Suggestion: Have Spacebar skip turn without removing action points.

This was something that annoyed me in GalCiv II . Pressing Skip turn on a unit consumes all its remaining action points. Sometimes I would change my mind or pressed space on the wrong unit by accident and it always resulted in me being annoyed because there is no turning back.

I would suggest that the unit goes to Sentry until next turn instead. This way you can still come back and move it before you finish your turn if you want. Many TBS use a similar system and it plays very well. I see no reason why we could not have that in GalCiv III.

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Reply #1 Top

Great suggestion Max, have done this many a time and to have a re-do option would be fantastic and since the "sentry" option would be just for this turn it would mean I don't overlook them when the next turn comes around because they would be active again... liking it. That said have no idea how the devs would do this but that is why they are devs and I am simply a player  :grin:

Reply #2 Top

Yes 100% for this !!

Reply #3 Top

I too would suggest this alternative (if not sentry, then guard)

Reply #4 Top

Quoting LordChess, reply 1

  That said have no idea how the devs would do this but that is why they are devs and I am simply a player 

Civ IV ( a game I like a lot and played a ton ) Works like that. When you skip turn on a unit it goes to sleep until the start of next turn. But the unit does not lose its movement points so you can wake it by clicking it again before turn is over.  The system is pretty simple as far as game programming goes. 

  I think it is better than just removing the action points, from a game play perspective.

 

Reply #5 Top

I was assuming something like this was going to get implemented, but I guess it's silly of me to assume, right?  I mostly made the assumption because if it WASN'T implemented, it would be a shocking error.

Reply #6 Top

It was not implemented in GalCiv 2 as well as many other 4X such as SMAC so I think it would not be a reliable assumption :p

 

Reply #7 Top

I'd want it to go to sleep - which is defined as not requiring any further input that turn, but awake for new input the next turn, while still retaining all remaining movement if selected again this turn.

Both Guard and Sentry have additional behaviors that you don't necessarily want to enable, without explicitly having the user select them.

 

Reply #8 Top

In Galciv, as far as game code is concerned, Sentry, sleep, Guard might be roughly the same thing. With the difference of what triggers a "wake" event.

In some games, more typically Tactical TBS, sleeping units are put on sentry by default so they can interrupt upon enemies moving nearby.

Reply #9 Top

So long as it comes awake again the next turn, I'd support this.  I often have ships I'd like to just sit there for a few turns, but not go into permanent guard or sentry mode.

Reply #10 Top

 

I also strongly support this change. Putting it in a sleep mode when cycling unless you select it again manually and removing it from the "Idle ship" list would be nice. Only way I currently found to remove a ship from its Idle state (and thus the idle ship warning) is to Pass and remove its movement points.

The ship has not actually moved when you Pass on it so it does not make sense to me that it cannot move anymore during the current turn.

 

 

 

Reply #11 Top

I realize Gal Civ II did this, it was one of the only errors I could ever truly find with that game.  Like I said, it may be a bit silly of me to assume they would fix this.... but I really hope they do find a way to fix it.  Even if they have to make a new command for it, simply called "Wait" for example (yes, I took that from the newest Dominions 4 patch, but it's a great idea).  It doesn't take away your movement points, it simply makes the unit not appear in the cycling que for the rest of that one turn.  I would be greatly disappointed if this one upgrade was not put in before launch.  It takes hitting spacebar at just the wrong moment from the level of "No, my crucial ship stopped for no reason and nothing I can do can make it move like it should be able to and now my whole invasion fleet of transports is missing it's crucial defender!" to "oh shoot, I gotta find that ship now, so I can make it move like I meant to". 

 

Reply #12 Top

Agree.  space bar = wait as per @Markon reply #11.

Reply #13 Top

I truly expect StarDock to implement this. There is absolutely no reason not to. Just about any modern TBS game has such a wait feature. Removing all the points to skip turn is a legacy of old school 4x games that is best left at the gaming museum at this point.

I remember of an old school 4x I used to play that had such a wait feature before it got mainstream. I think It might be Sid Meyer Colonization, but not sure. SMAC does not have it , I just checked.

Reply #14 Top

Yes, please add this feature, Stardock!

Reply #15 Top

I agree with this.

Reply #16 Top

At the risk of bandwagoning, I too hold this popular opinion!  I already stubbed my toe on the disappearing move points in my first alpha game.

Reply #17 Top

Don't see any downside to this. Although if they don't, you could always bind space to guard or sleep couldn't you?

/signed

Reply #18 Top

Great suggestion Mr. EMW!

Reply #20 Top

This thread just keeps getting resurrected :p

 

 

Reply #21 Top

+1