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Dev Stream Today (Friday August 1) at Noon Pacific

Dev Stream Today (Friday August 1) at Noon Pacific

http://www.twitch.tv/stardock

It's that time of week again! Paul and I will be rocking out with our internal builds out (...yeah, sorry about that one, that was terrible) this afternoon. Join us on the official Stardock Twitch.tv channel to see that latest in Galactic Civilizations III development and ask Paul your burning questions about burning down the galaxy and/or fiddling.

This week we've got a build that looks an awful lot like what we'll be getting into your hands as the official BETA version later this month. We couldn't be more excited. So ask us about it live on the stream, and Paul will almost certainly talk your ears off.

As always, drop your questions in the thread here if you can't make the stream. Sorry for the short notice; I was sick yesterday and been playing catch-up this morning. Operation Graceful Balding is behind schedule too (or is that ahead of schedule? In any case, :( )

Catch up on previous episodes on the Stardock YouTube channel, or swing by there later when I get today's stream published on that platform as well. Google may be buying Twitch, but the two platforms are still quite separate for the time being.

See you on the stream, and thanks for watching!

edit: we're up on YouTube.

170,116 views 35 replies
Reply #26 Top

An issue that came up with custom races in GC2: is there any plan to address one-off buildings for races sharing a tech tree? For instance, if I played a custom race using the Thalan tree, I had to make sure no other race in the game used the same tree or I wouldn't be able to build a Hyperion Matrix - the AI player went first and rush bought it the first turn, so the building was unavailable before I even had a chance to go. Other races had similar issues with early buildings.

In GC2 it was avoidable even on large maps because you could fill the map with races while never having a tech tree repeat. That won't be an option if you want to fill a GC3 map.

Reply #27 Top

Quoting mormegil, reply 23
As for the approval question above, yes, i see what you mean, and this is the type of thing we will be doing with abilities. Sadly its to late for the Torians to get in on the action.

Glad to hear that. :thumbsup:

Quoting mormegil, reply 25
That's a really good idea, i will mention it to Adam Monday. I'm sure they would love the chance to show off there specialties.

Agreed. I'd really like to hear more about the art, music, and, especially, the writing.

Reply #28 Top

Quoting Gaunathor, reply 21

Anyhow, something else I've noticed during the stream: while show-casing the Drengin tech tree, I couldn't see the Death Furnaces anywhere. Maybe I just overlooked the tech for them, but their absence feels weird. They were kind of a big deal in the previous games, because Lord Kona constantly threatened to use you, and your people, as fuel source. Granted, the Slave Pits seem to serve the same purpose now. However, maybe you could bring the Death Furnaces back as a high-end version of the Slave Pits?

 

Death Furnaces are still in the game but being moved over to the Ideologies. Ill let you guess which one.

Reply #29 Top

Quoting WIllythemailboy, reply 26

An issue that came up with custom races in GC2: is there any plan to address one-off buildings for races sharing a tech tree? For instance, if I played a custom race using the Thalan tree, I had to make sure no other race in the game used the same tree or I wouldn't be able to build a Hyperion Matrix - the AI player went first and rush bought it the first turn, so the building was unavailable before I even had a chance to go. Other races had similar issues with early buildings.

In GC2 it was avoidable even on large maps because you could fill the map with races while never having a tech tree repeat. That won't be an option if you want to fill a GC3 map.


This will mostly be addressed by tech tree design, let us know if you feel it is still an issue in GC3, i have some ideas on how to we could make sure this dose not happen.

However there will always be a few Galactic Achievements, that you will have to fight for.  

Reply #30 Top

Quoting mormegil, reply 28
Death Furnaces are still in the game but being moved over to the Ideologies. Ill let you guess which one.

That's good to hear, but I'm not quite certain what to think about moving the Death Furnaces to the Ideologies.

On the one hand, the move make sense. Any malevolent race with a basic understanding of Dark Energy could come up with such an improvement. The Altarians, strangely enough, would probably have the easiest time, due to their innate ability to manipulate Dark Energy.
On the other hand, the Death Furnaces have always been something unique to the Drengin. Giving the other races "easy" access to them feels weird to me, because it goes against the previously established lore.

Reply #31 Top

Will there be negative race bonuses for custom races? ie. economical -2, clever -1, influential -2. Lot's of people like to min/max or specialize.  

Reply #32 Top

Quoting Gaunathor, reply 30

That's good to hear, but I'm not quite certain what to think about moving the Death Furnaces to the Ideologies.

Perhaps that's a hint toward race-specific Ideology choices? Not to the same degree as tech trees, but a few replacement choices that fit better into each race's tech tree?

Quoting mormegil, reply 29

This will mostly be addressed by tech tree design, let us know if you feel it is still an issue in GC3, i have some ideas on how to we could make sure this dose not happen.However there will always be a few Galactic Achievements, that you will have to fight for.

That's good to hear. My main concern is about ones available on turn 1. Or even turn 10.

Reply #33 Top

Okay! I love the GalCiv3 Alpha right now. That's good idea for the GalCiv3's Tech Tree in this game, but sometimes getting up the starbases and starports the galaxy.

 

I love Adam Tuesday. I'm sure that would love the chance to show on there specialties.

However, when will the Winx Club is are in GalCiv3? :grin: :grin: :grin: :)

Reply #34 Top

When I shoot them out of my torpedo tubes into the cold,dark,vacuum of space.....(sorry did I say that out loud?) :P

Reply #35 Top

Haven't had time to ask or watch the stream yet, any news on the ship battles for beta?