Alpha Patch 0.0.2.0 is live!

We’ve already pushed out our first post-launch patch for the Galactic Civilizations III alpha, thanks in no small part to the feedback our Elite Founders have been providing in the mere week they’ve had with the game.

We’re extremely pleased with the thoughtful feedback and excellent bug-reporting our Founders have been helping us out with. Thank you!

To download the patch, simply connect to Steam and let the automatic download magic happen. You may have to restart your Steam client.

We haven't found any issues with saved games from previous versions in our internal testing. However, we make no promises as to stability or usefulness of cross-version savegames at this point. We will definitely add explicit cross-version compatibility in the future so patch day won't be a worry for in-progress playthroughs.

Not an Elite Founder? Buy or upgrade today to join the alpha test.

Patch notes follow:

* * *

Features

Added Multiplayer lobby version matching- Some of you may have noticed developers jumping in and out of lobbies as we tested and fixed multiplayer issues, this will keep you form seeing lobbies of people on different versions and keep us from bugging you with our test games, sorry for the confusion

Added support for loading games from other versions (not relevant yet, but it will be when you get this patch)

The game now detects if your video card can use compute shaders, if not it automatically disables those effects (fixing an issue causing some players to just see black screens)

 

UI

Clicking a starbase now centers the camera on them

Improved income tooltip on the planet screen

Fixed the research tooltip

Fixed lots of typos

Added more typos

Chat now unhides automatically when you receive a message form another player

Added more verbose messages when players disconnect in multiplayer explaining what happened

 

Balance

Update GlobalDefs, increased base growth rate to .25

Reduced some overpowered adjacency bonuses

Increases “Base” value on tiny maps, to increase numbers of planets and anomalies to be closer to Small maps values

Removed Population Improvement Blocking from Arid Terrain

Rebalanced costs

Rebalanced growth rate

 

Fixes

Fixed a minor issue with the anti-aliasing display on the options screen where you wouldn't see your anti-aliasing level set (it was actually at 2x, though the display didn't show it)

Fixed an issue that could cause ship strategic icons to me lost when you reloaded a save game.

Fixed an issue where a planet could become uncolonizable if you sent a colony ship to it and that ship got destroyed

Fixed an issue where the music would start over when jumping into the multiplayer lobby

Fixed an issue reloading a multiplayer game if the host wasnt ready

Fixed an issue causing ships to form fleets twice

Fixed an issue where the mouse curser could be offset from its actual location on some resolutions

Fixed a multiplayer desync being caused by FoW calculations

Fixed an issue that could cause the command button to become disabled for fleets

Fixed an issue that causes a green flicker before any movies play

Fixed an issue that could leave buttons highlighted if you mouse dragged over them

Fixed an issue where you wouldnt be able to type in a save game name if you were in the chat window

Fixed a display issue with error code tooltips

Drengin toilets unclogged

Fixed an issue using the construct action from the fleet context window

Fixed strings in Starbase modules, were names and descriptions were inverted

Fix missing icons on several improvements

Fixed double growth bonus on Ghost World

Fixed bad Icons in Ship Defs

Fixed an issue which caused all improvement to generate culture after a culture improvement was built

Fixed an issue where the turn turn button never stops prompting for research after all the games techs are learned

Fixed an issue causing a multiplayer game mismatch if one of the players had previously generated a game

Fixed an issue causing a hang if you pressed tab while the game was generating the map

Fixed an issue where the game could run out of graphic nodes if there were a lot of ships in the game

54,804 views 27 replies
Reply #1 Top

:)

Reply #2 Top

Wait, wait, wait. 5.5MB? :p

 

 

:thumbsup:  

Reply #3 Top

YOU ARE NOT DOWNLOADING THOSE 5MB FAST ENOUGH STEAM! WHAT IS WRONG WITH YOU!!!!

>:(

Reply #4 Top

On a more serious note, the gc3_wipe_prefs.exe seems to 'stall' on my system? I see that process and a .tmp process from Stardock DeskScapes running. I might wait a few more minutes but I'm tempted to kill it.

 

nm seems to have finished. though i was closing out iTunes and Word at the time. Maybe related? Maybe coincidence.

Actually also IE was doing something funky on my system.... so maybe just disregard?

