DO NOT install the newest GT 6xx driver from NVIDIA. It causes horizontal lines on the main map.

The latest NVIDIA driver for the GeForce GT6xx series adapter cards (version 340.52, dated 7/29/2014) causes horizontal lines on the main map of the game on my PC. The same is true for the Beta driver (level 340.43).

 

This is what it looks like.

 

Here is my DxDiag output.

22,966 views 15 replies
Reply #1 Top

I hope the developers know about this.  

Reply #2 Top

I can confirm this is valid. I keep my drivers updated to play other games. Please update the Alpha so we can get this resolved.

Reply #3 Top

I can also confirm that this is a problem. 

Reply #4 Top

Note this is reference to 340.52 Nvidia drivers

I'm doing some testing now on my GTX670

 

Test 1:


I did an upgrade of the drivers to 340.52. I have a lot of difficulty replicating the issue. I can see the issue 'blip' sometimes but I can't amke it stay generally speaking.

I find that the one semi-consistent way is to use "Camera view" 1 and then go in and out of teh Main Menu. I 'feel' like Bloom is doing something very weird but I can't confirm this. I'ts just that when I toggle Bloom the issue tends to be a ot more pronounced than other ways

 

Running GTX670/fullscreen/1600x1200/ dual-monitor setup

 

Test2:

Exhibited issue in Windowed mode as well

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Reply #5 Top

From what I read on the NVidia web site, the level 340.52 GeForce driver has a lot off issues, not just with GC3, but with a lot of other games as well.

If anyone needs info on how to back off the NVIDIA GeForce GT series driver from the troublesome 340.52 level, here is what worked for me:

To roll back your driver (I recommend the 337.88 level) go to www.nvidia.com -> "Drivers" tab ->"Beta and older drivers", fill in the six fields (all of them are pull down lists) "Product type", "Product Series", "Product", "Operating System", "Language", and "Recommended/Beta" and click "search". Then select a driver to start the download.

 

Don't forget, if you are using "NVIDIA GeForce Experience" to change your settings to prevent automatic updates. Leave notifications on so you can get a notification of a newer driver when they fix this problem (which might initially be a Beta).

Reply #6 Top

Is anyone else running dual monitor setups? Im wondering if it's related to the dual-monitor, or the gtx drivers in general.

I see Lucky has a GT620 and I have a GTX670. Can others please post your video cards? I may be an issue taht's relegated to a specific 'series' like the 600s, or it may be related to a speciifc architecture (Fermi/Kepler/etc)

So please post your Nvidia card that you're running so the devs can correlate the data properly

 

Reply #7 Top

Quoting satoru1, reply 6

I see Lucky has a GT620

No, its a GT640.

The driver in question covers a lot of models: 8 series (8xxx), 9 series (9xxx), 100, 200, 300, 400, 500, 600, and 700 (including TITANs)

Reply #8 Top

I rolled back to 337.88 and the issue of horizontal lines has disappeared. I run on a 27" Asus at 1980 x 1250.  I have a Geforce 670 GTX.

Reply #9 Top

I'm on 340.52 with a GTX 780M and don't see these symptoms.  I tried running fullscreen at 1920x1200. windowed at the same resolution, and windowed at 1680x1050.

Jack, I assume from the screen shot you posted that this happens pretty much as soon as you start the game?  I played 4 or 5 turns, tried zooming way in and way out, and still didn't see the lines.

Reply #10 Top

Quoting Publius, reply 9

I'm on 340.52 with a GTX 780M and don't see these symptoms.  I tried running fullscreen at 1920x1200. windowed at the same resolution, and windowed at 1680x1050.

Jack, I assume from the screen shot you posted that this happens pretty much as soon as you start the game?  I played 4 or 5 turns, tried zooming way in and way out, and still didn't see the lines.

For me I couldn't really make it 'stick' but it did blip in and out sometimes.

Reply #11 Top

Quoting Publius, reply 9

Jack, I assume from the screen shot you posted that this happens pretty much as soon as you start the game?

Yep. It showed the instant I started the game. It was so bad that I didn't try to do anything at all once the game displayed the main map. I also had this problem several weeks ago with the Beta driver and posted an issue here. In that thread I showed some of the debugging I tried and found that there were two game video options that would suppress this failure if they were both off. Otherwise, it hadn't mattered how far it was zoomed, in or out. Now I can't find that thread. It had some useful info in it.

 

Edit -- I just checked the video options for the game and the options that I had to turn off are "enable bloom" and "Enable ambient occlusion". Even with those options off, I would sometimes get the flicker Satoru1 describes. And, in the latest "Dev Stream" when they were demonstrating the effect of "bloom" I got the impression that the level of GC3 we have doesn't have anything in it to take advantage of "bloom", or at least not all of the code does.

 

Edit 2 -- I found my old post on this issue. Sometimes you have to be inventive with your search argument.

 

Edit 3 -- Here is a better thread with better descriptions.

Reply #13 Top

There was a fix for this issue implemented into the Beta release. Please let me know if you see the issue after updating to the latest version of Galactic Civilizations 3.

Reply #14 Top

I will install the new drivers tonight and report back here. 

 

Thanks Raynman!

Reply #15 Top

I just re-installed the NVidia GPU driver level 340.52 and brought up my current game and the horizontal lines are gone, at least from what I can see with a very cursory check.