Coding a simple RTS game without any coding experience - what are the chances?
I found a nice blog which covers coding of a basic RTS game in Unity 3D...
http://stormtek.wordpress.com/2013/01/
since creating such game is sort of my dream since i started playing them about 15 years ago, i was thinking about looking into it and giving it a try in my free time. As said in the title, i have no coding experience whatsoever...so what do you think? Is there any chance i could actually create something following that tutorial + fill possible holes by googling? Or is it without previous experience/proper education already doomed to fail? Does not have to be working game right away, just say creating a working "unit", which you would be able to select and order to move or fire would be plenty for start...
I am not asking now about not being able to finish anything, cause its a massive undertaking, especially lacking prior knowledge in the field. I am aware of that. But i am more curious whether i am very likely to run into something basically unsolvable, if the tutorial wont be specific enough? In other words, is this possible to learn by induction, meant as following step-by-step and learning by trial and error, without understanding the background/nuances/inner workings? Or is it complete no-go?