DerekPaxton DerekPaxton

Fallen Enchantress: Legendary Heroes 1.7 changelog

Fallen Enchantress: Legendary Heroes 1.7 changelog

*** RELEASED IN BETA ***

To download the beta, do the following:

Log into your Steam client.
Right-click Fallen Enchantress: Legendary Heroes and choose Properties.
Select the BETAS tab.
In the drop-down menu, choose "1.7 Beta".
Close the Properties window.

If you don't see "1.7 Beta" in your list then you may need to restart Steam to get it to update.

 

Items marked with a * have been updated since the beta was released.

 

Features

Added support for class requirements on weapons, armor and items

Added the Banner of the Brave accessory, Army gets +1 Attack And +2 Defense, Commander only

Added Walderon’s Banner accesory, Army gets +1 Moves and +2 Initiative, Commander only

Added the Banner of Zad-Zabril accesory, Army gets +25% Fire Resistance, Commander only

Added the Mage's Staff weapons, ranged lightning damage, Mage only

TONS of new conversations

Modders can now create map stamps with starting point locations saved in them

 

Balance

Adept’s Robe is now Mage only and Defense increased from 1 to 2

Archmage’s Robe is now Mage only and Defense increased from 5 to 6

Mage’s Robe is now Mage only and Defense increased from 3 to 4

Impenetrable Tower Shield is now Defender only

Tectonic Bulwark is now Defender only

Shield of the Sentinel is now Defender only

Ring of Mastery is now Mage only

Wage costs are now proportional with group sizes (increased wage costs for larger groups)

Assassin’s Blade is now Assassin only

Sharp Longsword is now Assassin only

Serrated Longsword is now Assassin only

Legendary Longsword is now Warrior only

Brutal Trog Scimitar is now Warrior only

Bashing Maul is now Warrior only

Relations penalty for ambitious civs reduced to -1 from -2

Relations requirements for treaties eased so that you can have unfriendly relations and still make treaties

City population reqs to level up reduced slightly

Towns provide slightly more money per turn

War monger player relations penalty goes away after 10 game years

Wildlands will start to spawn increasingly nasty monsters in the unknown areas of the world the longer they are left around

Capitar faction stores sell things for 20% off

Bell Tower unrest reduction changed from 10 to 5

Fortress production bonus reduced

Reduced odds of Bacco the Beggar quest coming up

Reduced odds of other various quests from coming up (the ones we see 30% of each game apiece are now 10%)

Final quest boss combat speed increased from 22 to 40, HP increased from 500 to 600.

Ranged weapons now convey an accuracy penalty (harder to hit something with a ranged weapon than a melee weapon)

Sovereign mana production reduced from 2 to 1

Town Halls reduced to -10 Unrest instead of -20

Reduced the production cost of Harbors

 

Fixes
 
Fixed the cause of 80% of the 1.6 crashes
 
Fixed bug that caused the battle initiation window to display the wrong battle rating for the armies
 
Fixed weird pathfinding bug that caused rivers to be extremely aggravating to deal with
 
Fixed splash damage on the Greatsword, Titanic Maul and Bashing Maul
 
Fixed an issue with a broken [OtherPlayer] tag in a dialog popup
 
Fixed the Master Archer ability
 
Fixed an issue where the wildland player could spawn champions
 
* Fixed an issue that could cause the AI to fail at casting summoning spells on some tactical maps
 
* Fixed an issue causing Grip of Winter to become permanent
 
 

AI

AI won’t cast negative city enchantments on players it isn’t at war with anymore

Fixed bug that caused the AI to overestimate the city defense value

Made AI smarter about declaring war based on if they are already at war

Fixed bug that would cause the AI to keep units in a city far more than they should

Fixed a bug that would cause the AI to send a unit out of the city when enemies were right there

AI upgrades its outposts

AI is more likely to go for the Spell of Mastery if they are dominating

Adjustments to the city calculation for dtermining whether a city is well defended or not

Fixed a bug that would cause the AI to try (and fail) to cast the same enchantment over and over again resulting in it not casting other strategic spells

AI can summon Arcane Monoliths

Fixed bug that would cause lots of strategic spells not to be cast due to it thinking their value was 0

Fixed a bug that caused the AI to cast expensive tactical spells even when it wasn't supposed to

Modified AI priorities of numerous city improvements

Full, completely rewritten battle ranking system for more accurate measurements of a unit's actual lethality

Fixed an issue keeping the AI from declaring war

113,530 views 99 replies
Reply #77 Top


Question of curiosity:

Will the DLC patches receive 1.7 update changes as well?

- For example, items may require rebalancing to keep in line with the new class restriction mechanics.

