I'm more dissapointed in the game than ever
I bought the game when it was the first installment, and have continuously have gone for all the new itterations, Most was for free because I was part of the early disaster that was the first game, and because I got these versions for free I paid for the DLC. After all, it's about time I gave the game a chance and paid for the work being done. I may be pleasantly surprised.
So I recently got some of the DLC stuff, started playing a new game, and noticed a few things....
I enjoy starting a city with a river and a Forrest near by. Afterall, If I'm going to found a city after YEARS and YEARS of traveling, studying, training etc. etc. as the game so kindly tells me when I Found my first city. It better be near building materials and a water source.... That's kind of Day #1 of the studying.... Wood and water = Good, No water and no wood = Bad. Most of my starts just make my Sovereign look like a retard. a 1/3/0 tile with no resources near by and mountains hemming in all possible building... Must have been asleep during those years of training and studying.
Needless to say I became good friends with CTRL+N.... Then after restarting my location about 40 times and having a blast looking at the same useless tooltips I saw a Forrest and a river! about 2 tiles away from a 4/3/2 tile and a clay resource was nearby. I was happy. The 20 minutes of pressing CTRL+N finally paid off.. I was about to get amnesia about the fun I had pressing CTRL+N and enjoy a good game that I could immerse myself in...
Nope How foolish of me to think I was about to escape the CTRL+N... I started to build my city, placing structures as I used to do with production on one side, civic (beltower, well etc) on another side blah blah blah. I got to the edge of the Forrest and the River soon and I couldn't build a pier or a lumber building...
I guess my citizens were retarded shits who looked at this strange blue, wet snake in the ground and thought... We better not use that! and the Forrest must have been too scary so they decided that if something is right next to their workshop, they better not use it. Afterall there may be spirits inside the trees if I didn't build my city right bloody next to them...
I fully understand. I can extract materials from clay after I get it in my city radius, but wood? That shit is just too magical and mysterious, sure they can harvest mana out of strange glowing crystals, but these trees are another issue altogether my mystics are baffled what to do with these things, and that incomprehensible wet blue snake that scaly swimmy things live in. That's beyond the reasoning minds of my entire civilization I'm building; unless I gain some mystical knowledge by building a city right next to the bloody Tile. then the lightbulbs go off and they say "heeeyyyyy that's not a blue wet snake, that's water!"
Needless to say I have abandoned the game yet again. The Devs make this game with all the baggage of having been experts in the lore and the game play. There are too many assumptions made in the content and just messed up shit that happens. All too often common sense or intuition on what should happen, doesn't happen. I have no indication what terrain will eventually be great once the land mysteriously turns lush after a random number of turns, I have to explore so bloody far to find terrain to found a city on that I can't possibly defend it as I'm stretched too thin with DOZENS of tiles between cities.. Only to have the computer settle on the terrain between my cities where I couldn't settle, cutting off my cities and armies.
The AI can trespass at will and I have to scan my entire damn map every turn to say "get your shit out of my shit" only to have those same units return the very next turn, but cross their territory once and BAM WAR.
I get no explanation why I can't build a certain Bazaar wonder when it was NOT completed by any other player in one game, and it's avail in the next game to build under the exact same conditions where it wasn't avail the previous game.
I kill of a STRONG camp, lose some of my hard trained troops who have gained several levels only to receive a set of throwing knives. It's good they threw their lives away for a set of fancy cutlery. A Sovereign's gotta have cutlery! So I reload and do the STRONG camp again and find a set of leather gloves that no one can use because they already have a pair I bought, and I have the privilege of selling for about a 1/4th of my gold income per turn. So happy I wasted my time with that. Then on a medium camp I get a bloody +5 armour chian-mail that also increases some other stat?!?! I guess that bear cub was holding out!
All too often the game has WTF moments and disappointments that can only be resolved by reloading the game and trying again, or starting a new game, and that is a kind of grind that absolutely destroys immersion, and rapes replay value as you have to grind through that boring crap time and time again.