[Suggestion] Use nebulae to provide shape to the map

Hi,


I don't usually post on any forum, but I'd like to throw in my two cents regarding the map terrain and how I think it could be improved to make the map feel less empty.

As far as I'm aware, dust clouds and nebula (not sure why there are two different things in game for the same thing) only affect ships that travel within them. If they were to block sensor line of sight regardless of the ships being in them or not, they would offer a greater impact to the shape of the map and make positioning a bit more meaningful, which I believe would be a big improvement in helping alleviate the rather bland and empty maps that are currently on offer.

Perhaps sensors are able to penetrate a certain number of hexes into the clouds, depending on the type of cloud or sensor being used (think cloud density / composition, and different remote sensing techniques used by different sensors). This would allow for different nebulae to be introduced to offer some variety, and different sensors which could be researched and included on different types of ships in response to the terrain you are presented with.

Finally, I believe that the current nebulae being spawned should significantly increase in size, both to better mirror reality and to allow different gameplay elements to unfold - such as extended wars to take place entirely within nebulae, fighting for control of the region and allowing you to position remote sensing stations on the far side to improve your strategic awareness etc etc.

 

So this is my simple(?) suggestion, to address my only criticism of the game so far - a very bland, empty and boring map with no real shape.

 

Thanks for reading.

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Yup, like to see more "terrain" effects with the nebula and dust clouds.

They did mention that the current effects are placeholders for the moment. For example, I believe Paul mentioned that entering a nebula should lower your shield rating. Asteroids fields should damage your ships (baring that, lower your ships armor rating), and dust clouds... well I don't think he said much about them, but I can forsee it hindering your missile protection (or even the firing of missiles in general)

I would like to see some of these effects if for nothing else but to have the maps be more dynamic. (Not sure how "simple" it would be to implement though) Maybe a DLC, where they introduce the space terrain pack. Giving Nebulae and Dustclouds more of a role.