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Er... what the heck!?
Is this intentional... wasn't mentioned in the release notes?
I suppose they need to add back the pre-req, or maybe they are expanding the size of the ability trees
, will they be slightly bigger next iteration...
FFS. Really?
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Nice of you to provide a "fix" Primal.
But i'm assuming this is a mistake, and I would hope that it gets corrected quickly by Stardock.
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Yes a possibility, but I just can't see how it would work properly given you only get either Life or Death shards on the map depending on your allegiance. I also just think that it's too big a deal to not be mentioning it in the release notes.
But I don't get how it could be "accidentally" removed either.
I really wish we would get a beta for these patches, the community picks up issues like this immediately... let the eager players get in there an test the thing so this stuff doesn't happen, geez.
this. We should have been the QA on this patch.
Do you have an early post in the 1.6 Changelog? If so, tossing this link there will help players find the update. ![]()
I hope it is on purpose and they just clean it up a bit. I never liked it being tied to allegiance.
Fixed, we will update 1.6.
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