Alpha 3 first thoughts

Quick first impression feed back on the new tech tree.

 

Tech Tree

  1. The popup with the current research should be in the upper left by the 4 tech tree types/subdivisions.
    1. Visually I see it as your current research being more to the left and future should be free on the right side
    2. The pop up on the right currently block the upper right most techs making them hard to see. If it blocks tech on the left this is less important as you have already researched them and you can always scroll the screen to read them as the upper left of the tech tree is open to start with.
  2. The currently selected research item should have the borders sparkling and spinning or something else that easily separates it out so you can see with a quick glance. Right now it highlights the left and right side of the selection, however you can get the same highlighting from tech farther down the tree but you are not actually actively selecting them.
  3. Add the ability to zoom in and out with the mouse wheel on the tech tree so that you may see it all at once to give you a better sense of your overall accomplishment as you zoom out.

 

P.S.  Love the star port for building ships concept, it adds a whole different tactical level!

28,515 views 7 replies
Reply #1 Top

I've only spent about 10 min. with it so far (working still...) but I noticed a "glitch" right off the bat. Starting as the Terrans, I noticed that Mars was right next door, and its' dark side had all these lights on like it had been colonized. Seeing this was turn one, I obviously hadn't done that yet. Can't wait to dive into it some more tonight!

Reply #2 Top

Lights are not working with population yet, so all the planets will look populated for a bit.

Reply #3 Top

Quoting mormegil, reply 2
Lights are not working with population yet, so all the planets will look populated for a bit.

 

That was my assumption, thanks for confirming it, Paul. Looks good so far! I just tried making a new ship with the redesigned shipbuilder and was doing really well until I tried playing with the animation. Wanted to cancel what I had done and hit cancel and lost all of my work!!! Stupid user error... But I really like what you guys have done so far. Keep up the good work!

Reply #4 Top

How do I update?

Reply #5 Top

Tech: Enhanced Production - benefit "Missing Info +1"
Starport: Not obvious the selected ship is indefinitely built; no queue...
Colony Ship: Land on planet ->Load "5"; Founded Planet Starting Population "2.5"
Need Governor access from planet screen
Even w/o diplomacy in the game having the ability to build embassy would be nice...
Provide placement capability of starport on main map - maybe limit distance from building planet...
Shipyards need "Current Production" area on main screen just like planets...maybe combine with starbases tab
Cargo Sensor Ship seems too cost-effective...maybe diminishing returns for multiple copies of the same module type?
Add a Planet Improvement to mine local resources - can be improved just like the starbase version
Similarly, have sensor improvements to increase planet visibility.  Military bonuses would improve their effectiveness.
Cannot view all available sponsors for shipyard (only 2); would be nice to see population, production %, and building/ship ratio for each sponsor
Inter-stellar starport production sponsorship should be more efficient; maybe have some kind of delay instead...both to start and to stop to reflect transit time.  Production is not that perishable.

 

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Reply #6 Top

Quoting Nogodexist, reply 4

How do I update?

Should do it automatically.

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Reply #7 Top

Quoting Ryat, reply 6


Quoting Nogodexist, reply 4
How do I update?

Should do it automatically.
Yep it sure did. I didn't even notice that updated. Thanks.