City Level Up Choices
Good Morning
City level up choices have been discussed on these threads for the past little bit. It would seem that there are 'obvious' choices to make most of the time which reduces the importance of the city level up mechanic.
reply 64
On city level-up upgrades, I do find myself picking the same ones almost all the time. Mostly because Strike Garrison, Prison, Oracle, Amethyst Vault, Guild Grocer, and Governor's Whatever are so crazy freaking good. I'll poke Derek to see if he agrees
In this thread, I plan go review each of the city level up options, provide personal comment as to what I choose and why, and also offer recommendations to improve the mechanic and make city level up decisions more challenging and more meaningful.
Without further adieu:
The Conclave
Conclave Level 3 Options:
- Archivist: 50% Research when city is producing Research
- Oracle: +1 Essence
- Scroll Scribe: +20% Research
Comments: I always pick Oracle at this level up. While additional research is useful, there are other ways of obtaining those bonuses that are adequate. There is no other way to obtain more Essence (outside of Pariden) and many of the city enchantments are quite powerful.
Conclave Level 4 Options:
- Academy of Revelation: 10% Research for your Faction
- Amethyst Vault: +2 Crystal per Season
- Tenfell University: Unrest doesn't affect Research
Comments: I choose Academy of Revelation every time. The Amethyst Vault is almost never worthwhile as Crystal mines scatter than landscape. Tenfell University loses value if and when you get your unrest under control.
Conclave Level 5 Options:
- Pyre of Anniellum: +2 Fire Power
- Hedigah Bathhouse: -30% Unrest and +1 Water Power
- Tower of the Magi: Trained units get +10 Spell Resistance
Comments: I choose Hedigah Bathhouse if I am having unrest problems. Otherwise I choose Pyre of Anniellum. Tower of the Magi is useless as you don't build troops in Conclaves.
- Reduce Scroll Scribe's Research bonus from 20% down to 10%
- Move Oracle to level 4 Conclave upgrade.
- Move Tenfell University to level 3 Conclave upgrade.
- Improve Tenfell University's bonus by adding "+1 Fame per Season"
- Change Amethyst Vault to be "+1 Crystal per Essence per Season"
- Reduce Academy of Revelation's global Research bonus from 10% down to 5%
- The Pyre of Anniellum should have an additional +10% Unrest penalty.
- Reduce Hedigah Bathhouse's Unrest bonus from -30% down to -20%
- Change the Tower of the Magi's bonus to be a global effect for all units trained.
The Fortress
Fortress Level 3 Options:
- Infirmary: Trained units receive +1 Hit Points per level and heals 10 Hit Points per Season to all stationed units.
- Strike Garrison: Trained units get +2 Initiative
- Watchtower: Trained units get +1 Move and +2 attack on their first round of combat and +1 Catapult when Defending
Comments: I choose Strike Garrison every time. The initiative bonus is just too good. The Infirmary is tempting, but up against the Strike Garrison it just doesn't stand a chance. The Watchtower can be useful if you get horsemen early in the game. The extra Catapult is useless. Catapults need some love in this game (see my Catapult mod for ideas)
Fortress Level 4 Options:
- Gallows: Unrest doesn't affect Production
- Mining Guild: +2 Metal per Season
- Prison: -10% unrest in all your cities and -1 Growth
Comments: I choose Prison every time. It's too good. The Mining Guild is never worthwhile as Metal Mines scatter the landscape. Gallows loses value if and when you get your unrest under control.
Fortress Level 5 Options:
- Great Arena: Trained units receive +1 Attack and +3 Hitpoints
- Onyx Throne: -30% Unrest in all your cities
- Underforge: -50% Production of Armor and +1 Earth Power
Comments: Onyx Throne is the obvious choice if you are still having unrest problems....though that is rare by this time of the game. I often choose Great Arena to further strengthen my troops.
- Move Strike Garrison to level 4 Fortress upgrade
- Remove Mining Guild as a possible level up option
- Improve Gallows by adding "+1 Growth"
- Move Great Arena to level 3 Fortress upgrade
- Reduce Great Arena's Hitpoint bonus from +3 down to +1
- Rename "Great Arena" to "Arena". (Likewise, rename the once per faction "Arena" to "Great Arena" or "Great Coliseum")
- Create a new level 5 Fortress Upgrade: Grand Citadel - Trained units get +10 Dodge and +1 Air Power (global effect)
- Reduce the Onyx Throne's Unrest bonus from -30% down to -20%.
- Improve the Underforge by adding "-50% Production of Weapons" in addition to the Armor.
The Town
Town Level 3 Options:
- Guild Grocer: +5% Hitpoints for all units
- Slums: +3 Growth and +5% Unrest
- Warehouse: +50% Gildar when city is producing Wealth
Comments: I will always chose Guild Grocer. Growth will happen naturally overtime and I rarely need to produce Wealth.
Town Level 4 Options:
- Almshouse: +1 Fame per Season
- Embassy: Negates the +3% Unrest penalty from the amount of cities in your Empire
- Governor's Office: +1 Production per Material in all your cities
Comments: I choose Governor's Office is every time. It's too good. Almshouse is useless as the only thing you obtain with Fame is heroes. Embassy would only be a good choice if fewer ways to reduce unrest existed in the game.
Town Level 5 Options:
- Guild Lending House: +2000 Gildar
- Guild Tribunal: +2 Production per Material in all your cities
- Mint of Ruvenna: +5 Gildar per Material
Comments: I chose Guild Tribunal every time. If the Governor's Office was a no-brainer...this one is even more so. I've never even considered what more gold would do when you're economy is already so established. If I urgently need gold, I just jack up my tax rate for a couple of turns.
- Move Guild Grocer to level 4 Town upgrade
- Increase the Slums Unrest penalty from +5% up to +10%.
- Move Almshouse to level 3 Town upgrade
- Increase Almshouse Fame bonus from +1 per Season up to +3 per Season
- Decrease the Almshouse upgrade by adding the penalty "-1 Gildar per Season"
- Decrease the Governor Office upgrade to just "+1 Production per Material", ie remove the global effect.
- Change the Guild Tribunal to be "+1 Gildar per Material in all your cities"
Last Remarks:
I've attempted to make each level decision a difficult one. I've grouped similar types of upgrades together to remove any obvious choices. I understand that this removes several of the 'stack' strategies from the game, but no one is choosing those strategies anyways.
- Recommend in the Hiergamenon for all the city level buildings to include which level up they are for in there descriptions.
- As I was going through the city level ups, I noticed that some of the level up buildings that required new placement were instead being placed in the build list with a build time of 1 turn. Was this a recent change? Is something wrong happening because I accelerated my cities Growth for testing? Whatever the case may be, I LOVE it. It allows me to detail my city designs even more! Please do this for all other level up buildings that require placement.
- Increase the importance of Fame in the game. Just as Fame milestones provide new heroes to the cause, there should be another set of Fame milestones to provide additional EPIC type Quests in the game. Perhaps 5 levels of Fame milestone? For the first 4 levels, there should be 3 quests available and only 1 randomly selected to help keep the game interesting. Rewards for these quests should tie in with the lore of game. The last Fame milestone should trigger the Master Quest to start. This approach will make the Master Quest even more difficult to win with.
- There should also be more ways to consume Fame. (Units, Henchmen, Diplomatic Favors, etc)
- Triggered Heroes and Quests should only ever be triggered once. If Fame is consumed, it should not be possible to retrigger a Fame milestone already completed.
As always, comments and thoughts are appreciated.
What would you choose at each level up?
What are your opinions about my proposed changes?
What would you change?