Frogboy Frogboy

16 Engineering hours for LH v1.7

16 Engineering hours for LH v1.7

Greetings!

v1.6 of Legendary Heroes seems to have gone well and we’re now moving on to v1.7.  I’m not sure what the rest of the team has in store for that (it’s Kael’s team, I’m just a floater).  But I’ve got 16 engineer hours of my own time for v1.7 and want to make sure every hour is spent well.  I don’t know how many of you are interested in the sausage factory side of game development but if you are, this is a good chance to see it in action.

These are what I’m spending those hours on:

 

Est Hours Feature Description Status
1 Stamp fix Fix stamp creation for modders, add some new stamps. Done (1)
1 BattleRank overhaul Redo battlerank so that the AI can more intelligently make decisions. Done (1)
1 Leader Update Updated text and specific conversations per player  Done (1)
1 New Spells Add new tactical battle spells/abilities  Done (2)
2 AI tactical Update AI tactical perf  Done (1)
1 Squad size Increase squad size and test  Done (1)
1 Unrest penalties Unrest causes bandits to spawn  Done and then undone (was not fun)
1 Eco balance Update mana/maintcosts/research balance/hero generation  Done (0.5)
1 Wild land menace Wild lands spawn monsters who go after players, get much worse over time.  Done (0.5)
1 AI updates Have AI upgrade outposts, Better army management, Pariden use Arcane monoliths.  Done (1)
1 Gameplay Master Quest harder, Heroes spawn at capital, Nerf consulate, bigger maps  Done (2)
1 Monsters vs. AI Look again to see why AI and monsters aren’t attacking each other (likely a threading issue)  Looked at, hoping new combat rating system might help. (0.5)
1 Pathing Fix the river pathing issue  Done (0.5)
1 Update stamps World less flat, more interesting  Done (1)
 1  Misc.  (bug fixing, fix lockups, lost device, other annoying things I encounter etc.)  Ongoing

 

Watch this thread for updates. I’m going through this thread here for ideas.

As I finish these, I’ll update the chart to let people know. I don’t really get started on this until next week between meetings, accounting, legal, design, software work, etc. Smile

 

Update 1: Friday, May 30

Finished the first half day working on this. Some of this isn't taking as long as I expected (marked at 0.5 hours in the status).

Update 2: End of day

Okay, I've got 9.5 hours into this.  The AI is definitely nastier now with the outpost upgrades. The pathfinding is less annoying for me.  I had a hard lock today that I want to put some time into.  I don't want this to just be new goodies, I'd like to fix some bugs that people have reported.

574,333 views 211 replies
Reply #202 Top

Yes, the sale did seem to do well. I got two of my friends to buy it and they're not even into this type of game! Looking forward to this update when it arrives.

Reply #204 Top

Thanks for that, Primal_Savage, good to hear! Hopefully it won't be the end of the month... ;)

Reply #205 Top

A July release would be sweet, as well as a changelog in advance to see the other goodies Stardock has been cooking up. Brad's changes alone are cool, but I'd be interested in seeing some of that other stuff (like the performance enhancements).

Reply #206 Top

Quoting Lord, reply 205
A July release would be sweet, as well as a changelog in advance to see the other goodies Stardock has been cooking up. Brad's changes alone are cool, but I'd be interested in seeing some of that other stuff (like the performance enhancements).

and like the polish changes.

Reply #207 Top

Possible point for consideration:

I've found the Crushing Blow ability to be incredibly overpowered. I humbly recommend that it be reduced from 2x damage to 1.5x damage. The ability would still be useful but changed such that the player would need to tactically decide when to use the ability over and above a regular attack. As is, the 2x damage is enough to overwhelm most foes straightaway.

Could this be adjusted in the 1.7 changelog?

Reply #208 Top

Is it possible to code that missing with crushing blow triggers an attack of opportunity instead?

Reply #209 Top

Just a quick update.  I've checked in my code to QA.  They're going through it.  Some issues I'll have to look at (there's a race condition in my new battle rank code I'll have to evaluate).  

With any luck, the final LH 1.7 should be out this month.

Reply #210 Top

HURRAY!

Reply #211 Top

Quoting Frogboy, reply 209

Just a quick update.  I've checked in my code to QA.  They're going through it.  Some issues I'll have to look at (there's a race condition in my new battle rank code I'll have to evaluate).  

With any luck, the final LH 1.7 should be out this month.

 

Nice! Thanks for the update, Brad. Now that you've gotten me hooked on this game I'm really looking forward to seeing the changes you've come up with.