davrovana davrovana

[eMOD] Level 6 and 7 cities mod v1.0

[eMOD] Level 6 and 7 cities mod v1.0

Part of Between Life and Death and XtraDeconstruct

 

Do you like building up your cities? Ever wish you could keep growing past level 5? Now you can!

LEVEL 6 AND & CITIES MOD BETA V.8

Download v1.0 Here  (do not download if you lack DLC04, The Dead DLC)

XtraDeconstruct Compatible Version

NO UNDEAD DLC download (download this if you DO NOT have DLC04, The Dead DLC)

 

 

---If you've recently updated, delete the old file!---

 

-Level 6 Cities require 1300 population. Level 7 cities require 3000!

-Level 6 gives you 3 ability choices like every other level. At level 7, there is only one choice by city type: you have achieved an 'ultimate' Town, Conclave, or Fortress.

-The level 6 bonuses are very powerful. Level 7 bonuses are so powerful the game is virtually guaranteed to be yours!

-All Level 6 cities get major growth bonuses to speed up the growth to level 6. You just have to supply the food (or graves).

-HINT: Just one level 7 Town will get all your other cities to level 6 and 7 much quicker

-Please leave feedback/bug reports.

-THANKS TO SJAMINEI for his One City To Rule Them All mod, I copied some of his ideas to make this

-UNDEAD FACTION now supported, thank you tjashen!

-Support included for XtraDecontruct, thank you Primal_Savage!

 

171,215 views 56 replies
Reply #27 Top

Sure.

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Reply #28 Top

Updated (took me a little while) with compatibility for the Undead and XtraDecontruct.

Thanks to tjashen and Primal_Savage for their code contributions!

(I literally copied and pasted, thank you guys)

Reply #29 Top

Hey Davrovana, i was going to try the update and i found a little bug, when i begin the game with the mod on my cities have 3 "phantom" buildings, they take 1 season and have no graphics whatsoever.

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Reply #31 Top

Okay, now there are two downloads. Thanks for the bug report, NightMurderer.

FILE NAME HAS CHANGED so be sure to delete the old file!

Reply #32 Top

Ugh, bug with Emigration Office, level 6 town bonus building. Seems to be something in the hard code that makes global growth bonuses not work as I expect them to.

Will fix soon, until then don't choose Emigration Office. : )

Reply #33 Top

Great work. Might I suggest removing the crap items from the high level cities?

If I have 2000 population I shan't be needing a staff, I hope.

For my self made mod pack I've changed the items for city levels 3+.

Reply #34 Top

Quoting EviliroN, reply 33

Great work. Might I suggest removing the crap items from the high level cities?

If I have 2000 population I shan't be needing a staff, I hope.

For my self made mod pack I've changed the items for city levels 3+.

Thanks!

I'll look at the items with that suggestion in mind. Want to send me your mod?

Reply #35 Top

My "mod pack" is just a large collection of many other mods. My mods are just a few tweaks/changes/additions to items already in game that I felt were quite underwhelming. Basically I added experience and stat increase books to the hubs in incremental order and better levels of HP regen items.

 

Strangely, using both of your files along with select XtraDeconstruct Canons files now gives me "graves" for a kingdom empire. These weren't here before I added the XD files but I cannot find where these grave buildings are added in the XD files...

Reply #36 Top

Don't use both of the files, I think that is the problem?

Reply #37 Top

Ok, Emigration Office and Miraculous Well should now both work as intended.

Reply #38 Top

Sorry, thought that was worded in a confusing manner. I meant, both but one at a time. Thus far I have been able to isolate it down to these XD Canons files but haven't had time to test further: all XD for DLC 04 and 05... must be hidden in there somewhere! 

Reply #39 Top

Is there a way to make this work with the Vaynar mod ? Vaynar faction cities are still stuck at level 5, while the base game factions work perfectly.

Reply #40 Top

I'll take a look at Vanyar. If both mods are changing the city hub files it could cause this.

Reply #41 Top

Looked at Vanyar. It does not mess with city hubs. Not sure what the issue is.

Reply #42 Top

Thanks, one of these days I'll need to put up a list of mods I'm using (a lot) and ask the experts which of those should better not be there, because of being buggy or outdated.

Reply #43 Top

HellSpawn- Are you using XtraDeconstruct? That might be the issue.

Reply #44 Top

Only a few pieces, mainly the changed UI parts, the new treaties and two fixes, not the rest of it.

Reply #45 Top

Primal_Savage might've found the issue, will get back to you.

Reply #46 Top

I've removed all mods and am now readding them one by one, playtesting after each. Vaynar is not the offender, neither is one city to rule or the Carian Republic. Readding Fervor next. When that works as well, the factions are all clean.

Reply #47 Top

Hey Davrovana,

 

I was wondering if this mod has been updated to be compatible with the latest version of XtraDeconstruct?

I need some larger cities :)

 

Thanks.

 

Reply #48 Top

XtraDeconstruct compatibility is coming. Primal sent me a file and I will implement soon.

 

Reply #49 Top

XtraDeconstruct file is posted! Grow yer cities!