threshold?  (Conjecture: simple ratio of 4.0)
    • Policy for timing?  (Immediately?  or is there a delay?)

From 0.42 early-game plotting, I have some data on the cultural decay function.  It appears to be deterministic (whew!):

  • (38.8, 46.8) = 09 hexes
  • (47.0, 54.9) = 10 hexes
  • (56.4, 66.3) = 11 hexes
  • (66.7, 73.5) = 12 hexes

The intervals are all open, reflecting incomplete data between the endpoints.

  • [UI-request] Space hexes also show all known culture scores.
  • [UI-whimsy] Add a culture histogram UI overlay mode, where the entire galactic map shows an overlay with all known empires' cultural scores in every hex.  Then your 1-hex non-ZOC where some AI still beats you would appear naturally as an island (AI's culturegram) protruding above the waterline (your culturegram).  "Culture duels", e.g. where your culture ratio is >2.0x (which suggests that you're going for the 4.0x flip), could be shown as a vertical progress bar, e.g. above each of your mountain peaks it shows a hollow cylinder, whose top is at the flip-threshold (4.0x), and it shows a fuel-tank mark from E(nemy) to F(lipped).  Then you could sweep your gaze over the galaxy and see who owns what, by how much, and how close you are to flipping those last holdouts.
    • I would play a culture-flip game just to stare at this map and meditate k2 ommmmm

 

Reply #2 Top

How are you getting these numbers? I knew about the >4 influence ratio to flip in GC2, but I cannot find any influence numbers in this game. I assumed we'd have to wait until beta 2.

Reply #3 Top

Well I'm up to 200 turns now with the enemy planets within my borders. My cultural borders now fully consume the galaxy. I've surrounded the enemy planets with 4 fully upgraded culture starbases, and loaded my nearby planets (within 4 hexes) with extra influence improvements. Still no flipping. Wish I could see the influence ratio on those enemy planets so I can tell if I'm even close.

Reply #4 Top

200 more turns, no progress. I have one area with 4 fully upgraded cultural starbases. A planet I own 4 tiles away has 2491 influence, and according to the context windows my planet is generating 7 times more influence per turn (48 vs 6.8, though those numbers are not reflected in the planet details screen). Is there some race trait causing this? Some ideology unlock or tech? Is there some kind of rudimentary diplomacy involved here, such as them being resistant because of my ideology or an overwhelming military? My influence has covered the whole galaxy for hundreds of turns, so I'm about to call this a bug.

Reply #5 Top

I had a similar issue in a game, I hope there is some indication of your progress toward flipping a world eventually.

Reply #7 Top

Quoting Folgra1, reply 6

A transport would be quicker.

But not as challenging.

Reply #8 Top

Quoting Folgra1, reply 6

A transport would be quicker.

 

In my case, it's more about learning the mechanics of flipping, learning what it takes. Was pretty straight-forward in GC2. This particular match is against a beginner AI and I had full control of the galaxy the moment I hit Age of War. So it's definitely not about winning.

Reply #10 Top

So I'm up to turn 1500 now. I've made the following changes:

* I invaded 3 of the 4 planets so I can focus on the last one.

* I control a nearby planet, which I have loaded up with Influence stuff (7 outreach centers, 4 capitals including a very well-placed Entertainment Capital for the adjacency bonuses)

* The area now has 7 fully upgraded cultural starbases, 6 have my planet within its border, 5 have the enemy planet within its border

* The planet is generating 268.5 influence per turn (base influence goes up 26.85 per turn)

* Current Base influence: 17778.6

* Total with bonuses: 43557.6

 

Theoretical upper bound for enemy planet:

* 6.85 per turn for 1500 turns = 1027.5 base influence

* Assuming 1 + 200% bonuses (very generous as mine fully loaded is only 1 + 195%) = 3083.5 total influence

 

So my planet's influence is over 14x the assumed theoretical max of the enemy's. There may be some decay so the local influence is probably less than that, but not much. Something is wrong.

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Reply #11 Top

Save game, invade, look at his buildings/improvements , see what his base influence growth actually is see if there is anything that would prevent a culture flip, the reload

Reply #12 Top

Good thinking. I did and found that, while it didn't have any influence buildings or bonuses, it did have 1230 base influence on turn 2000, 3100 with *my* bonuses. Since I have 73,300 total in a planet 4 tiles away, I still expect to have flipped it.

Reply #13 Top

Invading doesn't reset current influence?  XD mu-ha-ha

Reply #14 Top

Yeah, I was surprised. I expected it to be 30 (like a new colony). Obviously I cannot be sure what it was on the turn before I invaded...