Well that's it. Loss By Conquest on same turn (must have been Spell of Making cast by a hidden player).

Can I ask two specific things for version 2.0:

1.  A proper disabling for Spell of Making that works in all cases (I'm pretty sure it isn't in already).

2.  When an AI sov starts casting the Spell of Making, automatically "contact" is made with that civilization if it isn't already, and a small square is revealed (as would be in a quest) for where that Sovereign is casting the spell.  Every time an AI sov starts casting the spell.

Thank you. =)

10,538 views 3 replies
Reply #1 Top

No, that would make it too easy.

 

 

 

 

 

 

 

 

;)

Reply #2 Top

I prefer playing without spell victory. Not needed for the game to be fun. :)

Reply #3 Top

I have it turned off when I set up the game, but somehow the AIs are still casting it.  Even when I put this file in my Mods\Z directory which should have set AI Priority of Spell of Making to 0:

https://www.dropbox.com/s/dlqng0b19a73d4u/DisableSpellofMaking.xml

It was still able to start casting it.

Question to those in the know: do Spell of Making and the Forge of the Overlord requirements have to be in the core directories, or was the above example just a case of the Spell of Making not being able to be switched off for AI simply by setting AI Priority to 0?