Island Dog Island Dog

Dev Stream Today (Friday, August 22nd) at 3pm EST, Noon Pacific

Dev Stream Today (Friday, August 22nd) at 3pm EST, Noon Pacific

2014-08-08_00002

Today at 3pm EST we will have our next dev livestream!  The topic for today will be the next upcoming patch and as always we will be taking your questions.

Come on over to our Stardock Twitch channel and join us for our live broadcast!

If you can’t make the stream, please feel free to drop your questions in the comments below and we’ll try to get them answered on-air.

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

 

Update: Stream is on YouTube

51,766 views 37 replies
Reply #26 Top

Do you think you could try to post the next announcement for August 29, Friday's dev stream on Thursday please?  I am gone during the time on Friday's when these posts are posted and I would like to ask a question.

Reply #27 Top

Quoting Seilore, reply 25

So after watching the beginning of the stream today, I see that Beta .41.2 is a limited release for a select group of people.  I understand that most of the fixes are for people using laptops or integrated graphics, however, there are some extras put in there as well.  Why are not people the are Founders Elite selected or how were people selected for this Beta?  If anyone can access it than what is the beta access code for it, it doesn't specify anywhere that I can see?

Edit...  Okay maybe I already am opted in as I have the shipyard shut down feature, but it still lists as an option in Steam and says needs passcode?

There is no passcode needed to opt in to the patch, that is just part of the steam UI because some betas do need passcode. Anyone who has purchased the game can opt in to the patch.

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Reply #28 Top

Quoting OrchestratorOfDestruction, reply 26

Do you think you could try to post the next announcement for August 29, Friday's dev stream on Thursday please?  I am gone during the time on Friday's when these posts are posted and I would like to ask a question.

Just ask it here right now. Then if someone remembers they can ask it for you next time.

Reply #29 Top

Quoting Seilore, reply 11

Whatever happened to the tech that allows one to build late game on all possible tiles with some land that would be available that was mentioned a few streams back?  I agree this will advance several planets greatly but it would be awesome to see.


I'm assuming extreme worlds are coming back... Although there hasn't been much talk about them, could you go into more detail on this please?

Thank you

The tech is Terraforming which you get after Soil and habitat techs to buy the super project "Orbital Terraformer" which instantly turns all red terraforming squares green saving you the wait in the construction queue.

I like extreme worlds (aquatic,high gravity,radioactive,toxic,etc) but I would like the option to be able to turn them off in the game setup screen?

Reply #30 Top

Quoting Echelion, reply 29

The tech is Terraforming which you get after Soil and habitat techs to buy the super project "Orbital Terraformer" which instantly turns all red terraforming squares green saving you the wait in the construction queue.


I like extreme worlds (aquatic,high gravity,radioactive,toxic,etc) but I would like the option to be able to turn them off in the game setup screen?

This was in Galciv2, Tiles aren't red in Galciv3 as they only appear with the specific techs/buildings that are available to choose to build anywhere that meets a certain % land.  In one of the Dev streams a few weeks back it was mentioned that they may put a tech toward the end of the tech tree that will allow one to build on all possible tiles that have x% land on them.  I don't see that in the game currently, was wondering if this idea was axed.

Reply #31 Top

Quoting Seilore, reply 30

Quoting Echelion,

The tech is Terraforming which you get after Soil and habitat techs to buy the super project "Orbital Terraformer" which instantly turns all red terraforming squares green saving you the wait in the construction queue.


I like extreme worlds (aquatic,high gravity,radioactive,toxic,etc) but I would like the option to be able to turn them off in the game setup screen?



This was in Galciv2, Tiles aren't red in Galciv3 as they only appear with the specific techs/buildings that are available to choose to build anywhere that meets a certain % land.  In one of the Dev streams a few weeks back it was mentioned that they may put a tech toward the end of the tech tree that will allow one to build on all possible tiles that have x% land on them.  I don't see that in the game currently, was wondering if this idea was axed.

It probably was axed as in GC2 you could build on tiles on water and they probably dropped it so that couldnt happen?

Reply #32 Top

Quoting Seilore, reply 30
This was in Galciv2, Tiles aren't red in Galciv3 as they only appear with the specific techs/buildings that are available to choose to build anywhere that meets a certain % land.  In one of the Dev streams a few weeks back it was mentioned that they may put a tech toward the end of the tech tree that will allow one to build on all possible tiles that have x% land on them.  I don't see that in the game currently, was wondering if this idea was axed.

From the text files:

Biospheres

Terraform any remaining salvageable tile.

It probably just isn't implemented yet.

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Reply #33 Top

Quoting Rhonin_the_wizard, reply 32

From the text files:

Biospheres

Terraform any remaining salvageable tile.

It probably just isn't implemented yet.

Hopefully :)

Reply #34 Top

Quoting Rhonin_the_wizard, reply 32

Biospheres

Terraform any remaining salvageable tile.

It probably just isn't implemented yet.

Here are the most advanced terraforming improvements in the game. The first two are at the end of the branch for the Iridians, Terrans, and Drengin. The last one the Alterians get in the age of war. The in-game descriptions for these are wrong, here is what they currently do:

Biospheres: It allows you to terraform any tile, even ocean, but only one per planet.

Ultra-Terraformer: You can build multiple of these per planet and they can terraform a tile of decent quality or lower (the same level as Terraforming Plant).

Biosphere Manipulator: Same as Ultra-Terraformer, but you can only build one per planet.

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Reply #35 Top

I played the beta. Very good, first impression is very nice.

1. I cannot find base points for manufacturing. Each factory gives 10% to manufacturing .. but i didn't find the base number to witch is added;

2. I cannot find the algorithm for the manufacturing received by shipyard from sponsor.

3.Is it posible to influence the capabilitites of a ship from  design only? 

Reply #36 Top

Quoting nicoale2012, reply 35

1. I cannot find base points for manufacturing. Each factory gives 10% to manufacturing .. but i didn't find the base number to witch is added;

The raw production for manufacturing is currently not displaying, this is a bug. To find raw production for your planet, set the planetary wheel to 100% research or wealth. Then check that tool-tip. That will show you your raw production for the planet in question. Then multiply raw production by the % of production you are devoting to manufacturing and that will give you your base number for manufacturing.

 

Quoting nicoale2012, reply 35

2. I cannot find the algorithm for the manufacturing received by shipyard from sponsor.

total manufacturing * %military manufacting * (1 - .1 for each hex  of range beyond 6 between sponsor and shipyard.).

Quoting nicoale2012, reply 35

3.Is it posible to influence the capabilitites of a ship from  design only?

No. Design is aesthetic only. Performance is completely determined by components.

Reply #37 Top

Quoting peregrine23, reply 36

Quoting nicoale2012,

1. I cannot find base points for manufacturing. Each factory gives 10% to manufacturing .. but i didn't find the base number to witch is added;



The raw production for manufacturing is currently not displaying, this is a big. To find raw production for your planet, set the planetary wheel to 100% research or wealth. Then check that tool-tip. That will show you your raw production for the planet in question. Then multiply raw production by the % of production you are devoting to manufacturing and that will give you your base number for manufacturing.

 

Quoting nicoale2012,

2. I cannot find the algorithm for the manufacturing received by shipyard from sponsor.



total manufacturing * %military manufacting * (1-.1 for each hex  of range beyond 6 between sponsor and shipyard.).

Quoting nicoale2012,

3.Is it posible to influence the capabilitites of a ship from  design only?



No. Design is aesthetic only. Performance is completely determined by components.

Or you could flip the template so the design is going backwards because they havent got reverse! lol j/k