You can't be serious, right? In that case we don't see 3D, we see 2D in a not-so-flat-and-wet surface that is interpreted as 3D by the brain, and I'm not referring to a monitor.
Not to be pedantic but that is the truth. your eyes see in two dimensions meassuring the relative intensity of light at the surface of the retina. Your brain takes the input from your eyes and does all sorts of clever visual processing of the two images using steroscopy and various contextual tricks to undestand what it sees in 3 dimensions.
Traditional 3D game enignes render a 2D projection of a 3D space, that is they model the game world in 3D but have to calcualte a 2D projection to show on the 2D screen. They use tricks like perspective which helps your brain understand the image in a 3D context. However it does not include steroscopic information for example so you still see it to a degree as 2D. Actually what might be interesting is to see if children who grew up playing FPS games froma young age don't use steroscopic information to judge distance in real life because their brain developed using just perspective and parallax movement to judge distance and 3D spacial relations.
Anyway as I say in GC3 the map is actually 2D but represented in 3D (which is why you can rotate and zoom to a degree), then rendered to a 2D projection.
That aside the question here was should the map itself be 3D to mirror the arrangement of stars in space (not space time which is 4 dimensional), the pros are it's more realistic (however unless scales where also more realistic what is gained here)? The downside to see how close some objects actually where you would have to continually rotate the map, also to look for objects that had become hidden behind objects.
Personally I found the explaination of the out of scale 2D map given in character in GC2 to be amusing and somewhat credable and see nothing to gain from the 3D map which I have seen before in games like ascendency.