Don't get me wrong, I love the series and want you guys to take as much time as needed to make the best game possible, but damn, still over a year away, seriously? I thought this would be a mid-2014 release. I know Stardock isn't that big of a company and yet you're devoting resources to prototyping SIX games at the same time? To me that makes no sense. Not even the huge "AAA" studios do that.
Oh yes they do. Games, even great ones, are never ever ever a thing where some guy goes into a room and comes out with a design document for the 'perfect game', and everyone just starts coding and making art assets. As a real "AAA example", look at XCom EU. A critical and commercial success. You'd think Jake Solomon a genius for melding both PC and console accessable gameplays into a single cohesive game.
XCOM:EU went through several prototype stages. Even went to a full 'vertical slice' which is a very advanced prototype stage and close to alpha, then SCRAPPED the entire game because it sucked. ONly then did the XCom we see arise from the ashes.
Making games is messy messy work. There are lots of dead ends, failed starts, bad concepts, etc that we as 'consumers' never see. I assure you even great designers like Sid Meier have piles and piles of failed prototypes that came from ideas that were tried but ulimately didn't work out.
Though admitted a 'bad' Sid idea would likely rank as 'LSD induced god epiphany' for most game designers. He's likely thrown out more ideas then many game designers have created. Hell I'm sure that dinosaur game he kept trying to make was likely better than any Jurassic Park game ever made.