Ideology: What are all the ways one will gain ideology? Is it just going to be settling planets / anomalies. Will there be ideology gained by conquering planets, or ways of diplomacy.
Planetary Assaults: Are we going to be given more options when assaulting a planet?
Nebula / Dust Clouds: What are the other features, if any, going to be attached to the nebula or dust clouds? I believe you mentioned something about a resource node inside the nebula that we will be able to harvest with a star-base. Will there be any strategic changes to these nebulas?
Asteroids: You mentioned unique resources are being added to Gal Civ, will these unique resources be manifested in surrounding asteroids?
Shipyard (ship editor): From my understanding the ship-editor works similar to Gal Civ 2, basically you have a large number of modules / objects that you piece together to manifest your coolness on a ship... will modders be able to add ship hull parts to the editor and will there be a modable filter option for these parts? i.e. Someone creates a set of Organic Hull types and someone else creates a set of Flying Pink Bunny Parts, could we create custom categories to organize these sets into their own categories?
Ships / Shipyard: In Gal Civ there were animated parts that show up on the map, will there again be animated ship-parts? How deep will the animation be allowed? Will one be able to create an animated piston to show up on the ships, or will it be limited to rotations, like before?
Combat Animations: When the combat animations are in place, are the ships going to just explode and a few pieces flying around denoting dead ship or will we see small space people flying outside the ships as well? i.e. how detailed will these explosions be, could we see a preliminary animation in the vault?
Multiplayer Limits: I noticed in a forum post that the maximum human players will be hard set to 4. What is the thinking behind this? Why a limit of 4, not 6 or 8? Will this limit be changed in a future expansion?
Sneak Peek: Could you list one unique resource to the game and what planned effects it will have on gameplay?
Black-Holes: Will the player be able to create black-holes? Will the black-holes be set anywhere or limited to changing a star?
Galaxy: What features may we expect on the strategic maps? Could we expect to find fixed worm-holes and not special anomaly ones, but a fixed wormhole of some kind?
edit: Yes I know this weeks topic is idealogy, but sometimes Paul gets off topic