What Age of Wonders 3 has Taught Us and What LH Can Teach AOW
There is obviously quite a few similarities between these two games and after playing AOW for some time, I can't help but wish that some of the features from AOW were present in Legendary Heroes, and vice-versa.
What AOW3 has that Legendary Heroes should have:
- Item courier: one of your heroes has an item that your other hero needs? Just click on it and send it to the other hero through a courier that takes X amount of days based on how far away you are.
- Class-specific units: it would be great to see class-specific items, weapons and armor for each LH class that would be determined by which class your primary leader took.
- Independent Cities: much like Civ V, it would be great to see independent cities and have each of them provide unique items or weapons or other commodities.
- A plethora of mounts: I've already found over half a dozen different mounts, each with its unique look, feel and bonuses. I think LH only has, maybe, 4 different types? I want more. They add to the customization and personalization of our heroes.
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What Legendary Heroes has that AOW3 should have:
- More diplomacy options. I like that AOW3 is very focused, but it's almost TOO focused on combat. Would be nice to see non-combative ways to win.
- More quests and the like: while each cave or mine presents as a mini-quest, it would be nice to see more over-arching quests that present like LH's do.
- Strategic resources: I want there to be resources required for some of the higher tiered units, much like LH does with some of its units.
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As I play more, I'll come up with what else I see. Most importantly, however, is that the LH one's can be easily added through DLC.
So, anyone else?