A few questions.
Hey there, I recently returned to playing ToA after getting a new computer. Previously, I had been experimenting with modding various XML files. Those modifications were lost with my old computer, but I now feel the urge to start again, and make a serious tune-up for the game. I know a few people have already made some excellent mods to this end, but half the fun is finding and fixing a problem yourself.
So I had a few questions, since it has been a while.
1. How well does the AI design ships? I remember it never wanted to build engines, and sometimes otherthings. Has anyone figured out how to make it use these things, or fleet modules? How well does it utilize range and sensors, and if I change how they work in the game, how will this affect them? Will the AI know what to do with custom alternative modules, along the lines of the Arcean's smaller constructor component?
2. How much can we alter weapons and defenses? Can we create scaling damage? Can we give them effects other than direct attack or defense, armor which increases hp for example? Has anyone found a way to effectively slow down militarization so that economies have more time to develop before the arms race, or else don't neglect everything else in favor of an entire weapon tree?
3. To what extent are anomalies hardcoded? Is it possible to alter their effects, or imitate their effects? Can you imitate the effects of mega events using technologies? Can you imitate the effects of treaties, or design new ones? Can we change planetary events?
That turned into a bunch of questions, so I will leave it there. Thanks in advance.