Alpha .31 Feedback (also posted in Steam)

First off, I have to say guys, with this patch you failed miserably.  I had fun.  Shame on you.  Didn’t you read what the Developers said?  I looked up at the clock and it was somehow 4 hours later.

Well, right up until the repeating crash at turn 215 (large map).  Not sure what is causing this, but it makes play testing difficult if I can’t get past turns 200-300, as has been the case with every build so far.  Please provide the cheat that unlocks all the techs so I can test the shipyard when all parts are available.

Something I noticed this time: When I was playing straight thru, I saw no “jumps” when the map quick-scrolled.  However, after loading a saved game, it started “jumping” during scrolls.  The game began crashing about 30-40 turns later.  This is the same thing I noticed in the previous .3 build.

Alienware X51_R2

 Video Driver is up to date (GeForce 337.88)

 GeForce GTX 760

 Windows 7 Home Premium

 16 GB RAM

 Intel Core i7-4770 @ 3.40 GHz

 

I will provide the needed files to support.

 

Other comments:

On the govern planet screen, I was able to set production to 45% Research, 45% manufacturing, and 11% wealth.  (The production numbers are correct on the bottom of the Planet Interface).

I had a strange bug early in the game fighting the Drengin.  I was fighting at two different locations in the same turn.  When I would attack, the resulting battle would be for the other location.  For example, I attacked an undefended starport and my ship exploded.  But the results of the battle showed up in the other combat hex (in a different but nearby star system).  This happened several time until I finally wiped out the Drengin fleet, then it never happened again with the Altarians or the COG.

In response to the Friday stream, I did not end up using the option to turn off the grid outside my area of influence.  I found exploring easier with the grid on.

I have to admit that at first I didn’t like using the game-generated ship designs, but the more I play, the more I use them for colony ships and the like.

I have also started moving my starports to better positions, so for me this solves some of the issues I was having with them.  I would still like to choose the launch hex.

Speaking of starports, the Drengin started just two star systems away from me and had warships before I did.  If the AI was smart enough, they could have checkmated me early.  They had warships right next to my starport, but never attacked it.  (A mistake they regretted.)

For Planetary Governance: I would like to create production profiles that I can choose from instead of having to constantly adjust planet production.  For example, an “initial colonization profile” that sets everything to industrial production for the planet only.  Then change to a “starting starport” profile that would maximize ship production for a quick defensive ship and/or some colony ships.  Profiles could also be used to maximize production, research, and wealth planets without having to manually set each one.

7,198 views 5 replies
Reply #1 Top

Glad to hear you are having a better time with this build.


Ok, so for the crash we are always tracking down these things, and i would need more to be of any help here, But we are hunting these things down one by one, so if you can send us a repeatable save that would be great.


The combat system is filler for the moment, we will be working on these quick battle glitches, but once the battle viewer and finalized quick battle options are in all of this should just be a bad memory. ;)


I’ll make a note to check the Production wheal, you should not be able to go above 100%, this is a bug that we kind of expected, as we tend to round up stats whenever possible, (To give the player the benefit of the doubt)


Im glad the generated ships are working better for you. We will continue to make them smarter, however we will include an option to hide them, for players that don’t find them usefull. (The AI will still use them of course)


We will probably add a way to set launch positions, but we have some bigger fish to fry first, so keep an eye out for it.

I am at least going to play with giving Shipyards and Starbases some basic defences, I want the player to have to defend their shipyards,  the truth is this may not be an issue at all once better map generation is working, and diplomacy is in, so you don't always start in a state of war.


Your starports were probably just out of there range (Can't fit much life support on a tiny war ship), or the drengin scouts had not seen them.


We plan on having governors, that should address you planetary governance issues. But they will probably not make it until beta 2 or 3.

Reply #2 Top

Mormegil,

 

I just sent the dxdiag, game save, debug.err, and the zip file to support. Hopefully that gets to you. If it doesn't, please let me know.

 

Thank you for all the work you and your team are doing. Don't forget to get some sleep. :zzz:

Reply #3 Top

I got over 500 turns on a Medium map but the large maps crash after I reach around 150 Turns. I`m playing another large right now .

Reply #4 Top

I've just noticed a crash to desktop every time I try to Manage my Starport. I'm on Turn 450, medium map. I've got 5 Paladins (playing as Terran, in a one-on-one against the Drengin). Everything else seems hunky dory. The thing is, I get this CTD also when I try to delete that starport's sponsors so I can transfer them to another one (I thought I could just transfer my ship builders to another starport but nope.) If I leave the starport alone churning out more Paladins then it's fine, but interfering in the starport gets me CTD'd.

I'm in the process of working through the Drengin zone at present - Kora and surrounding systems.

 

Reply #5 Top

I got a large map up to 400+ turns before I started to experience crashes. I also have witnessed the off-hex graphics during an attack. I would attack one hex but the explosions would occur in an adjacent hex.