JamieK81

Gripe About weaponry and defenses

Gripe About weaponry and defenses

Hiya All,

 

My only real nitpick about this game and the other Galciv games is the way the weaponry and defenses are handled, i mean it just makes it pretty predictable on what to do on your ship depending on which race you are fighting at the time, because their weapon and defenses of choice are the same, all the time, which makes it an easy win.

 

Maybe later on they might sort this out, but on previous games, i never lost to the AI because of this, the way i see it, the best way to make it less easy is to make all weapons need to get passed shields, then armour to get to the hull of the ship, that way, you can use whatever weapon you like, but you won't get an overly easy fight or a overly hard fight depending solely on which race you face.

 

In all other games of this Genre, that i play on a regular basis use their weapons and defenses my way and it always works, when i played GalCiv and its sequel, i had to always modify the game, so that all the races used lasers, shields and armour, instead of different types, just to make it more better.

 

The main thing i love about Galactic Civilization games are the special events when colonizing another planet, where you can choose to be good, neutral or evil, the thing that ruins it for me is the way they did the weapons and defenses, i hope they change how they do it, cause it really isn't that creative, it just makes it a 50-50 chance you get utterly slaughtered or they get utterly slaughtered, it has nothing to do with technology or numbers, just if you have the right defenses and/or weapons.

 

Otherwise, its a fun game to play....but i do my best to avoid war as much as possible since how poorly done it is with the weapons and defenses.

41,059 views 29 replies
Reply #26 Top

When I was modding the GC2 weapons, I tried to keep to a particular theme for each weapon type:

Missiles: Low damage to size ratio compared to the other weapon types, but closely follows mass drivers in terms of bang for buck.

Mass drivers: Middling damage to size ratio, and when stacked up on a given ship gives the best bang for buck.

Beam weapons: Best damage to size ratio of all three, but the more costly of the three weapons.

What does this mean?

Well, for building attack-only ships, missiles and mass drivers are the way to go, as you will be able to replace your losses easily.  Missiles are slightly better against large targets with more HP in this regard because of their per-shot destruction capability, and with cheap hulls you need only mount a single missile module.

For building attack&defence ships, beam weapons are the way to go, because you will be able to squeeze firepower and defences into the hull.  But you could still use mass drivers or missile weapons if you wanted to.

 

Reply #27 Top


Hiya All,

 

My only real nitpick about this game and the other Galciv games is the way the weaponry and defenses are handled, i mean it just makes it pretty predictable on what to do on your ship depending on which race you are fighting at the time, because their weapon and defenses of choice are the same, all the time, which makes it an easy win.

 

Maybe later on they might sort this out, but on previous games, i never lost to the AI because of this, the way i see it, the best way to make it less easy is to make all weapons need to get passed shields, then armour to get to the hull of the ship, that way, you can use whatever weapon you like, but you won't get an overly easy fight or a overly hard fight depending solely on which race you face.

 

In all other games of this Genre, that i play on a regular basis use their weapons and defenses my way and it always works, when i played GalCiv and its sequel, i had to always modify the game, so that all the races used lasers, shields and armour, instead of different types, just to make it more better.

 

The main thing i love about Galactic Civilization games are the special events when colonizing another planet, where you can choose to be good, neutral or evil, the thing that ruins it for me is the way they did the weapons and defenses, i hope they change how they do it, cause it really isn't that creative, it just makes it a 50-50 chance you get utterly slaughtered or they get utterly slaughtered, it has nothing to do with technology or numbers, just if you have the right defenses and/or weapons.

 

Otherwise, its a fun game to play....but i do my best to avoid war as much as possible since how poorly done it is with the weapons and defenses.

A game I play, Endless Space, had you deal with tactics for each battle. Some techs you research gives you Tactics cards you can use at 3 different stages of battle, Long, Medium and short, and you had to try and guess what the computer would use because some tactics will counter others. And in the expansion they added formations and commands making it a more indepth and hands on battle. Even if you had the best laser if you didn't have decent defense or chose bad tactics you'd get slaughtered. They also allowed you to change the effectiveness range too where that weapon would work better at that particular range.

Reply #28 Top

Hmmm

Reply #29 Top

Is anyone else having the issue of the game seeming to be overpowered when it comes to weaponry?