Help needed - hint enough.
Hello professional modders of the universe,
I have studied the modding for about a day(practically 4-5 hours, actually) and wanted to implement some ideas I have, but need some helping hand or just a hint on...
Well, for example, one idea is that whenever a crystal extractor is destroyed, the base production would decrease by 5% - for example, clean one is 0.4/sec, once destroyed and rebuilt is 0.38/sec, two times destroyed is 0.36/sec and so on.
I guess I would need to create a new 'ability' for every destruction event, which would be implemented upon *resourcecrystal*.entity(something like that) file, which in turn would give it's 'bonuses' to the *planetmodulecrystalextractor*(something like that).entity? Or any other way?
And is there any way to have a player without a capital?
Thanks in advance.