 

I figured out it was my hard drive was doing something weird which caused massive load on one of my drives that contained the temp and my documents folder. Thta caused massive latency in the execution of the delete prefs executable because it was trying to wipe out my prefs from my documents when the drive was at 100% utilization.

Reply #5 Top

All of those fixes with so little code?

 

Reply #6 Top

It must have been hard to have unclogged those drengin toilets. Lol. What it anti aliasing?

thanks ID !K!A!R!M!A!

 

DARCA. ;)

 

Reply #7 Top

Quoting Lucky, reply 5

All of those fixes with so little code?

 

Steam does 'delta' patches now. So it only downloads the parts of the file that changed, not the entire file itself. So while the 13MB GalCiv3.exe is updated, only a small portion that changed is compressed, and transmitted to you. At which point the system re-creates the new file from the delta and the original.

 

As an extreme example. Payday2 usually does 'major' patches that clock in around 1GB downloads. But this touches EVERY SINGLE FILE of the game which amounts to 25GB of disk space required to apply the patch.

 

I'd expect more larger patches in the future, as art and model assets get added.

Reply #8 Top

Quoting DARCA1213, reply 6

It must have been hard to have unclogged those drengin toilets.

 

You have NO IDEA how hard it is x_x

+1 Loading…
Reply #9 Top

Added more typos

:grin:

 

Drengin toilets unclogged

About time i was about to pass-out x_x

 

thnx faster then expected 

Reply #10 Top

Quoting satoru1, reply 8
Welcome

Dafak is that game... XD  I suppose that it's more interesting, but less educative, than one of those Bus Simulator, Truck Simulator, Farm Simulator,... It could fit a Drengin Janitor Simulator too. :p

Reply #11 Top

Quoting satoru1, reply 8


Quoting DARCA1213, reply 6
It must have been hard to have unclogged those drengin toilets.

 

You have NO IDEA how hard it is

That is quite a video. Thanks for sharing.

Reply #12 Top

:thumbsup:  Thanks for the hard work devs. Will give it a go this evening.

Reply #13 Top

The thought of a 9-foot Drengin sitting on a toilet with a news paper, snarling and bearing teeth at his constipation makes me keel over.

 

Seriously, envision it, it's pretty hilarious

Reply #14 Top

"UI  added more typos"  Is this a "bug fix" or a "feature?"   :)

Reply #15 Top

Quoting DARCA1213, reply 6

... What it anti aliasing?

DARCA.

 
  anti-aliasing is the prime social construct of one of the minor civilizations in GalCiv3.  Check out their government pyramid.  They hate anyone using an "alias"  and will go to war with species that field spies using false names, etc.  <humor alert>

Reply #16 Top

Lord Kona approves. You can tell by his expression.

 

Reply #17 Top

Drengin toilets unclogged

unfortunately this is only dealing with the symptom not the problem

the real issue here is the high sugar diet favored by the torians

Reply #18 Top

This update has made the game playable on my machine for the first time. I keep getting a "(game) is not responding" message when loading maps, but the loading finishes within a reasonable time. Other than that, the game appears to be working well for me.  :D

Reply #20 Top

The alpha is out for those who have bought the Elite founders addition and can be downloaded from steam.

Reply #21 Top

Quoting econundrum1, reply 20

The alpha is out for those who have bought the Elite founders addition and can be downloaded from steam.

Do i login to steam then with my galciv3 forum details ?

 

 

Reply #22 Top

You acces the ´my dowloads´ page from stardock

copy the key

add product/key to steam

 

Then:  enjoy  the Alpha in all its glory

Reply #23 Top

No if you bought from Star Dock directly I believe you should have been emailed a code, you need to go to purchase it through steam and enter that code as a promotion I think. Haven't actually done this myself as I bought on steam.

Then you should be able to download and play.

 

Can anyone else who bought through stardock direct verify this? This is just what I've previously read on the forums.

Reply #24 Top

Balls the mrs is dragging me out shopping. I'll try the above when i get back, thanks for the replies o7

Reply #25 Top

Quoting econundrum1, reply 23
Can anyone else who bought through stardock direct verify this?

The email from Stardock basically said, that the Alpha is now available, and that you need to go the My Downloads section of the Store to get the Steam-key.