[eMOD] Life Book Revamp v3 for LH 1.7 with abob101

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*** Life Book Revamp ***************
*** version 3 for Legendary Heroes 1.7 ***
*** by mqpiffle and abob101**************************
*** released July 27, 2014 ***************

*** IMPORTANT NOTE ***

If you are upgrading versions (eg from v1 to v2) you must first delete the folder containing the older version in the [.../Mods] folder before installing the new version.

*** Version 3 updates

** Fixed Cure Light Wounds icon
** Updated to be compliant with LH 1.7


*** Version 2.1 updates

** Fixed botched icons from Version 2

*** Version 2 updates

** Mod is now fully modular: each spell is now split into its own .xml file.  Any of the spells (including moving Shrink => Death3) may be removed at the user's discretion.  Simply delete the appropriate .xml file from the [.../Mods/MQP_LifeBookRevamp_vXX] folder.
** IMPORTANT! The file [MQP_LBRREQ_Purelife.xml] is required for some of the other spell files to work properly.  It is strongly recommended that you do not delete this file if you are using other files of this mod!
** New icons.  Thanks to abob101 for sharing some of his icons, with some slight changes.
** Tweaked some spells slightly.

*** Description

Moves Shrink to the Death Spellbook and adds four new spells to the Life Spellbook.

** Life 2 - Circle of Protection (tactical, quick low cost spell, damage, and elemental damage resist)
** Life 3 - Turn Undead (tactical, damages and stuns undead foes) and Cure Light Wounds (strategic, fully heals and removes a random injury from a champion)
** Life 4 - Rejuvenate (tactical, fully heal target unit, that unit gets to act immediately)


*** Installation

1. Unzip the folders into [My Documents/My Games/LegendaryHeroes/Mods] folder.  Merge the [Gfx] folder into the existing [.../Mods/Gfx] folder.
2. Enable 'Use Mods' in game options.
3. Requires a new game. Enjoy!

*** Unistallation

1. Delete the [MQP_LifeBookRevamp_vxx] folder from [My Documents/My Games/LegendaryHeroes/Mods] folder.
2. Start a new game.

*** Compatibility

Should be compatible with most mods unless they are accessing the same core xml as this one, which is in most cases unlikely.  If you do notice issues that appear to be related to this mod, contact the mod creators so we can resolve the issue promptly.

*** Credits

abob101: icons
Primal_Savage: pointing out discrepencies in the .xml

11,676 views 12 replies
Reply #1 Top

Feedback, balance issues, bug reports are always welcome!

Reply #3 Top

Quoting mqpiffle, reply 1
Feedback, balance issues, bug reports are always welcome!

 

I just looked at the .xml, haven't tried in game as I'm about to go to sleep, but your MQP_TurnUndead spell is using UnitStat_Attack_Life whereas it should probably use MQP_UnitStat_Attack_Life (Though if you have XtraDeconstruct installed it should work properly as the UnitStat_Attack_Life is defined in χD). Also, Your MQP_CureLightWounds is the exact copy of Spell_X_Injury2. Well, other than being 4.67x cheaper mana-wise.

https://www.dropbox.com/s/k2ihrsl22mh5oz9/XD_CureInjuries.zip


Reply #4 Top


I like what I see. Will be getting this mod. :)

Reply #5 Top

Quoting Primal_Savage, reply 3


Quoting mqpiffle, reply 1Feedback, balance issues, bug reports are always welcome!

 

I just looked at the .xml, haven't tried in game as I'm about to go to sleep, but your MQP_TurnUndead spell is using UnitStat_Attack_Life whereas it should probably use MQP_UnitStat_Attack_Life (Though if you have XtraDeconstruct installed it should work properly as the UnitStat_Attack_Life is defined in χD). Also, Your MQP_CureLightWounds is the exact copy of Spell_X_Injury2. Well, other than being 4.67x cheaper mana-wise.

https://www.dropbox.com/s/k2ihrsl22mh5oz9/XD_CureInjuries.zip


Oh thanks for pointing out the Life attack issue, I'll fix that asap.

And for the Cure Light Wounds point, I'm guessing you're back-handedly saying I plagiarized your work.  Well, I'm assuming you credited me for your Spell_X_Injury spell, or whatever you call it, because in my Rise of the Magi mod for FE I created a spell called Triage which I used for the basis of my Cure Light Wounds spell.  I know you haven't been around long enough to realize I created that spell, so I won't check up on you and blow up your mod thread like a complete douche-bag.  So from now on, I advise you to be just little more respectful in other folks' mod threads when you have little to no knowledge of the way things really are, and keep your half-concealed accusations to yourself.

Reply #6 Top

Quoting mqpiffle, reply 5
...in my Rise of the Magi mod for FE I created a spell called Triage which I used for the basis of my Cure Light Wounds spell.

Thank you for clearing that up. Since you refer to older material, I'll be modifying my spell to avoid the similarities.

Reply #7 Top

**New version! **

v2 now available which includes new icons thanks to abob101, full modularity of .xml, and small tweaks, thanks to Primal_Savage.

See OP for full details.

Enjoy!

EDIT: The icons are not working as planned.  Will revisit them after some rest, with an update to follow.

Reply #8 Top

*** New version! ***

v2.1 now available, which fixes the icon issue from v2.

See OP for full details.

Enjoy!

Reply #9 Top

I'm an idiot.  Cure Light Wounds will have its icon fixed in the next update.

Reply #10 Top

Great mod! My custom soverign enjoys the new spells.

Reply #11 Top

Quoting highwayhoss, reply 10

Great mod! My custom soverign enjoys the new spells.

Thanks!  I've always felt the Life spellbook could use a little lift.  Update coming soon.

Reply #12 Top

Version 3 is now live!  Fixed icons; 1.7 compliant.

Enjoy!