 

In addition: I am still still finding metal and crystal mining to be too high. I have 300+ of each in my current game.

What I've done to address this is the following:

- For metal, all the mine upgrades each cost 5 metal in addition to there other costs. It makes logical sense that better production techniques require better machines and tools in order to extract the precious commodity. Perhaps some of the larger war-oriented buildings that can be built in fortresses should have metal costs added?

- For crystal, various city buildings that provide magical properties should require crystal in there construction to varying degrees, in similar form to the Statue Guardian. Ereog's Tower, for example, should cost 50 crystal in addition to it's other costs. (It should be limited to construction in Conclaves only, but that's another arguement). Buildings that provide mana should also have some crystal fee associated?

 

Reply #78 Top

It wasn't free. It's paid for by the DLC that I bought, despite some of it being a little overpriced. 

 

 

Reply #79 Top

Let's not get tooooooo upset about a beta patch having bugs here, fellas.

If Derek hasn't already posted about it, we've pushed 1.7 by a week. Should be ready to go for a 7/24 release.

Reply #80 Top

Do you know if we'll get a second round of beta testing with the new changes?

Reply #81 Top

Beta patch up on Steam. Changes:

Increased combat rating to XP multiplier from 0.06 to 0.45
Reduced Harbor production cost
Town Hall unrest bonus reduced from -20% to -10%
Master Archer chance to crit increased from 0 to 0.5
Misc. conversation fixes

And some bugfixes. Thanks for all the feedback, everyone (seriously, it's hugely helpful) and let us know how the patch treats you!

Reply #82 Top

I'll take that as a "yes." ;P

Reply #83 Top

Quoting abiessener, reply 79

Let's not get tooooooo upset about a beta patch having bugs here, fellas.

If Derek hasn't already posted about it, we've pushed 1.7 by a week. Should be ready to go for a 7/24 release.

I'm not upset about the beta patch having bugs. 

 

I'm just frustrated that some of the most annoying bugs from 1.0 are still around. I'm sorry if I came across as rude or overly upset. 

Reply #85 Top

The AI can upgrade outposts? Awesome! Seriously, I'm surprised more people haven't commented on that, it felt like one of the biggest human exploits, where I could turn my settlements into powerhouses of... whatever, and the AI wouldn't even try. I'm looking forward to better AI in general as well; all the work to make strategic and tactical spells more effective will be gratefully received. When I've finished my current Rome Total War 2 game as Carthage it will be time to revisit Legendary Heroes. Keep up the good work!

Reply #86 Top

So does anyone think that there's too much experience now? 

 

My character is level 5 at turn 40.

Reply #87 Top

Quoting XWerewolfX, reply 86

So does anyone think that there's too much experience now? 

 

My character is level 5 at turn 40.

 

Haven't started a new game yet. In my current one I ran into an AI sovereign that was at level 22 while I was still at level 7! Not sure how he got there that fast but it was impressive to say the least.

Reply #89 Top


Fixed an issue keeping the AI from declaring war

This is not fixed.

Also, AI factions with Expansionist trait are producing hoards of Pioneers.  There's a screenshot floating around the forums...I'll try to find it or link my own at some point.

Reply #90 Top

mqpiffle - Do you have the release patch? I know mine only came through at 1:40ish PM EST.

Reply #91 Top

Can anybody tell me, what happened with the bigger squads sizes?

Reply #92 Top

Quoting The_Gear, reply 90

mqpiffle - Do you have the release patch? I know mine only came through at 1:40ish PM EST.

How do you tell which Beta version you're on again?

Reply #93 Top

Lord Reliant - If we're in beta you can right click your game in your Steam library, select properties, then the Betas tab and from the drop down select/view the current beta.

Reply #94 Top

Quoting The_Gear, reply 93

Lord Reliant - If we're in beta you can right click your game in your Steam library, select properties, then the Betas tab and from the drop down select/view the current beta.

Awesome. I don't have Steam in front of me, but is there a build or version number we should reference to know it really is on the latest version?

 

Reply #95 Top

It will download automatically(by default), so you may see that Steam downloaded new files for LH.

You can check here for the update history:

http://store.steampowered.com/news/?appids=228260

I don't believe there is a location for build number besides opening the game and checking the bottom of the screen.

Reply #96 Top

Quoting The_Gear, reply 90

mqpiffle - Do you have the release patch? I know mine only came through at 1:40ish PM EST.

This was as of the latest beta release(7/17).  If that issue was fixed prior to the full relase, then that would be a pleasant surprise! :beer:

Reply #97 Top

I just got the email that said this has been release. The thread info can probably be changed up above now.

Reply #98 Top

Confirmed: AI is declaring war.

Thank you!

Reply #99 Top

WOOT