Can I get hulls have weapons built in?

^

I would like to get a hull to have weapons made into them like the UP bill with transports.

help!

13,617 views 8 replies
Reply #1 Top

No, this isn't possible. Ship-components can only have one Category.

Reply #2 Top

Can I redo some stuff if I get the right compiler? What languages do I need?

Reply #3 Top

And is there a way to ues the map editor effectively on immense maps?

I also want alot of races and planets higher than class 20 something in the editor?

Darca said you would help me.

Reply #4 Top

Quoting AEmpiresStar, reply 2

Can I redo some stuff if I get the right compiler? What languages do I need?

No, a compiler wouldn't do you any good. Most of the game (including the actual game-mechanics) are hardcoded. As for most of the actually accessible parts, you only need to know XML and how to use a text-editor in order to modify them.

Quoting AEmpiresStar, reply 3
And is there a way to ues the map editor effectively on immense maps?

Use Randomize All until the map is roughly how you want it, and then edit the rest manually. That's a lot less time-consuming than placing everything by hand. There may be some other things you could do to increase efficiency, but I don't know them. I'm not that familiar with the map editor, as I've hardly used it.

Quoting AEmpiresStar, reply 3
I also want alot of races and planets higher than class 20 something in the editor?

You can only have 10 major races active in a game, and the base-PQ is limited to 26. That's hardcoded.

Quoting AEmpiresStar, reply 3
Darca said you would help me.

Warum bin ich nicht überrascht? <_<

Reply #5 Top

^ lol Gaunathor.

but there has to be a way to do the hard coding our selves. What do we need to do it?

and my name is DARCA

 

DARCA ;)

Reply #6 Top

Quoting DARCA1213, reply 5
but there has to be a way to do the hard coding our selves. What do we need to do it?

Either access to the source code of the game and a copy of Visual Studio 2003 (which doesn't work on Win Vista and above), or reverse-engineering the game (which is illegal last I checked).

Reply #7 Top

Yeah I think honestly the way forward might be to find a way to patch VS2003 to work on Windows 7/8/9.  Perhaps petition Microsoft to open-source it since it's ten years old?