Trying to conquer a stronger opponent

Are beams superior because they work at the speed of light? and war questions

I'm late in a game and quite behind militarily. I think I'm rated about 64. I assume the Drath are 100 or more.

 

So I looked at their fleets and saw they didn't have much missile protection. I designed some ships with a lot of missile firepower and 50 missile and 50 beam defense as well as having more than one ship with a 30% defense bonus for the entire fleet. I ended up with more than 1000 attack for the fleet, much of it in missile. What I find is that I'm still losing two ships in a big battle against about 8 of their ships. That isn't really acceptable as I don't have much money, half the planets. I think the problem is that my ships fire the killing missiles but the enemy has time to fire their attack whereas if I put everything into beams I they can't fire back before being destroyed. 

So are missiles a bad idea even if the enemy has a missile weakness because they take too long to get to the target? 

Is there a way to try things out without having to build ships and go into battle? It takes a long time to level everything up even if you save often. 

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Another mystery: Yesterday I had trouble declaring war. It was put up to a vote and I lost the vote repeatedly. I had to increase my approval quite a bit to get the war but that costs me money in taxes that don't get collected. Me and my opponent were both war party. Is that why I needed a vote to go to war? Or is a vote always needed? (they were recently allies)

What's the best way to provoke a war so that you don't loose reputation?

 

 

 

 

 

8,197 views 2 replies
Reply #1 Top

So are missiles a bad idea even if the enemy has a missile weakness because they take too long to get to the target?

All weapons work instantaneously in GalCiv 2. The only time a destroyed ship doesn't return fire is, if one side has the Super Warrior ability and initiated the battle. However, that only works on the first turn of combat.

Is there a way to try things out without having to build ships and go into battle?

Well, there is a combat simulator in the Game Talk sub-forum. However, it was only written for the base game, and doesn't include the changes made to combat in the expansions. There is also a post by one of the devs detailing how combat works in the expansions. That will probably be of more use to you.

Is that why I needed a vote to go to war? Or is a vote always needed?

You only need to vote to go to war, if your government type is not Imperial (i.e., if it is a republic, democracy, or federation).

What's the best way to provoke a war so that you don't loose reputation?

Place some war-ships (preferably with troop transports) around their planets. It may take a while before they declare war, however, depending on their current relations with you, and on how strong their military is compared to yours.

Reply #2 Top

If you're economically weaker, you'll need to use a fleet to tactically clear planets of defenders so your transports can move in.  Depending on the type of planet you liberate, you'll then have either a world which you can develop to provide more taxes, or build more ships closer to the front lines.

Missiles do give a fair bit of bang for buck (if you consider the cost per modules divided by how much damage they do) so, depending on the relative costs of your ships and their ships, you may be doing all right as long as you can replace what you lose.